I can’t be the only one that hates the difficulty gap

I’m honestly getting bored and fed up of Malice mode and I’ve tried Heresy so many times with max level characters and the best gear I can get. I’ve learned my character and the game as much as possible but I still can’t manage to ever beat Heresy.

I’m getting to the point of just giving up. Malice is boring and too easy. I don’t get the logic of making the difficulty gap this insane between the two modes.

I feel like I’m just stuck now and there’s nothing I can do to progress in this game.

I don’t know if making Heresy easier is the right way to fix this but maybe just balancing the amount of specialists that show up because that always seems to be what gets me.

Players on malice usually get away with having absolutely no awareness, no idea about positioning, reasonable use of ressources, or anything else really.
Heresy is no longer simple faceroll and these things can get you killed.

I am not saying that his is how you play, but if heresy seems impossible to beat, you clearly have not learned your character and the game as much as possible.
To be fair, most players on heresy absolutely do not belong there, so even if you are ready for heresy and good enough to carry your own weight, you can still fail a lot of times due to your teammates being bad.

That said, (when ever the map rng allows it) you can try malice high int or heresy low int missions to make the transition into regular heresy easier.

10 Likes

My advice to you is this: just keep playing it until you git gud.

With the specific exception of dogs and serious lag, every time you go down, get disabled, have your toughness broken, take health damage, thats a mistake YOU made. Try recording your game and play it back. Watch what you did and ask what you could have done instead.

That’s what i did and how i thought about it and now my main complaint is that damnation is too easy.

3 Likes

My main complaint regarding difficulty is, how much it fluctuates based on your teammates being trash or good.
With bad teammates, regular damnation can be kinda challenging, but not really in the way that i would like it to be. :smiley:

3 Likes

I love playing with trash teammates. It gets so sweaty. One mistake and its over. Can’t even get dogged because those trashbags will be too busy fighting one poxwalker to even look at you for 45 minutes lmao.

9 Likes

Basic Things you can do that make you better are

  1. Make sure you have a gaming mouse with plenty of side buttons to use and bind at least 3 things to your side buttons to free up your left hand for better movement.

  2. make a macro that combines slide and dodge and also bind reguler dodge to a seperate key. Once you have both dodges learn when to use each dodge in certain situations such as slide dodge whenever you are getting shot at and reguler dodge when a crusher or mauler uses an overhead swing.

  3. Make sure your using proper stuff on your curious such as not using any wounds. Wounds are completly wasted stats that dont help you at all. Hp and maybe 1 stamina depending on what you are plying are typically gonna help a lot.

  4. Never play malice. Strait up just better to lose in heresy over and over then build terrible habits in malice.

Just a few tips.
You should pay attention to the way you die the next few times. Getting beaten up by a horde face to face? Block and push more. 10 elites beating you up? Back up a bit and highlight them for your teammates. Monstrosity wrecks you? Again, back up a bit and don’t run away alone from the team when it follows you.

Stay together and try to make your team stay together. No need for holding hands, but everyone should be able to see the others.

Balanced weaponry is important too. No need to bring a gun and a meelee weapon for single target kill, but also no need for 2 horde clear type weapons.

You can also start with mildly broken meta weapons if you have them, then when you are ready, you can use your favourites.

Completely unnecessary.

Binding jump and dodge to the separate keys is a good idea though.
I suggest having sprint and dodge on the same key, since you can only sprint forward, but can dodge in any direction except forward.

Iirc, the default keybind is to have dodge and jump on the same key which can easily kill you sometimes.

Using 1 curio with an extra wound is probably the most reasonable thing you can do, when stepping up to heresy for the first time.

Yes… this will certainly be a lot of fun and not frustrating at all.

6 Likes

This might sound counterintuitive, but if you want to stick to pubs try damnation with modifiers instead. If you want to stick to T4s, get on the discord and do premades. Most of the folk unwilling to learn the teamplay angle of the game tend to stick to pub T4 and low int/vanilla T5s in my experience. It makes these diffs x2 more difficult than even T5 high int STG IMO.

The dozens of us that actually bother to turn around every few minutes, pace ourselves to the team’s slowest, and tend to remember that this is a teambased PVE game tend to stick to T5s with high diff modifiers like STG, high int, etc.

Maintain situational awareness and focus on answering the question: “how do I help my team”, and your experience will improve. Also, communicate, get a mic, or type stuff in, talk to people it makes a world of difference. Seriously though, get on the discord and do premades if pubs threaten to give you a terminal disease.

