Issue Type (Required):
Other
Issue Description (Required):
There seems to be some sort of bug where if you attack too quickly after switching weapon, it stops trying to switch weapon and just attempts to attack with the weapon already equipped. The input queing system has seemed sort of broken, or very latency-sensitive, to me for a long time. I can’t be sure as this is my speculation, but I suspect this might be related either to the fact that many of the things we do in game are actually performed serverside, or there is some sort of input latency or queing system that prevents a weapon switch if you press the attack button too quickly after having pressed to change weapon. Regardless of the exact mechanics of it, I wish for a weapon switch button press to out-prioritize any other button presss no matter how short the interval between them.
A poster in another thread collected some hard evidence of the phenomenon here:
As can be seen, he does in fact press to switch weapons, but the game ignores it for whatever reason.
I have a lot of videos of me seeming to illogically attack mindlessly into thin air (often times right before a burster explodes in my face, or a rager gets up close and starts swinging, or similarly critical situations). Just to pick one concrete example I caught on video recently, at 24:35 in this video:
Right after I come out of the elevator I switch to knife, see two enemies in front of me, and then press to switch to staff and do primary attacks, but in fact nothing happens other than me attacking twice into thin air with the knife. The buttonpress to switch to staff was ignored, I assume, because I pressed attack too quickly after. Don’t know if this is a bug or intended mechanic, but either way it’s the game behaving in a way I think is wrong and should be fixed. A button press to switch weapon should just override anything else that could potentially interfere with it, and the weapon switch should occur regardless of whatever else is pressed or how fast.
Steps to Reproduce (Required):
Edit: The behavior can’t be reproduced in the psykanium. It only happens in missions in my experience.
Since I don’t know exactly what is causing it I’m not sure, but I suspect it happens when attack is pressed too quickly after pressing a button bound to another weapon. That at least seems to be when it happens. I think it’s sensitive to latency, because on some missions it’s much worse than others, and it doesn’t happen in the psykanium.
It happens at least once, and often multiple times per mission. Usually in critical situations where quick weapon switching is all the more crucial.
[PC] Do You Use Mods? (Optional):
Yes, and I’ve tried disabling them
Reproduction Rate (Required):
Constant (100%)
Platform (Required):
PC - Steam