From the start of playing VT2, I felt that the Longbow had quite a lot of ammo for its effectiveness. And with her methods of acquiring more ammo (and larger pool by default), Waystalker didn’t really get hit that much. She might require some pacing now, as before I only ran out of ammo (with only Vaul’s Quiver to recover any) on bosses when I purposefully spammed arrows. Handmaiden and Shade felt it way more. And for those two… Well, Shade already has a very good replacement, the Volley Crossbow, and Handmaiden is supposed to be Kerillian’s melee-focused character, so less shooting for her is fine imo. Besides, HM can still add some more ammo to her pool with a talent.
Compared to the other two bows, I find it hard to spam Swift bow with anything else but ammo regen WS, especially as it’s a lot worse at dealing with specials and armor compared to Longbow. And Hagbane just requires a more paced and tactical approach than either of the others (although I do think a few more ammo would do it good).
The ammo reduction also hit Markus’s longbow, but I can’t really comment on that as I haven’t played Huntsman or the bow that much. When I did try him originally, though, I got the same feeling of too much ammo compared to its efficiency.