I post here my discontent about the patch 1.06 and the waystalker carrier.
I play for a long time (Since the first Vermintide) Kerillian with a long bow. I play the anti-special shooter and 75% of time with the ranged weapon with “Vaul’s Quiver” to regenerate my ammo. This carrer is an archer and must be play like that.
But, with the patch 1.06, “Vaul’s Quiver” was nerf. Wich every point of Kerillian’s regeneration, she gain 1 arrow against 2. And that change very much the gameplay of the waystalker. She has to switch her ranged weapon for her melee weapons too many times because she is out of ammo… and try to play melee combat like the handmeiden.
I do not understand the ammo nerf aswell but for other reasons. Waystalker still has infinite ammo but the nerf actually hurts handmaiden and shade more than it does WS, and why you would want to nerf them I dont understand.
Try “Returns ammo on headshot” on the LB and you still have infinite ammo if you dont waste your rounds on trash enemies.
There is also a disconnect between your 2 statements. First you say you only kill specials/elites, for which she definetly has the ammo and then you say you have to go into melee because you can’t kill everything with ranged like it was prior to 1.0.4 or when they fixed the 20% ammo return on active.
On Legend atleast (don’t know how it is on champ) you have to headshot next to every special anyways, otherwise you need 2 arrows, so if you got the aim you have infinite ammo and if you don’t have it dont play WS.
It used to be so that with just Vaul’s Quiver you didn’t really have to bother about arrows with longbow. Now you have to gauge how much you want to spam vs. how much power you want to give up. You have level 25 talent which restores ammo along with ammo talents (on crit or headshot) at your disposal. So in that you can have 3 slots for ammo regen if you so choose. Which of these are you running currently?
There were so damn many waystalkers, bounty hunters and beam sieannas running through legend and using exclusively ranged for the entire run. At least now they will calm down a bit and let other classes shine. Currently the only problem that remains is bounty hunter + scrounger + volley cross bow which lets you get back half your ammo every 10 seconds or even faster if you decide to melee one rat from time to time.
Huntsman is a wrong career… good, but wrong. He can bodyshot SV, flame, gatling and gutter rat (also CW with his active and two arrows)… but his talents “”“reward”"" headshots. Anyway huntsman and WS are really well balanced careers each other:
huntsman has more damage;
WS has more versatility (hp regen, panic button active, ARROWS REGEN… for this reason, Fatshark should not nerf her “infinite” ammunitions).
Most melee weapons (more than we intended) were excelling at staggering & clearing hordes, whilst ranged became extremely viable at staggering and piercing through more enemies, leading to a whole host of ranged meta gameplay styles. With Vermintide being a melee focused game, this feels… wrong.
First of all devs have stated thousands of times that Vermintide is a melee focused game.
Secondly waystalker has a melee weapon right? If she was meant to use only ranged then she would have perhaps 2 bows like Slayer has 2 melee weapons.
Ah, yes, good old times in VT 1 where the BoP had SEVENTY THREE ammo. Yes, I know, VT 2 has many a means of regaining ammo, but this constant claim that ranged in VT 1 wasn’t as powerful as it was now is really outlandish.