Weekend after Havoc release week already has 10K less peak players on steam

That wasn’t the point, though?

Businesses acting like businesses doesn’t invalidate him laughing at the idea that the store is “a pleasure” to use.

My statement stands.

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Considering the fact that all helldivers premium items are free, it is in fact a pleasure to use. The only time it isnt a pleasure is when you want more than you need.

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Then I guess we will have to disagree that occasionally missing out on an item because it rotates out is less than pleasurable in our eyes.

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Ye, seems like the shop rotation is usually the only gripe people have. Boohoo ig, have fun wallowing. 4 days not enough to scrounge up some credits :expressionless:

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Havoc is objectively shirt. It’s obvious I was extremely lucky to find a team I played so well together with as I did to get Havoc 40 and True Survivor within the first few days of release. But ever since that, I’ve stopped enjoying the game tbh. I liked the difficulty that came with auric maelstrom and hi-intensity STG. Enemies didn’t hit harder or have more HP, there were simply more of them and more specialists.

This havoc crap where a gunner takes four brainbursts to die, and you get downed in one single dreg rifleman’s volley if you’re not standing in a bubble, is just a pathetic cope from developers.

They wanted to offer higher difficulty but didn’t want to spend the time it took going through genuine development of the core game mechanics or enemies to achieve it.

A higher difficulty could have come from keeping the damage of Auric Maelstrom Damnation/Hi-int STG, while developing new enemies and more variants of existing enemies. New specialists with interesting new abilities you have to learn. I liked the mines on the floor from one of the Karnak twins for example. An addition to the core gameplay loop you had to learn to deal with. It added complexity and required problem solving skills. It put a new challenging spin on how to handle existing enemies while also dodging mines and trying to clear them.

Variants of existing enemies too could have added to the difficulty of the game.

But no.

We got the “let’s change values for hp and damage in a database” development. Which has had the effect of destroying a lot of intuitions about how to handle specific enemies in the game.

I’ve played a psyker a lot and have internalized a lot of strategies for how to deal with certain situations. Dogs, bulwarks, trappers, gunners, muties etc. When to pull out a certain thing to deal with a certain specialist or elite.

A gunner used to take 1 brainburst, for example. If I knew there’d be 3 gunners, that might mean it was time to blitz and burst them down with brainburst if I could secure the area around me immediately beforehand. All these intuitions are basically useless in havoc. A single gunner will take so many brainbursts to kill, and the everlasting pus-hardened horde means I can never clear around me to get a brainburst off. The dog takes 3-4 brainbursts. The trapper might be pus-hardened and take a 3-4 also, etc. etc.

The forced into bubble thing means I don’t have venting shriek to stagger an enemy before launching into an attack that would normally reliably finish it off. But I don’t have the shriek now, and the attack won’t finish it off anyway.

The entire gameplay loop has devolved into this thing where you are just staying together in a tight clump, slowly bubble-chorus-shout-walking across the map while churning out fire to keep the wall of yellow-discharge leaking chaff at arms length.

There’s ironically less emphasis on good movement and what tool to use in this situation, and more emphasis on just standing basically on top of each other trying to maximize firepower into a chokepoint while being protected by taking turns cycling defensive blitzes.
It has largely taken away the whole feeling of a combat puzzle with many different options for how to solve it. And many of the tools we learned to use for how to solve these situations are almost entirely gone now. Now you generally don’t try to close the distance to engage gunners or groups of shooters in melee. There are to many of them, they are too spread out, and take too many hits to die, for that to be a reliable strategy. There’s just this one formula with a set of predefined roles now, and you basically have to stick to it both to even get a place on a team, and for that team to have any hope of success.

It’s ruined the game tbh.

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pretty much this.

some havoc modifiers are ok, like the old favorites moebians, and cranial corruption (which is basically the same, faster and stronger enemies, just with exploding heads)

others are tedious:
the gunner spam. while buffing shooters a bit to make them more threatening is ok, the best solution for the spam in havoc is to make them non-existent via shields and relics.
pus hardend turns them into bullet sponges.
the blight spreads forces me to play zealot only as healer, not with fury or stealth. gtfo.

now add a barrier before you can start actually playing the game, that is finding a party in the first place.
for example, i spent half an hour today looking for a party with competent people that was neither too low ranked so it didn’t boost me, nor so high that they didn’t want me.
finally got into one and the game crashed.
by the time i can start playing havoc, only to sit in my blue and golden bubbles, i don’t feel like playing any more.

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I feel like Havoc burned a ton of people out and they’re not playing right now. Meanwhile, Auric is filled with people who should probably be on Heresy which motivates the few higher skilled players left to play something else.

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something´s off when i put more hours last two weeks into stalker 2 than darktide, despite darktide being my “main” game.

Just simply spreading out enemies more and having them come from more directions at once would do a lot. Making them moderately smarter would also help (e.g. dodge when aimed at, block player attacks, focus players in vulnerable states like reloading, etc) without having to resort to massively overpowering their HP or damage.

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i´d like this though seeing how my cpu struggles at the spawn of stalker 2 a.i (can tell someones coming at the increasing sound of my water cooling) i´d say consoles would be in for a rude awakening as well as low end pc´s.

those numbers of enemies AND smart ai… i mean i´d take another mortgage on the house for buying a pc that could run it but…

This would be dope af.

edit - Within reason ofc, don’t want that silly FROMSOFT situation where the lion jumps from side to side to dodge every single spammed ranged attack you throw. Just looks goofy

Well ideally the majority of the AI processing work would be done server side…oh wait, the servers frequently catch fire.

Carry on.

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fatshark… fat… shark…

server…

instructions unclear, house on fire

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