While there have been many posts about this topic, I wanted to make one going over what went wrong, why it went wrong, and some real possible solutions to it.
The Why It really feels like the approach to Vet this patch was “he is a problem - we need to fix” instead of a labor of love “what new styles of play can we give the vet” - for a more indepth rant of sorts detailing that, you can read my post:
What went wrong Veteran is very much the same as he was prior to the patch, just so much less. While there were “additions” to his class, they were for the most part very anemic - mostly just adding flat stats. This just turns him into a bad and bland Zealot.
The two abilities added to the Vet mostly give flat damage, and flat toughness, which is incredibly boring/vanilla and doesn’t enable new styles of play to any real extent.
Stagger (Krubers ult) was great in V2, but things die so much faster, the stagger doesn’t affect many units, there is way more range, and you can’t use ult during revives/actions which makes this just so much worse in DT. It isn’t an exciting ult in V2 either, to be fair, but it is good.
Invisibility already done by zealot, and just done better. Zealots ult enables certain assassin type tactics and is valuable for expanding the options of builds/play available.
Vets… gives him flat toughness and damage, and makes enemies aggro to his allies so they die faster.
The Veteran isn’t actually weak - if you select any of the numerous incredibly strong ranged weapons, his tree will improve them making the Vet strong. He is strong inspite of his talent tree, not because of it and this greatly limits the ways to build/play the Vet, and makes the talent tree way less rewarding - and it already feels bad the way it is organized.
While re-arranging things like toughness and ammo nodes to be more accessible is important, the the Vet also needs options besides “get 20% more melee damage for 5 seconds” for an ult, because that is lifeless and boring.
To that end I offer a few suggestions:
Add ults and skills that encourage new and fun playstyles, that will allow people to be creative with how they approach the class, and build the skill tree. I have put down two potential (and fitting) archetypes, the abilities and potential skills that could be used to match that play style that would still fit a Vet, and could still be used in other builds.
EDIT: Do I have Commissar power-fantasies? very possibly. Would I use an ability requiring me to kill an ally to give moral (buffs for the rest of the team) without hesitation - not even a little ashamed. Remember, Commissars don’t kill Guardsmen, cowardice does.