Here are weekly contracts and whats wrong with them:
Killing something ranged/melee: Forcing you to rush ahead of your team to get the kills you need.
25/15 missons: forcing you to play on lower threat level where mission success is higher
10 grimoires: again forcing you to play on lower threat levels bcs who in their right mind would pick them on level 4/5??
no player deaths: same as point 2) and 3)
Scriptures: easy
Monsters: easy
Specific missions: annoying
You can reroll weeklies 3 times MAX.
Now if have bad luck and after rerolls end up with combination like grims/scriptures or 25 missions you will have a really hard time completing this in a WEEK on higher threat level. Its basicly forcing you too choose mindless boring low level threat grind to get it done.
Solution: Remove specific killing contracts, lower requirments and add THREAT LEVEL SCALING.
Iāve been thinking about these weekly contracts too. As a working man, Iām pleading fatshark: Please let us earn this currency in more ways than weekly quests. I mean, itās a neat bonus if you manage to put in the hours to grind em up, but the frustration of āhaving toā play on lower difficulties, āhaving toā stick to certain playstyles to earn the ābestā items is souring the experience a bit.
Iād love if there was a way to make the contracts actually fit your playstyle instead of making you a liability to your team. Iād also appreciate if they would respect your time more. The biggest reward is for completing -all of them- after all.
Iāll have to disagree on the killing something quests - those just complete themselves. I play mainly in a 4 man premade, and it just happens. No forcing necessary.
The 25 missions quest is too much - if you consider that an average for a map is 25 mins, then thatās ~10.5 hours worth of maps, assuming a 100% success rate.
3 - Grimoires - eh, fair enough.
4 - Itās only 3 missions, this is one of the relatively easier ones, as your team shouldnāt be constantly perma-dying.
5 - easy, still can be quite a grind.
6 - No comment, like your first one, these just tend to complete themselves
7 - Very annoying, always re-roll. Missed out one scripture? No validation for you!
So Iāll have to disagree on the killing contracts - theyāre absolutely fine. But I definitely like the idea of Threat level scaling. Completing a higher tier mission gives you more would be an amazing way of avoiding the T1 spam.
I really just dislike the whole weekly system right now.
The items might last a day instead of one hour but if you just bought something you want and next day it turns out you found a great item you really want itās going to gone forever.
Normal shop you can sell weapons or grind out a mission or two and grab that item quickly but the weekly shop has no chance of ever getting that item you saw and want to work towards if itās to early in the week for you to run 10 hours straight or miss out.
Shop needs a lock 1 item function so when I go check it and find a god tier weapon I can go aim for it though out the week instead of just going I got maybe 1 to 2 hours today goodbye weapon.
If I had a weapon I know I want locked in the shop itās a big motivation to go finish the weekly jobs.
Also would be way better to have a difficulty tier modifiers even if it means you only get rewarded on malice and above you could have 3 different tiers of quests so you got 15 weekly quests and 5 only get filled out on level 5 and above then 5 that get filled out at level 4+5 and 5 more that get completed at level 3+4+5.
The one that can be done on level 3 malice or the harder difficulty give normal current rewards and the really hard level ones give massive rewards so if your good you can grind difficulty 5 and farm up huge if your good enough.
With the way weapons work, and how upgrading/crafting will work, the weekly shop is rather pointless. With current systems, what you want it a high rating grey weapon, with the sliders in a position that is favourable. You then upgrade this weapon to orange, and add the traits/properties you want.
I would have much rather had the weekly shop for just cosmetics, and have the currency share itself. Part of the reason I think they made it not account wide is even though it unlocks at level 11 you could still get way better gear right away, so itās a way of balancing everyone out.
Wouldnāt matter if itās cosmetic only. It would also make all these weekly complaints pretty insignificant since they do nothing, and if they suck for one character you can just swap over, unlike the limited rerolls.
It seemed to me that kill contracts could be completed by anyone on your team, so thatās not too bad in theory. Although it is usually something like 1000 Scabs or 750 Dregs, and due to RNG you may only see one type of enemy on a run, and it may not be the one you need. With the amount needed so high, if I need to kill 1000 Scabs and I start a map and all I see in the beginning is Dregs, Iām just going to drop out and jump back in matchmaking. Why take the risk the entire map is all one enemy type you donāt need?
The real 2 issues I see with weeklies is them being character bound and other one is them not being staged.
What I mean by staged weeklies, rather than having separate difficulties of weeklies, have them all at same time and completing low ranking one would be enough to count as completed, but if you want more tokens, you still can complete higher difficulty stages of them.
Have them something like:
Kill Dregs with Melee: 250/500/1000 kills Rewards: 100/200/300 (600 total)
Bring back Scriptures: 6/12/24 Rewards: 100/200/300 (600 total)
Same with rest. Completing a stage would count as single tick for weekly reward, so you could do only five 1st stage weeklies, or you could do 3-1-1, or 2-2-1 stages for 1000 token bonus and more hardcore people could still do rest of the stages for more tokens. Since it ties with account bound weeklies, 4k a week would be on low side, but I think itās fine with upgrade system also existing.
I honestly find scriptures to be one of the more time consuming ones. It demands you pick specific missions and farm them, often with players more interested in speeding through the map rather than slowing down to find them. If you begin lagging behind alone to search you risk the high chance the game begins spawning disablers to go after you. Grims are at least easier to find because of the bright green aura they give off, but scrips are easy to miss.
Secondary objectives are the only ones I skip. Grim/Script quests arenāt worth their slot on the list, and the same goes for map specificās due to mission RNG.
Everything else completes itself, yesterday I completed a melee kill contract while holding my bolter, so Iām praying to the Big E that itās intended and not a bug.
Aside from them counting team melee kills, melee kills looks like it counts any enemy killed in āmelee rangeā even if you used a ranged weapon to do it.
My problem with weeklies is that is that they are per character. Yes I know itād take longer to gear characters if they werenāt, but I donāt want to sit on my level 30 zealot grinding away at hard quests because my rerolls went poorly. I want to level up my other classes for variety.
How bout not getting credit for the scrbbles or grims or kills. Iām at a 50/50 whether or not I will get credit. No Iām not doing quick play, yes Iām starting the mission from the beginning. No I am not disconnectingā¦ well not in the instances that I am counting. I collected 17 scribbles and had credit for 6. 6 thats not 50/50 but kills the game flips a coin and thatās how it decides if it will count your kills or not. The only thing that seems to count every time is monster kill and mission completion.
if im being honest its how the team kills things and the time/amount of missions maybe some people will swap to melee if i said i need 1000 melee scab kills but idk Iām not counting on it
Having a ācollect X grimsā weekly and then queueing into games where people beg the team not to pick them up (or worse, throw them away) is pretty annoying.