All of these stem from damnation exprience (not auric thats not good for farming)
No I dont want to waste 30 minutes cuz someone died and quest doesnt count
No I dont want to waste 30 minutes cuz assail psyker kills everything so I cant farm KILL 1000 X enemy in melee
No I dont want to arbitrarily switch to ranged/melee weapon to kill X enemy type
No I dont want to CARRY 16 RANDOM - MISSION spawned grimoires and tomes which forces me to forego quickplay bonus since I cant guarantee a mission that has them
The ONLY weekly quest that is inoffensive is finish 8 games (which should be 4) because it is “Play the game”
Everything else is idiotic gimmick and needs to go, this is a GAME not A JOB.
“bUt YoU dOnT nEeD tO dO ThEm!1”
Yes and whats a better feeling than wanting X blessing for WEEKS - seeing that blessing in shop - not having enough sPeCiAl CuRrEnCy to buy it - leave the game and ponder how f-cking awfull itemisation is compared to how godly the gameplay is … for the Xmillionth time
Agreed. Here’s how to make it as least painful as possible:
Re-roll weeklies until you have the following:
Kill X monsters
collect x plasteel
Collect x Diamantine
kill x dregs with ranged
kill x scab with ranged
The kill x with ranged works regardless of who on your team kills the target. On average, even if you go full melee, it’s fastest to just do the ranged tasks for both enemy types. You’ll hit it in 4-5 games usually on Damnation. And in the course of that you’ll get all the other tasks finished too.
The above requires the least amount of effort, happens organically just by playing, and doesn’t require doing anything out of the ordinary.
All of this said, the Melk quest system is poorly designed, no argument from me there.
bro you can literally change those missions whenever you want you don’t want to kill melee then change it to ranged and you can always select the boss killing missions, or gather resources that are done very fast and in less than 10 games they are complete, plus you don’t need to “wait weeks” to get the blessing you want buy weapons from brunt’s armory and raise them to blue rank then you can remove blessing with a few resources until you find the one you want.
Yes gather X resources / kill bosses are good ones.
Those are completed by playing and require no suboptimal gameplay to finish
They do not hinge on other peoples skill not to die (or absurd bad luck that kills someone).
The rest is pure trash and make me miss DRG even more where weeklies are
Do these 3 missions (two quests) = they are for ALL of your characters at once so you DONT need to complete them 4x2x3 (like in DT) = they are not connected to any unfun “gameplay” mechanic as “kill X enemies with Y weapon type” = Itemisation in DRG is infinitely better than in DT and weeklies are a bonus to a already good dame
First, you’re comparing games with different systems and different times. DRG has more years of life, hence more content and quality of life improvements. It’s also important to consider that DRG has fewer weapons, and in Darktide, it would be a hassle to have to kill 1000 Scab with a specific weapon. There are many weapons in Darktide, some exclusive to each class, so such a requirement wouldn’t make sense, especially with the new skill tree that makes you choose more specific paths. As for the weekly tasks, they only serve to farm a currency with limited use, mainly spending it at the Melk shop, so they aren’t particularly necessary. It’s more like a help to get better weapons. In that sense, Darktide feels quite empty. It would be great if they introduced a completely free battle pass, like in DRG, so there would be something new each season or more reasons to play beyond improving your equipment. Currently, the only excuse the game has to keep you playing is the RNG of the weapons, but we’ll have to see what they do in the future. Perhaps in 1-2 years, we’ll have a system similar to DRG’s seasons, more weapons, a new class, or a new faction with new enemies. But for now, the game lacks incentives beyond its inherent fun factor.
I mean, if you haven’t collected enough currency to buy one thing over the course of a few weeks of gameplay, that’s probably not a problem with the weekly mission objectives. You’d stack up enough of that just by doing the ‘complete missions’ or ‘collect currency’ weeklies.
There are 4 characters and 7 days a week of resets.
I still remember before DT launched that they said we will be able tp ‘target farm’ or smth like that.
This entire system is a giant fomo because either I buy that weapon for a characters worth of weekly quest … but its not the best item, it just has ONE blessing I wanted.
Or I keep the currency cuz tomorrow on a different character there can an item with 2 blessings I want etc etc
Of course we are ALL supposed to play all classes. They are THERE for us to be played.
I still go back to DRG and “its a different system” argument = well yes, thats my point, its obejctively a better player-centric system.
There is a grind, BUT you can upgrade something after each map and you see clearly how much progress you need to unlock everything else.
Meanwhile DT is “this is a lottery, you MIGHT get what you want for theese7 yours of grinding … or you might get f-cked”
SO ofc a system that somewhat alleviates the abysmal grinding since you are buying a finished item, is essential.
Yes, and luckily after the weight of feedback they have removed idiotic resource silo-ing which made playign multiple characters MUCH better.
Blessings are shared (but imo it should be that ONCE you unlock Slaughtered 4 IT SHOULD be available ON ALL weapons capable of having it)
Stop this anti player nonsense that you pay for a game and its DESIGNED to artificially push you away from playing all the classes it has.