Everyone here has a pet list, but the one thing on all of them is maps.
We need new maps.
OR heck, just let us play the current ones backwards. Throw in some ladders on the drop downs so we can climb back up. Or cut a map in half and make us run back and forth. Throw in more ranged exclusive fights. Maybe maps with different ideas of what playstyle will work on them? Maybe decide how many kilometers long a map needs to be and turn it over to the modders, then offical-ize the ones that are voted good?
Weād like new weapons and weād love new classes but ⦠What Darktide needs most right now is a massive shot in the arm of āsomething different to do.ā
They donāt need to all be masterworks. they just need to be new. Maybe throw a down together and let them be kinda bad but cycle them out soon-ish.
I actually hate the whole āthe same, but backwardā thing because I canāt be arsed to remember all the intros/names that jumble together and being dropped by QP into a familiar setting thatās in-progress makes me default to going whatever direction I first played the damn map on inevitably resulting in people being forced to ping the correct location to advanceā¦
Sure, itās not every single time that Iām Matrix Agenting the last garbage bot that was in the middle of a show where all the players are scattered to the winds and clearing enemies, but it happens often enough that I feel the need to comment about it.
might not be feasible with the engine at hand or even popular but if i had free reign iād make every map into a single huge area for āendless modeā and measure how far you come.
And itāll take FS a few decades to make a few hundred new maps. Itās more realistic to expect some new roguelike game mode like Chaos Wastes in Vermintide 2. Thereās rumors about a second hive-city after all, might as well set that mode there.
But I wouldnāt expect FS to make it a free update or to deliver it sooner than late 2026, if ever.
Sadly, that has indeed been their rate of advancement, but if the presumed ānew managementā that fixed crafting can point their workforce at the content problem, anything might happen.
Maybe even a few thousand new maps!
After all, one of the major (broken) promises at the start was that they were going to produce maps quickly due to investment in ways to reuse assets and link existing small bits together quickly. We see that a bit already, but not on the scale promised prerelease.
Which raises the question what they were doing all this time, answer most likely being trying for consoles.
I reckon, honestly, if it were easy to bang out 10/10 rated maps, which DT has (apart from maybe the train⦠but itāll get there), then theyād be hammering them out left, right and centre.
Itās my gut feeling that making a good map that plays well, looks good, and caters for 10+ different playstyles all at once and in all combinations thereof is no easy task.
I still want new maps, donāt get me wrong. But Iām not surprised we donāt have them hitting us every week.
they need to go back to the map-chunk system they were working on, having each mission have A/B/C ārouteā chunks they can swap out in several places each mission WAS a good idea, but they shelved it to meet release deadlines and they should do more with that.
the problem is itās work we donāt see until itās done for all the maps and yāall complain about content being light right after they drop content. then half of you cry about how they need to overhaul old crap that works fine because itās not feeding your gatcha-need for getting rewards every time you play.
Wasnāt that mostly people miss reading what some journo wrote ? Like we havenāt got any confirmation that it was something that they had tried to do
I never said it isnāt, and Iām far from a āfanboiā you suggest Iām. All Iām saying is that creation of 1 map takes considerable amount of time. From my Battlefield days I remember DICE peeps claiming it took between 6 to 12 months to create a new map.
I would love to hear from the Fatshark devs their time estimates. That would be a far more constructive stream content, than poorly judged jokes about the current state of the mission select system.
Which they drop in rare small amounts instead of steady streams. If they dropped constant content they would keep the playerbase instead of having it come and go like cicadas.
But youāre dead right about reigniting the map-chunk system. Loving the redemption arc.
Excuses? Time is literal physics. If making a map would take only 6 months, then tell me how many years would Fatshark need to deliver your pipe dream of few hundred maps? Nevermind the cost.
and thatās assuming the work goes smoothly. if they find that problems they didnāt notice early on cause the new parts of the map to crash consistently they can have a map 80 percent done and have to throw it all out and start over without the underlying base code issues. such is coding.