As Enclave already said, Longshot works like the exact opposite of zealots Anoint in blood, so instead of being incredible (doing more damage the closer the enemy is starting at 12~15m) you instead only START getting ranged damage at 12m, going up from there (so at 12m it’s like 0.6% damage). This makes the talent basically worthless 99% of the time, and would be nice if it just worked reverse of Anoint in Blood (so at 12m you get the full benefit and it stacks up to there, instead of stacking FROM there to 25m like you’re somehow going to be doing pot shots from that distance more than 2-3 times a match). I only ever take it to get to Exhilerating Takedown on a couple builds that need that level of toughness regen, otherwise I basically always ignore it.
Beyond that, you hit a lot of the main one’s I’d bring up. Get Back in the Fight is a pretty good one just for being able to hold block after toughness break, push, and then run away fast, but a lot of the time you get nuked with like 15 toughness still on you and go down before it drops, so it would be nice if this proc’d at say, 40% toughness or something since it doesn’t give you toughness on proc either (and has an inherent cooldown, so wouldn’t be broken/exploitable still).
Ability Modifiers can be pretty dang good with Shout (obviously), and Close Quarter’s Killzone is honestly fantastic given it lasts just as long as your other Infiltrate buffs (and happens once you leave stealth), and gives the other two a melee damage bonus which is nice. I think the only ‘bad’ one is For the Emperor, but it’s meant to only be taken with Shout which it still works good with anyway, so I feel they are fine.
Smoke Grenade I’ve talked about to death/still think is good, but at this point just give it a stim level attack speed amp so people stop complaining about it. Pox clouds do it for enemies, might as well let smoke do it for allies (it helps it even more with it’s melee fantasy too regardless).
Exploit Weakness makes little sense to me, given Onslaught is right across from it, is just better as it doesn’t need a crit, and stacks higher/to the full 40%. I’d make that give the full 40% on crit and have it not stack/use the same effect as Onslaught all at once, so that it’s a proper ‘you choose one’. Since Veterans can’t hit 100% melee crit anyway, this feels more than appropriate and makes it an actual choice instead of forever ignored.
Duck and Dive can probably give like 5% movespeed either at all times (like Swift Certainty) or on proc, just never find myself taking it even though it’s meant to encourage run dodging.
And you hit all the ‘stupidly low team mate proc chance’ stuff, so yeah, I think that’s it at this point. (I feel Marksman’s Focus needs help too, but that’s been discussed to death already).