New Ratling reveal has reignited my desire for them as new archetype

Sure but, and I genuinely hate saying this, I know scope well as I’ve worked in many games studios of differing sizes for many years over many years in different countries. I don’t like bringing that up for obvious reasons but I do know very well how games studios generally operate and I’d not suggest something that was out of the realm of possiblity. My gripe is that community members seem to think they have enough intimate knowledge of a company’s pipeline and ability in order to approve or reject an idea before it hits the designers desk, which is frankly absurd and I’d just like to stop seeing it used on these forums as a means to quash an idea before it’s started.

None of us have the right to say what’s too much work.

I’m not saying I’d expect it in a few weeks and I don’t mind them taking their time but a studio is made up of lots of microclimates of specialist workers and teams who focus on different areas. It’s not like the entire team suddenly all drop what they’re doing to all work on the same feature. It doesn’t work like that. The engine is the biggest hurdle and once that is solid then everything else is simply a matter of time. The engine is pretty damn solid imo and now it’s content pushing.

I’d genuinely be surprised if they didn’t already have some core mechanics already set and playable for a whole range of different archetypes from previous prototype stages. I’m sure they have a lot of toys sitting in the wings that they’ve not yet pushed into the limelight.

That just sounds like personal preference. Imo none of them would fit as well as a rattling whom are known criminals - the entire theme of DT. I’d not want a halfing melee Ogryn anyway. I’d want some truly truly unique gameplay to the next archetype…not just different cosmetics.

But quite irrelevant. You’d be surprised how much sound can be recorded in just a few sessions.

Poo-pooing an idea based on potential VO requirements is just getting a bit pedantic though if I’m honest. It’s not a solid argument. The sound designer would have heaps of fun with it and every sound designer I’ve worked with has always blown my mind with how much quality audio and VO they can churn out in no time at all. The sound designer would have all the lines ready and waiting eons before the other content was ready to publish.

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