I think vermintide 1 contract board can work pretty well. The items and contracts change every once in a while and you can lock those you want so you have time to complete them.
Not as annoying as having ādo secondaries on map xā while map x is not available in the mission select with any secondaries at any difficulty. I mean, I canāt even load in to a mission where the randos would beg me to not pick up the grim, Iām locked out of a weekly I canāt change because of the three change limit.
I guess Iāll just go play with my duck until next week
The weekly missions are insane. Since the missions might not even be in rotation, and when it is; there are no secondary objectives on i. Sometimes youāre lucky and its there with a secondary objective⦠on damnationā¦
Yea its not well thought through.
The only Contract type I would love to see removed is complete secondary objectives in a specific Zone.
With RNG Mission system this Contract is just bull and shouldnāt exist at all.
Donāt kills count for the whole team?
Pretty sure Iāve observed and heard that.
It might be while within Coherency but yes, there seems to be some sharing going on. Itās hard to tell because itās a coin toss as to whether your mission even counted towards the weekly in the first place.
They do I got my scabs in melee when I was wait to be rescued so your right.
Or they donāt care because its latter in the week and they have done there weekly so they just donāt care about the currency bonus because they have thousands of currency at this point.
I did a post myself about this. Weekly Missions do not reward regular play but bursts of grind
And i really like the Idea of level scaling for progress. Especially, as itās quite hard on Heresy or Damnation to even get missions where one even can do weekly missions.
Itās February. Negative comments about how toxic and unfriendly weekly missions are date back to November. Also: the comments stay the same, but player base got larger.
Please, tell my why this is not an issue worth your time?
Gonna up vote this. I work at a hospital 40-60 hours a week. When I get home Iām friggin exhausted. But in the back of my mind Iām hearing, āDude, if you donāt log on youāre gonna miss out on some Melk bucks.ā But then Iām like, āToo fu**ing bad. Iām tired and Melk sells crap anyway.ā For those of us with lives that take us away from the keyboard for the majority of the week, this weekly system being the only way to obtain Melk bucks is very difficult to achieve.
Last time I checked, -95% does not denominate an increase in players.
Other than that, yeah I concur.
Yup, I actually did learn after discussing this that itās per team. I maintain that it should be kill scabs, not kill them in a sub-optimal way.
With that said, the fact that itās per team and not per person is much better than I originally thought. This is, however, not clear from the description.
I once had the case where I had to kill dreg with melee and a teammate had to kill them ranged⦠it brings more disruption than cohesion. Especially when I do these quests in t4/t5 because there are more scabs and dregsā¦
!
My work day starts at 3am and ends when I get home @ 5pm. I need to shower eat and spend time with the wife. At most I get a couple of hours to play.
Missions can run upwards of 30-40 minutes depending on the quality of the team and/or speed of finding scripts/grims.
The weekly quests just donāt work for me, especially the scrip/grim portions. Looking forward to seeing how they change this situation, hopefully it will be soon
I meant: problem was reported in Beta, still exists now, after full release (so playerbase got larger because non-beta players joined this hell, and it is much larger population).
Iām going to chime in after a very frustrating play session last night but Iām really wondering how much time their internal test team actually interacted with this system.
Why are the weekly credits locked to a single character? Due to the random nature of the shop itself itās impossible to know when and on which character something worth buying will pop up. In addition itās been proven already that some items exists price wise that need more an a weekās worth of grind to acquire.
This popped up on the first day of weeklies. Itās not like I could lock the item or anything so I literally had to get an entire set of missions done just to get that one item and the kicker is that it took all the weekly credits I had for that character so if I see anything else I want Iām SOL.
Now mind you I have the weekly credits on other characters because I just havenāt gotten anything worth grabbing on them but since itās not transferable I was in for the long haul.
I started at probably 9 or 10 pm and it took me till like 12:30 pm the next day to finish.
This was due to a variety of factors like actually having to stop and take breaks, wipes, crashes, downtime to tool gear and the mission terminal just not giving me what I needed.
Even looking at the minimum number of missions if everything went perfect (which, of course, things did not go perfect) thatās still 14 missions and assuming 20 minutes per mission (which some took a lot longer because of various reasons like glitched scriptures or grims) thatās still a little over 4 and a half hours worth of missions.
The worst part is that is the LOW end for whatās required while still having enough points to get the item because I could have gotten really unlucky and gotten āplay 25 missionsā and would have just given up.
Never has a system had so little respect for a playerās time.
Been there, done that. Havenāt opened the game since January 1st. Everything, and I mean everything, apart from the in-mission gameplay just makes me groan. And with the gameplay itself I have other gripes.
My solution is that of may others; leaving for now. I will return after some big content updates drop.
Yeah Fatshark really, REALLY needs to take āLIFEā into consideration here.
You have a good list of things that will make completing the weeklies a real pita - but letās not forget just plain old bad groups. On most of these Iād just rather run with bots than deal with all the bad players.
I love this idea, please implement it FS. You could then have the same stages at the bottom level with a different bonus for completing all easy, all medium, and all hard (500/1000/2000 maybe).
I would also like my weeklies to carry over to the next week (but I can reroll in case I have the bloody thing that requires me to play certain missions that are not in rotation).
⦠and make sure that we can reroll more times. Itās the only use for money I have found in the game.