There is a mod you can install that will show buffs/debuffs, you can see both talents apply Brittleness to enemies. Anytime something is applying stacks on enemies that is going to be brittleness (which again is limited to 40%)
The 15% rending in the middle tree is actually rending (self buff) which doesn’t have a limit, so any melee weapon with rending will stack with it as well.
Just something i have seen, Demolition perk is not working as intended, it rearms the player himself, but not his teammates , not sure if its a bug or not.
I’ve heard multiple different accounts of how this works now.
A) It only works on team mates if they have pre patch 13 nades (box and stun)
B) It only works for team mates if they’re also Vets
C) It just doesn’t work for team mates at all.
No idea which is true lol.
I’m almost certain FS realised that nade regen must not come anywhere near Ogryn frag bomb at all costs, not sure if it’s just a description error or in the process of stopping it work with frags they botched how it works with other nades too.
I believe it works as intended. For allies that have blitz that can be refilled with grenade boxes. So it dosent apply to any of the psyker blitz, ogryn rock and zealot knife.
I have heard a lot of complaints about how ex volley fire has been “gutted”, until now I abstained from voicing my opinion since I wanted to get my hands on the veteran for a while before formulating my opinion.
For what is worth here are my 2 cents on the whole Veteran overhaul:
For what I see It is true that now executioner stance is now a bit nerfed version of the old volley fire but most of its power has just been “transferred” to the baseline Veteran.
Volley fire was +50% base +25% weak spot now +25%/+25% but you can easily get +15% base ranged with nodes always present, if you select For the Emperor you can stack up to +60% + 25% for 5 sconds, (also buffing your teammates but who gives a damn) to which you can add +10% base to elites with Superiority Complex (that is where extra damage counts the most), stacking with Bring it down! you have a base +40% damage to Ogryns. To sum it all up: The moment you activate “volley fire”you get +60% vs mobs and specials, +70% vs elites + 95% to ogryns for 5 sec, after that, with Relentless, you only lose the +20% as long as you keep getting those priority targets. I consider it a more than fair trade considering how base Veteran has +15% to mobs and specials, +25% to elites and +35% to ogryn.
Refresh now halts the cooldown but Tactical Awareness mitigate this a lot, before you could instant replenish toughness and get a lot of TDR during volley fire, (sacrificing damage to ogryns) you have now Close Order Drill and Iron Will, that work extremely well with Charismatic and Confirmed Kill, again in this case the instant power boost given by the ultimate has been spread over the base Veteran. In addition in this package you can put upgraded regenerating Krak Grenade and 15% rending to all weapons.
At the end of the day I very much enjoy these changes, giving the option to shine with skill with a constantly reliable character instead of abusing crutch op ability.
At the end of the day Veteran nerfs amount to: instant reload loss, extra ammo loss and extra toughness loss. To be fair i agree that Veteran should have base extra 25% ammo reserve independent of nodes and there should be a bit of tuning in the connecting of the different trees, other nerfs are quite deserved. I feel like Veteran skill tree has been hastly rushed after scrapping the first version and i’m sure Fatshark will address better the carachter in future patches, i just hope they don’t return it to the oppressive “opness” that was before.
Thanks to anybody that had the patience to read through all of my little essay I know that my opinion will probably not be well received by most.
I think Executioner’s Stance is pretty good. My only problem with it is the loss of Sustained Fire and more so Big Game Hunter. Big Game Hunter (with an extra damage boost to bosses) should definitely added back in, while auto-reload would work well as a Capstone usable by every Combat Ability.
As you have said some of the power has been redistributed so Vet’s offensive power is no longer 90% locked behind the ultimate so lessening the Combat Ability’s power is fine.
I think the main problem is that for other classes the base power level has increased a lot, while Veteran was just cut apart and redistributed, while some of the best build and weapons were deleted or just nerfed to oblivion.
For me who has all characters on level 30 and play them all regularly, but my favorite being Veteran.
I only play Damnation when if I’m not playing with a friend who is leveling, and I’m not the kind of person to build “meta-powergaming-builds”. That means that I’m fine not doing the most damage and playing a more supportive role.
Personally i think that the most uninteresting class at the moment to play is Veteran, just because how bland everything is in the talent tree, there is not much there that makes me wanna play around and explore building a build. It doesn’t feel “updated” in comparison to the other classes.
My problem is also with the higher tier weapons like the Bolter and Plasma they are always out of ammo in Damnation and its not worth the extra damage, i can make a vraks or las build and i dont have to worry.
But i like playing with the Bolter or Plasma because they are fun even though they are clunky, unruly and it takes forever to swap to them and maintain the overheat. Yes they are very powerful but they have a limit and that is ammo, and if I’m playing a veteran that is a class based heavily on ranged combat, and I’m constantly not using my main weapon because I’m saving it for a random monstrosity or a pack of crushers or just a horde. its not worth the hassle for me with the reload times venting and clunkyness and long animation times.
I want to have fun, so for now i play the other classes that are more interesting have more flexibility in their talent trees and have fresh cool blitzes, auras and abilites.
TL;DR:
Veterans arent as fun as the other classes (for me). And they Plasma and Bolter has ammo problems.
Might be a slight non-sequitor and/or may have already been covered elsewhere, but is it just me, or has the general movement speed of vet been reduced since the patch as well? I swear there’s something different but I can’t put my finger on it. Like the laws of gravity have suddenly been increased or something.
It’s rather offputting though and I wondered if it’s just me, or has anyone else noticed anything similar?
Deadshot is nerfed when it’s already a trap option making worse. And lots of non-vet players are defeating the nerf “Trust me bro with two +3 stamina curios along with +12% stamina regen on each of them, I can steamroll Damnation”
Didn’t see it mentioned anywhere but Scavenger Aura is back at 1%, and none of the other auras were buffed lol. Precision Strikes is also 30% extra weakpoint damage now, with my old hat AG1 auto I was nailing shooters in one headshot without executioner stance. The stamina change is great. Power sword is dumbly overpowered again. Plasma isn’t nearly as good as I hoped (only cleaves 1 ogryn…). But Veteran is very strong atm.
Also of course they ruined Deadshot so it only works with Lucius, infantry las and the revolver.
They have no idea what to do with veteran other then nerf it. Like why not just leave it alone entirely till you redo the class? Why is that so hard. All these changes just end up frustrating players because at the end of the day. Everything we play with is already going to be temporary. Stop making us play musical chairs till the actual class changes are ready.
Are all those bonus damage on weak/crits still only on the extra portion? It seems that way, so basically halve it as an estimate, varies by weapon ovsiously. The larger the weapoint bonus the larger the talent bonus.
I imagine that’s why the number got upped, perks are still sad then.
Power Sword render is still applying 4 stacks of 2.5% brittle at T4 FWIW, not sure if all those brittle/render debuffs are meant to be unchanged after the reduction from 5% to 2.5%. At least the Ripper Can Opener got put back to 1 poke=max 15 stacks at T4.
I might make a full post about this myself, but this recent patch Vet feels incredibly strong, if still very fragile. I got an Auric Plasma Gun game with 73 ranged elites killed and 40 specialists. All of the ballistic weapon changes are amazing, from the Boltgun to the shotguns. The Vraks 7 gives me hope that we might actually one day have a playable long las, but until then is still incredibly fun. The axe buffs once again give shooty vet players a great, flexible option for melee. The changes they did make to the tree are for the most part great (Rip Exploit Weakness). Vet is still a little starved for points, but beyond that it was a blast playing Vet today.