They’ve dialed back the GaaS design BS in places because it was harming more than helping, mostly in components of the gear economy. In-game currencies were once siloed, if you recall. Likewise, the restrictions around weapon attribute locks have been eased, the mourningstar’s vendors reorganised and the effort required for weekly tasks dramatically reduced. I don’t remember if blessings were ever siloed, but I wouldn’t be surprised to hear that they fall into this group as well.
Cosmetics are shared because they only work on other characters of the same class.
3 months at a time, would be my guess. That’s their original timeline for new character releases.
I’m currently chronically out, and I even did not buy at least one almost perfect weapon in the past month, so for those who took a break between patch 0 and 12 melk bucks are still valuable.
That said, the “kill X” are on the easier side. Reliably done, the only annoyance stems from the fact that there seem to be way more dregs than scabs to go around, and I think there should be a task to kill poxwalkers, as well.