Imo this could be designed as a pretty fun new archetype in the game. It would be the ranged class that many have sought and the humour from their presence and VA lines would be excellent. They seem to be the perfect personalities to fit into the DT world too. They’re already considered thieves and criminals.
Could be fun scurrying around as a foul-mouthed Ratling sniper/scout
I bet some interesting abilities could be conjured up too.
Edit: adding some additional info from the thread to make it easier to digest here.
Off the top of my head I already have a lot of very different gameplay class mechanics floating around for a Ratling.
Some examples for Ratling classes…
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Sapper/Trapper. He could have various mines, trip wires and a trapper net etc. Trap a bullwark whilst everyone beats it to death. The enemies get a taste of that cursed net
he could even have bait that sets the hounds on enemies (instead of grenades). Or a dart gun that sends chosen enemy into attacking anything nearby (awesome suggestion by @Khorne_Dawg)
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Sniper. Obvious one but he could have a lock on feature. Guaranteed headshots on anything within line of sight, slow fire rate obvs. He could also have some new and interesting tagging perks for the teamates.
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Sneakthief. A scout ratling that could pickpocket enemies to prevent them from shooting and the team gets an ammo boost (eg he stole ammo from the gunner, or grenades from the bomber and replace with boobytrap or duff ones). Just has to physically tag the enemy without getting noticed by them. Enemies could have a chance of malfunctioning weapons if tagged too.
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rattling turret. Can piggyback on an existing player and shoot from their shoulders (this would not obscure or affect the carrier). Rattling gets useful tag options and lock-ons from here. Could do it to enemies too for the lolz. Have a crusher running about trying to get you off their head whilst you lob grenades out around them
if you don’t get off before the timer runs out then crusher squishes you.
Physically tagging an enemy replenishes a grenade (pickpocket).
A skill tree perk could be that a killed enemy that was tagged by you counts as a kill for you also… So you could tag the hell out of the army and you’d still get the kill count if your teamates kill them. Obvs would limit amount of tags live at a given time to prevent pure spam.
‘ankle-biter’ could be another skill tree perk. Hit an enemy below the knee with knife melee slows it’s movement by 50%
Man I could do this all day. Give us a Ratling!
The banter to and from the Ratling would be amazing for the sound designer to play with imo.
A northern Irish, Cornish English, and Aussie accent options would be so fun for Ratlings imo!