I do think that :
- Quests are restricting you a lot in a single mode : Quick play.
QP have QP quests.
QP have grims & tomes.
QP have ravaged arts.
Thoses 4 quests are the biggest issue overall.
You wanna play another mode like weaves ? Too bad for you. You’ll not be able to earn any reward from thoses.
The quest about “daily quests” should give you back quests when you completed them daily so you don’t have to wait 3 days after the start of the week to actually complete your weeklies if you want to.
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The difficulty played should really reward you more than currently. It takes far less time to rush through recruit to complete thoses quests and this is not okay. This is something that you have a hard time to figure. Cata is less rewarding than legend (as it’s harder but gives you the same rewards). And now, recruit is the way to go in order to complete quests quickly (that’s the quickest way). Deeds are also very strangely rewarded.
There’s a difference between allowing all people to complete quest in every difficulty level (which is fine), and making “harder” difficulties less rewarding (which is not fine). -
The ravaged art part is probably too long compared to others objectives, as they pop randomly through 20 differents spawns that you’ll usually do not really know.
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Weeklies challenges should not be the ONLY way to earn shillings.
As it is now the progress is too slow to get all hats in the store :
Taking my example, I’ll need
- 21 weeks to get the lohner’s hat from commendation chests I still miss after 2000+ hours (when some people did have the LUCK to get them all, or nearly).
- 70 weeks to get the new content I still need
For a grand total of 95 weeks, if we consider you’ll not add any new content during the time (where we know that you will add more).