To me it’a problem to do quests such killing enemies with melee/ranget.
It’s force me not to play my best and have fun but try to kill enemies faster then my mates.
And in this case I can be care of theyr comfort or winning a match, I’m playing against my team but not with them.
And yes, I can roll quests, but there are such quests in alternative like “take 16 books”, “win 8 missions” and “win 1/6 missions wo player daths” - they are too long to do them for 4 characters I just can’t play so much every week.
Best option to me is to do more quests and replace once with melee/ranget to just killing enemies.
But as a temporary free option let me play with bots solo. It’s not about new balance for such players as I, just let us this opportunity.
Yes, bots are usless and so on, but it will be still better then play with randoms such bad joke games.
Thx.
Yes, i know that it doesen’t matter who kills the enemy, but it’s still important which way.
So it’s not a big deal to let me play just with bots or solo at all, right?
kill X enemies seems fine to me, the worst one aside from the obvious offenders is complete 8 missions, if ure goal is to do that quickly heresy and even damnation missions sometimes are a flop with pubs which sucks to say so u end up wasting time. obviously better way is to just do lower difficulty but that’s boring
dumb solution, but just don’t do em, or well don’t aim to do em.
Melks Milk Money is largely a useless currency, especially the further you get into the game, stacking up large quantities is just not useful.
never said it was, the way you wrote though implied you didn´t know about the fact, like so many new people before.
on the other hand i never thought it to be an issue anyways, doing weeklies kill x melee/ranged, plasteel/diamantine and the odd kill x monstrosities takes 4 hours tops on auric maelstrom no matter who kills what and how, there´s a buttload of enemies to kill.
but yeah, if bots come somewhere down the development line, knock yourself out.
i agree though, depending on how many chars you play, once you got the blessings you want, melk becomes useless, rarely has weapons without a huge downside rendering the “good” parts obsolete and the gambling part never produced anything of worth as well.
cosmetics would be a good carrot on the stick… but as long as they earn good money selling them…
I just role the missions Untill I get things that I want
You can do this to either get rid of contracts you don’t like or
What i did is. Take all the most.difficulty contracts possible. Collect 16 books, complete missions with no player deaths, complete missions, collect stuff etc
I will go into level 1-2 missions and just collect books.
By the time I’m finished collecting books you will probably have most of the other contracts completed.
This lets you get more brown coins per week.
But it is probably a strategy for people with no lives. That are completing the contracts on multiple characters already. Just to re role curios and get specific god role perks
That’s a, pardon my Klatchian, crap excuse for a bad design. Although realistically, if you run the higher difficulties, you can get even the 1000 kills contracts done in 3-4 runs.
Not exactly. I prefer to have some count of melk’s money to be sure that I can use them if we will have some new big update or new character for example.
When I had to do new curies for every char I waste almost 80k o it.
And want 100k in case now)
But it’s boring to play low diff missions, isn’t it?
Why I have to play it? To me it’s better option to play aurics in solo.
If someone dont want to do it, not a problem, we have an options like low diff missions or only 1-2 chars a week.
Why one more option is a bad idea?
Have they said that; or are you offering an opinion? I assume you’re right, but I’ve never seen this written.
Either way, then it’s not enough currency then for these quests imho. It falls back (again) in to becoming a crafting locks argument.
It’s incredibly, incredibly rare that you’ll pick up an end game weapon from Melk. In 800 hours I think I’ve maybe had 3 or 4 come to mind that I would consider end game (as in, it either has or I can roll all 4 out of the 4 blessings/perks at top level, AND it has reasonable stats). And I’ve 4 avatars and am using the web shopping mod to keep an eye on what comes on each day even if I’m not playing.
A single mission board is worth what, 3500 Melk cash at the higher end … and that assumes you pick up the 1,000 completion bonus. A gold weapon is 2400 ish, oddly higher if you’re playing an Ogryn (why?). On the basis that it’s rare you actually want the weapon, and it’s really just worthy of a blessing scrape, then you’re essentially looking at one to two t4 abilities per week from Melk ~ if they pop up.
There are plenty of suggestions out there to improve this grind. And it is a grind. It’s deliberately engineered to prolong play time. There are far more imaginative quests that could be trickier but less grindy (e.g. bring me the heads of 8 muties; i.e. got to kill with melee). You could even just have incremental rewards rather than all-or-nothing (I’ve a post somewhere suggesting this).
As you can probably tell. I’m not a fan of the current system!
i think it’s fine, it gives people the options between not caring about finishing all their weekly’s while just playing the game casually, and specifically farming for the resources to get better gear
i meet allot of super friendly people in lower level missions, help them out carrying a level 3 or whatever. i really don’t mind
honestly on my zealot theirs not much of a difference between level 1 and level 5 anyway if i have a semi half decent team, auric is where the challenge is at for me
either way, if you just play casually you can re role stuff you don’t think you will be able to get done if you want to improve your rewards slightly
if the re role system did not exist i would have something to complain about, but i think as it stands, the weekly contract missions are fine
If they just doubled the number of items offered for purchase and through melk it would help. There are so many quick tweaks they could make to ease it that’s its clearly intentional.
Call it an educated assessment based on the evidence we have. Game devs will never say “Hey guys, here’s a list of game features that we’re specifically and intentionally using to manipulate you into becoming embedded in a system that extracts regular, ongoing payments from you”.
A lot of the design decisions this game are based on exploiting the fact that most players will “main” classes/characters/whatever, or ae meant to push players to do so.
They do this because the more time you spend on one character, the more likely you are to buy something for that character. The entire gear economy is tuned for this.
Pick something that people hate and chances are pretty good it can be traced back to this or some other GaaS BS.
Gear siloing? Check.
RNG tuning? Check.
Weekly tuning (both effort and rewards)? Check.
Store pricing? Check.
Specifically, they’re deliberately engineered to form habits and monopolise your game time. They’re meant to create an itch in your brain to make this game a regular part of your life, because repeated exposure to this game at the expense of exposure to other games (or other leisure activities) is a powerful way to manipulate you into engaging with the monetisation systems here.
A significant part of the design is meant to push you to make that first purchase, because once you’re in the money flow, the likelihood of you leaving any time soon dramatically drops off, and the likelihood you’ll buy something else in the future dramatically rises.
which works counter to that argument. I’m not sure I agree that the plan is that you main one character. Maybe you focus on one or two during a given week, true - I’d grant you that, but loads of us have the “four-clover” unlock. And after a balance patch I bet loads try out the new flavour of the month.
Dunno. I’m not saying you are wrong, I’m just not convinced that FS expect people to play just one character for long periods.