Personally I think 5 is too many, we could have settled for 3, the player base is already divided between steam and xbox gamepass (correct it me if they added cross play), alternatively, adding the option to queue up for multiple difficulties would nullify my point, since my biggest gripe with the 5 difficulties is the fact they worsen the queue times and the ability to find players to play with, I haven’t played a single heresy or damnation mission since the beta, since i never found any players to play with, and the bots are more or less glorified meat shields.
Share your thoughts if you wish, remember no one has a right or wrong opinion on the matter.
They… exist. T1/2 are essentially a tutorial and could probably be consolidated. Malice and up are… fine? I guess? Damnation might actually need a bit of a bump difficulty wise (I know, I’m crazy for thinking that), as it’s pretty underwhelming after heresy. (The jump isn’t that noticeable) Particularly once I get better gear.
The biggest issue is the fact that mission board is a terrible system.
No no… Damnation is not much different from Heresy really… About same spread of enemy types, slightly denser hordes, main thing is really jsut that… Damnation ups the HP a teeny tiny tad… But nothing that stands out with good weapons.
That’s basically a completely arbitrary distinction that would be gone if we had a proper mission/condition selector. I see what you mean but I don’t think that justifies them existing, especially since they’re both available from level 1 and give a nearly identical amount of XP.
Needed, maybe 4 if you want to scrap the first one, the rest are fine the way they are.
2 is a good entry level when you have literally nothing or you are getting your first weapons out of the store.
3 is a good place to practice for harder difficulties and provides an average challenge when you are not geared yet.
4 is where most people will probably settle, there weren’t that many players playing cata on VT2 either (cata was the hardest difficulty in VT2 if you haven’t played), good challenge, not a TON of communication needed, good difficulty for pugs.
5 is the challenge for geared builds, decent communication, premades and the like.
Just 3 settings as you suggest are simply not enough, you are overlapping difficulties, 4 could be fine too, but the one that goes away is 1, none of the others.
EDIT: I tried to use their names, but I forgot mid-post lol.
1 and 2 are like the same even enemy composition wise. Ogryns are rarer enemies than bosses.
I think the game needs a proper difficulty 5, cataclysm is tough because it actually changes the base gameplay. Hordes are always experienced 2 waves at a time, always surrounding the player and elites form the vanguard of those horde waves. There’s also an additional special slot and the base cooldown on specials is shorter.
Here damnation just feels like heresy with spongy damage, like 4000 HP mutants. Heresy is actually harder since its bugged with horde spawning, I never see as many random rooms of shooters appear in Damnation.
Across the board damage sponges have always been my least favorite difficulty hike in gaming. It not only reduces the amount of viable weapons, but it doesn’t really make it harder when you have the fundamentals down. It’s just more time consuming.