Issues with Weapon Swaps, Eaten Inputs, and lack of Queueing (Video)

Issue Description:
3:30 video below with full information
This is threefold. Blurs the line between bug and gameplay feedback because it’s hard to tell what’s intentional and what isn’t. Three main issues:

  1. Darktide simply throws out weapon swap inputs made while swapping is immediately not allowed
  2. A number of weapons have attacks that have large no-swap windows for no discernable reason (an issue made much worse by the lack of input queueing from #1)
  3. Random chance for weapon swap inputs made during light-attack spamming to be eaten/ignored (definite bug)

Steps to Reproduce:
Issue 1:
1. Press Q during an attack where you cannot swap (Many revved attacks, Revolver pistol whip, etc)

Issue 2:
1. Equip applicable weapon, use charge attacks, attempt to use Q to cancel the charge attack
with a swap
2. Confirm some charge attacks cannot be cancelled and some can, with no consistency or reason
Example attacks: C2 (all Zealot weapons), Bully Butcher C1, Ogryn Shield C1 (non-exhaustive list)

Issue 3:
1. Spam light attacks on any target
2. Attempt to swap weapons with Q at a single consistent point in the chain
3. Confirm that rarely, inputs will be eaten and weapon will not change (more common on
Carapace but happens anywhere)

Mission Name (If Applicable):



Player ID:

Approx. Time of Issue & Timezone:

Reproduction Rate:
Once - Rare (<10%) - Unusual (<25%) - Common (<50%) - Often (<75%) - Constant (100%)
Issue 1: Constant

Issue 2: Constant

Issue 3: Unusual

Upload Supporting Evidence:

[PC] Upload Console Log & darktide_launcher.log:
console-2023-10-20-23.48.58-04d05d0c-f41a-43ab-b9e8-af2dc973b0a9.log (1.8 MB)

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