Cooked up a new buff suggestions template fresh out of MS Paint. Green words are buffs, orange words are nerfs. Below are some notes about these suggestions, some of which is repetition from things I’ve said before, since I said nothing with the last image, but I’ve said them again because what’s another few thousand words right gamers
Righteous Fury: Uptime arguably should be increased slightly in some way, since it has low uptime regarding a majority of situations and often feels random and uncontrollable, resulting in sometimes (more often than it should) providing little to no value at all! There are even more different ideas about balancing it today, but the argument mostly usually falls upon it just being inconsistent and unfun to play with due to the nature of its design, which is unfortunate but can be fixed up with a variety of options. Provided in the image are some of the popular ideas floating around separated by big letters
Shield of Faith: Block cost reduction and increased staggering power. You should be able to accomplish things during invincibility that you would assume invincibility would help with. You can be guard-broken while invincible, and the damaging blast staggers all specials except Hook Rats (this is a Cataclysm and higher issue, as the damage kills Hook Rats below Legend)
Something else to consider would be adding staggering power equal to that of Mercenary Career Skill “Morale Boost” to the class somewhere, to compare to the other tanks (Foot Knight, Ironbreaker) better, as they have strong AoE stagger options. This should probably be connected to Shield of Faith, but there are a number of ideas…
- Morale Boost level stagger on Shield of Faith by default, with reduced Crunch! stagger on United in Prayer (double monster knockback is silly)
- Morale Boost level stagger somewhere within tier 30 talents, but not United in Prayer
- The above, but with Crunch! as the stronger stagger, and a weaker stagger as the weaker stagger, though in my opinion this would not adequately compare to other tanks in power (Morale Boost stagger on Shield of Faith would still be at least half as frequent as large-area staggers available to FK/IB)
- Replacing Prayer of Vengeance crit power with a powerful stagger, akin to Gromril Curse, though this would disrupt the theme of this tier
Enemy of Chaos: Damage against armor, rather than just super-armor. Hammers should generally be pretty good against armor, and WPOS has “Unyielding Blessing” a talent that specifically improves his fighting ability against Warpfire/Gunner Rats, so this change would be thematic to his strengths while keeping his current power relatively unchanged against most hordes, most specials, berserkers, and Maulers.
Unstoppable Force: This talent currently is much weaker than the other choices, as the defense it provides is arguably much less impactful than the offense provided by the othe choices. Providing it with a small melee power bonus improves both its offensive and defensive capability, while also making it a more appealing choice.
- Divine Excoriation: Arguably the weakest of the choices here, I have added an average-sized movement speed buff, which improves his general mobility a little bit, while also helping with his repositioning between shockwaves.
Empowered Smite: The removal of the delay on Smite is to provide immediate value from the buff provided by the talent. This should have little negative impact on the current combat flow of the talent, as the stagger effect will apply with your current swing, rather than your next swing, but still apply on your next swing, because your next swing will have its own Smite closer to it! Makes sense, right? The reduction in the damage bonus towards Smite is to both account for the immediate value of the increased stagger power, as well as the other offensive buffs added elsewhere in this suggestion. I do also believe that the talent could stay the way it currently is alongside these changes without much issue, but I’ve opted to suggest a rebalance for it regarding its possibly too-hight damage and the clunkiness of delayed Smite, and also because I think this change would be just very slightly better. All small reasons, but added together it all feels significant enough to suggest and also explain in too much detail lmao
Prayer of Vengeance: A small buff to the critical hit chance, to provide more of an offensive buff (crit power is arguably a pretty weak damage bonus), and also pair extra nicely with Sigmar’s Executioner. Other options for this talent could include adding attack speed/damage/power to it or even changing it entirely. I don’t think too many people would be terribly upset if it was changed to another stat boost or another unique ability, but I’ve suggested a rebalance with the original talent in mind for simplicity’s sake. You’ll notice many if not all of them are fairly simple.
I’ve opted to exclude attack speed in this suggestion and to focus on critical hits and direct damage, as those are the thematic and actually existing directly offensive bonuses currently available to the class (Also crit chance is easier to gain, which improves Swift Slaying uptime, so attack speed is indirectly gained that way). Defensive abilities are quite good already (stagger power, health, healing, access to hammers) and my only issue regarding defense is the lack of a big boy stagger like other tanks as I’ve already mentioned.
Would love to hear more thoughts.