So, I would like to know, which weeklies you pick and why.
Also below I explain which ones I pick, why & what I think they could do to make them better.
I made a poll. You got 5 choices, for the 5 weeklies you usually pick:
- Missions (8 or 25; Reward 310,435)
- Missions with no Deaths (1,3,6; Reward 120,280,580)
- 16 Grims or Scripts (Reward 700)
- Plasteel 400 or 750 (Reward 290,600)
- Diamantine 100,200,350 (160,370,700)
- Kills: Monstrosities (2,4,10; Reward 160,370,?)
- Kills: Dregs with Ranged (750 or 1000; Reward 230,530)
- Kills: Dregs with Melee (750 or 1000; Reward 230,530)
- Kills: Scraps with Ranged (750 or 1000; Reward 230,530)
- Kills: Scraps with Melee (750 or 1000; Reward 230,530)
Source for Rewards and such:
I’ve never seen a “25 Mission Contract for a Reward of 435”, but the wiki metions it so I included it.
I’ve also never seen a “Kill 10 Monstrosities contract” either and the wiki has a blank spot for Rewards on it. That’s why the “?”.
I also excluded “Pick up 12 Grimoires for 250” and “Pick up 25 scriptures for 580”, because I’m pretty sure those got replaced by “Pick up 16 Grimoires or Scriptures for 700”.
Personaly I think the Contracts are in a desperate need of a rework.
Which I usually pick are:
Always: Plasteel & Diamantine + Monstrosity Kills
Mostly: Missions (8) & 16 Grims or Scripts
Seldom: 1 or max 3 Mission(s) with no Deaths
Why do I pick those:
-
Plasteel & Diamantine do themselves. Also more Plasteel…
-
Monstrosities you pick off along the way. Can farm them in Mealstrom or Assassination Missions. Easy.
-
Missions: Well, you just do them. Depending on how many characters you do weeklies for they can be annoying.
-
Scripts & Grims: Grims are outright awefull. I think we all agree on this.
However Scripts are actually pretty easy. They give the most Melk Money too,
with 700 and have little effort.
Depending on how willing your team mates are, you only need 6 Missions to get them all.
Unfortunatly not everyone is willing to do those, which often brings this up to 7 or 8 Missions. -
Missions with no Deaths:
Oh, Boi. Should be easy.
It’s not.
Someone, somewhere manages to kill themselves or another team mate even on Sedition.
No matter how much you play shepherd… barrels, deamon host, jumping over ledges,
rushing & going down far away. Running the map backwards & getting lost and dying…
They are creative.One or three max of those is usually enough to make me puke.
Why I don’t pick Kill X with Y anymore:
In my experiance those take the longest and something always gets in the way.
Either you need Dregs and only get missions with Scraps and vice versa
OR
you need melee kills and you end up with guys who shoot EVERYTHING and vice versa.
It’s really tedious…
Personally I think most of these could use a rework.
I would like to see this:
-
Missions (8; Reward 400) - Can stay, but needs a bit higher Reward
-
Missions with no PLAYER Death (1,3,6; Reward 120,280,580) - Only YOU not dying counts.
I’m not a babysitter! -
16 Grims or Scripts (Reward 700) - Grims need SOMETHING, Scripts should give SOME Bonus,
that makes people more willing to take them -
Plasteel 400 or 750 (Reward 290,600) - Can stay
-
Diamantine 100,200,350 (160,370,700) - Can Stay
-
Kills: Monstrosities (2,4: Reward 200,400) - Can Stay, maybe a bit higher Reward?
-
Kills: Dregs & Scraps with Ranged & Melee (750 or 1000; Reward 500,800) - Combine Kills! ;
Higher Reward!
Honestly, I’m overall underwhelmed.
When I heard “contracts” the first time,
I had this idea of “special missions”, in the missions, which one could fulfill.
Not only are the weeklies boring, they also turned out to be really, really tedious.
Right now I’m only doing them to get the last Tier IV Blessings
and after that I’m probably not going to touch them with a 10 foot pole.