I love playing games. I love relaxing and having fun. You know what isn’t relaxing and fun? Doing chores. Really mundane, stupid, pointless chores. These weekly quests for “complete secondary objectives for ‘X’ map,” “Pick up 12 grims,” “play 25 missions” are CHORES.
For some people, they are impossible to complete. I might not feasibly be able to play 25 missions in one week. Given that missions take at the minimum 20 minutes to complete, that’s 8.5 hours every week I need to dedicate to ONE game for a SINGLE weekly task. Playing 10 missions? More do-able.
Don’t get me started on obtaining Grims. Since locations are randomized on every map, I need to scour every soul-less corner to find them, effectively doubling mission times in the best-case scenario. Why am I PUNISHED for playing a game to relax? I LOVE the “Kill ‘X’ amount of an enemy” because that’s the gameplay loop. That’s why I play this game. To kill the heck out of some heretics. I don’t play the game to pick up scriptures. THAT’S NOT FUN. It’s a nice bonus, and if I happen across one then I go, “Oh! That’s nice,” and pick it up, BUT I DON’T FIRE THIS GAME UP SAYING, “BOY I CAN’T WAIT TO SPEND AN HOUR PICKING UP SCRIPTURES.”
I don’t want to be locked out of premium content (weapons / curios) because I can’t / won’t complete a weekly quest. I suggest a re-work on these weekly tasks to feed into the gameplay loop. Instead of collect grims, how about killing 20 Scab Gunners? Only use a weapon type (based on what you own) to complete 5 missions? Drop ammo crates 5 times? Complete a mission without dying? GOD I COULD GO ON WITH SO MANY OTHER AND BETTER OPTIONS. Why were THESE the choices that were grabbed from the table?
I feel like I’m insane. I LOVE this game to death but nothing will make me stop playing faster than having to do chores. I have enough of that in real life.
Honestly you can pick up scriptures and/or grims while killing heretics and completing a mission without anyone in your team getting downed. That’s progress done for 4 tasks.
If you don’t like some tasks, just reroll. First reroll is free and then the cost goes up.
I get what you are saying, but overall, its not that bad. Im sure they will add up all sorts of different tasks.
If you’re given an option to re-roll a task, then it means that there are tasks less desirable. That’s BAD GAME DESIGN. I don’t care what anyone says otherwise. I’ve seen SO MANY people say, “Just re-roll the grims, re-roll the grims, RE-ROLL THE GRIMS.” Why have it at all if we’re all just re-rolling them? And if you’re LUCKY enough to keep rolling terrible tasks, you’re still SOL.
Well, i guess they are called weekly tasks for a reason. It’ll take some time to finish them. Your example of kill 20 scab shotgunners sounds more like a daily task, which would be great if they would introduce dailies as well, as VT2 already have em.
My 2 cents to you…just play the game and the tasks will get done without you even focusing on them. You dont need to pick grims or scriptures. If someone in your squad will do the picking, it’ll still count.
Im sure they will change things up in the near future.
I don’t mind them if they’re something I can just do while playing the game, but if I have to go out of my way or play in a way that’s unfun or bad for teamwork then I don’t want it. They should all also be reasonably doable in a day or two of a regular player’s playtime, rather than actually taking a full week’s worth of missions.
There’s a couple of weeklies I’d probably scrap/rework if I were king (X secondary objectives on Y map, for example), but most of them aren’t too bad.
If I don’t pick up the grims or scripts I’m assigned then I can’t finish the missions. You’re missing the point if you’re saying, “someone else will pick them up for you.” That still means a person is poking into every corner to find them. Probably because they got stuck with the same stupid mission. What if I don’t want to play the missions that have them as a side quest? I don’t understand defending a terrible game mechanic. Those “kill 1000 ‘X’ enemies” are done in 1-2 missions. Why aren’t people complaining about how that might be seen as a “daily” task?
It’s not gonna change unless people say, “you should change it.” FatShark needs objective views and this is a beta. Just taking what’s handed to you never changes the outcome and never improves the gameplay.
As long as the mechanic supports the gameplay loop, of course, it’s going to be completed without you thinking about it. That’s why you NEVER see/hear, “Oh man, that kill 1000 scabs is stupid. I’d better re-roll that.”
I get that for some people, it’s not a problem. But it’s a problem for me and I’m CERTAIN it’s a problem for a lot of other people who don’t want to grind in a game for hours on end HOPING to complete a task because not doing it impedes the endgame flow of content. When no water comes out of the spigot, people are gonna find a new water fountain somewhere else, if you catch my drift.
This will get better over time. The books spawn in one of a set of standard locations. Once people learn where those are (which is already happening), grabbing them will mostly be a set of minor detours rather than the easter egg hunt it is right now.
It’d also be good if the matchmaker considered weekly missions when building teams so that players with the same quest are matched together. Then again, that might slow down queue times too much, so maybe not…
I get what you’re saying. But that means you have to play enough to literally memorize the several spots it’ll spawn into. I’m a human. I recognize patterns. That’s our human thing we do. And I probably would after several months of playing. But that’s asking too much for something that doesn’t add to the core of the game and it still doesn’t change the fact that it’s not fun. This means NEW players are lost regarding this IMMEDIATELY.
I don’t want to HAVE to play so much that I remember what 6-8 spots per map they spawn into. I don’t want to HAVE to look up a guide every time I get one of these missions. New players are going to be as equally frustrated. It’s all still ignoring the fact that it’s a terrible gameplay choice. If it’s good, it should be good IMMEDIATELY. It shouldn’t need time. It shouldn’t need to be re-rolled. It shouldn’t need to be completed by someone else. It shouldn’t be ignored. IT JUST SHOULDN’T EXIST.
I like learning about how different weapons work on different heretics because THAT’S the reason I’m playing the game. To murder some nightmare creatures. Learning this provides IMMEDIATE feedback and “fun.” How does a required mission of picking up a “thing” in the map improve / continue the core game’s mechanic of hack/shoot/purge the unclean? No one is answering the big question, “Why is killing 1000 ‘X’ of something more fun / easier to complete than picking up grims?”
I KNOW I’m beating a dead horse. I apologize. I really do feel bad having to point this all out because I get what you all are saying. It just doesn’t make sense though from my perspective and from the perspective of a new player who’s never touched a game like this before.
It would make it slightly easier to complete, emotionally, knowing that all the people you’re with are just as irritated as you, trying to finish a task that provides no real joy to the core of the game. Misery loves company.
This is the one hill in this game that I’m going to die on. I’m so so sorry.