Hi Fatshark.
This is my first feedback post as I believe this game deserves proper critique for improvements.
I love the new changes made and it’s a step in the right direction; however, I feel as though some talent points, especially in the Veteran Class are under-baked
I will get straight to the point.
Veteran has 3 unusable Talents in this game that should be overhauled in the next update
The first is:
Smoke Grenade - Blitz
Not only is the smoke grenade unable stop Flamers, Hounds, Mutants, Ragers, Crushers. Poxbursters… pretty much all specialists except say Gunners and Snipers; but it also blinds your team mates’ Line Of Sight as well. Team-mates also would opt to run from the smoke than towards it.
I understand the Devs want a utility option for Veteran, yet as it stands, the smoke blitz doesn’t do that either. A shove from a melee weapon is more useful utility than these grenades; and you can do them in succession, whilst these have limited usage.
Potential Changes:
Implement actual utility for Smoke Blitz
- Healing Smoke Grenade
- Highlight and Stagger/Stun enemies for 3 secs in the smoke
- Get a “Care-package” Random Ammo/Grenade/Toughness recovery drop
Make it fun, make it… Warhammer. Instead of just generic smoke grenade.
The second is:
Killzone - Passive
15% Ranged Damage when there are no enemies within 8m.
On paper, this may seem completely fine. Veteran is a ranged focus class so why not give a buff to their ranged right? Unfortunately in practice, this talent will never see the light of day.
This is Darktide.
This game is abundant with tight corridors, and packed linear hallways with enemies spawning everywhere around you
Enemies and Specialists run at you and in most cases will not leave you alone for a second.
Mission require you to defend an outpost, run into enemy spawns and fight chaos beasts.
The chance for an enemy to be 8m (Precisely) for a ranged buff is so minimal that it warrants a re-structure. This also goes for the passive “Catch a Breath” which recovers 5% when there are no enemies within 8m (Precisely). Both of these passives are counter-intuitive designs to Darktide’s gameplay and in all honesty should just be re-worked entirely
Potential Changes
- Rework Passives “Catch and breath” and “Kill zone” in the game
- Kill Zone recovers in-clip ammo when killing a Specialist
- Catch a Breath recovers toughness on reload
The third is:
Twinned Blast - Passive
10% chance to throw an extra grenade… or in other words 90% chance NOT to throw an extra grenade.
Once again, I feel the Devs have made these talent changes sound good on paper. However, in game, it makes no sense. One Grenade is enough to clear a big swarm… so why would one need to have an extra one. Having double smoke grenades wear off at the same times, also doesn’t do jack either.
Potential Changes
- Remove this perk from the game
- Give the dmg buff to Reloading Veterans
Once again thank you for keeping this game alive and providing us fans with a fantastic product, Please consider what I’ve said and hope to see you beautiful people online soon
For the Emperor!!