2 Likes

About curios: I think as long as someone dies a lot, they need 1 wound curio. If the others can save them, then it is bonus health basically. I also generally think toughness curios are better than health curios. Health is best for ogryn and reasonable for zealot. Psyker and veteran really benefit from toughness ones.

But balanced combo is okay for starters: 1 wound, 1 toughnes, 1 health. Later the wound should be changed to either toughness or +3 stamina IMO.

New tips: leave the grenades for zealots. Their grenades are the most important. Ping the granedes for them, ask them, even if they only used one and you have none as a vet or ogryn, give it to them.

Try to get every downed ally up as soon as you can. Clear the specialists and elites that are close, stagger the mob and get them up.

No need to aleays sprint. Most of the time not having stamina is the cause for death. Mostly for vets.

1 Like

honestly to improve you first have to admit that there is room to improve, the way you describe your situation, sounds like you don’t think there is, you need to cast away that way of thinking.

if you ask yourself, “what could i have done differently” when things go bad, you will improve, steadily.

but even better is to apply this exercise even when things go smoothly.

and lastly my advise to learn faster is to play with others who do know the ropes.
so tell us where you’re from, there are bound to be people from your region willing to help you out.

3 Likes

I would say your wrong even with this.
You know your lagging you know the hound has spawned from sound ques and you know no one has killed it yet.
This means get in melee distance of your team.

Best advice is just play damnation and play extremely defensively.
So melee weapons out when anything melee is near you.
Always stay next to a team mate.
Don’t go rushing into a massive hords that the good zealots can easily cut down with out getting hit because you can’t yet.
Basically don’t pretend your better than you are.
You need your team and they need you.

Honestly man, having a good team might be the best thing to help you. If you having issues getting out of malice, popping in a discord, or at least something where you can get some good teammates that you can communicate with is ideal. I’m not in any group discord, but if you looking for help I can play with ya.

1 Like

Just watch some yt videos of hi-difficulty content

Your other points are pretty good IMO but the above point is terrible advice especially for newbies. Not everyone plays knife zealot or force sword psyker like John Wick on meth, especially considering the spaghetti netcode. Even the sweatiest high int STG addict gets downed every so often.

Being the guy with 2 wounds on a T5 high int + modifer run, no matter how coked up you happen to be at the time, makes you a liability in my book, and the guy that has to get picked up at a revive point at least once every run in my experience.

This is just wrong most of the time. If you are bad enough at the game to be going down that many times you’re probably consistently putting yourself in situations where rescuing you is too risky. This isn’t always true but it fundamentally demands other players to be good enough to save you. Better to take curios that prevent going down like +stamina (more sprint, more block, more push) or health/toughness. That was my view anyway.

I can’t remember the last time i have been in a situation where i went down and couldn’t make it to the next medicae off of my remaining wound where we didn’t wipe as soon as i went down the first time.

1 Like

Go for either High-Int Heresy or Normal Damnation. You will fail, but after a few games, your awareness will improve drastically and Normal Heresy will feel much easier.

I did this with my SO in VT2. She was kinda bad on Legend so I dragged her into playing duo Cata (with bots) and after like 10 failed games she improved drastically and she wasn’t going down on Legend anymore. Shortly after she started playing Cata with me regularly.

Edit: Also make sure you aren’t missing any of the “basic” mechanics of the game like the fact you can release the heavy attack early, or that you are immune to ranged damage while sliding, etc… Some of these aren’t really explained in-game properly.

3 Likes

That’s the correct play but there’s nothing to learn from getting dogged itself. Only actions to be prepared to be dogged. I mean it in the sense of the specific event itself is the punishment.

Getting trapped at all is a negative reinforcement that says you did something wrong. Your team is your mistake fixer in that case. But dogs…dogs are just so inconsistent. I do all kinds of tricks and still have a 20~% all case fail rate (estimate).

Look man, you’re mechanically competent, I get it, but not everyone is. Also, even teams that do everything right can get dropped into a killbox if the director happens to be on bath salts that run, and that extra wound can mean the difference between a wipe or you or someone else clutching the game for your team.

No disrespect intended, apologies if this comes off as condescending.

You are right, but some people just die because of little mistakes (or bugs). A lot of times I see people die to one random infested behind them, hitting them harder than a crusher ever could :smiley:

Many players just don’t take the few remaining enemies seriously from an encounter and die to them. So I see a lot of people getting downed when they can be easily saved.

Also if you have a good zealot with grenades, they can save you in a lot of situations. You should not be always planning to be saved but that allows for a bit riskier plays.

2 Likes