While I agree, and personally dislike CK mechanic, nerfing it without compensation is just bad.
I think everyone agrees that building patch 13-14 vet was basically “Pick CK and IW and go”. While there was the possibility to do other stuff it was always weaker than just picking CK.
This isn’t much different now, and with CK nerf some power Toughness sustain should have been a bit redistributed or a new node added for this.
It’s my opinion that CK’s frontload toughness was nerfed to give place for the Tag keystone toughness gain node, and it just feels crap this way.
These just don’t work outside boss-busting. They are just generally weak nodes right now outside of very, very specific uses.
The middle one is the worst offender with its measly 10% bonus and 5 sec duration, Close Quarters Killzone is just a worse version of Anoit in Blood used with guns and Marksmen is just what was cut out of Exa stance, but also working with melee (but not with VoC due to enemies getting staggered to the floor).
If you take one look at Zealot Capstones they don’t compare favorably at all. These are just very conditional nodes with questionable bonuses.
I agree here, I find this fine. I think cutting the value in half is super heavy-handed, but the outcome is completely fine.
Boy, would I love to have stun immunity permanently like Zealot instead of lasting only 6 seconds every minute…
I mean god damn as useful as Get Back in the Fight is you start comparing thing like that and Vet instantly looks like crap.
IMO this change was incredibly bad and feels horrible. Make it capstone if that is required to make it 15%, and also make it affect activation time for PS.
Build diversity was helped a lot, but things like right-side melee Vet are still bad.
I mean seriously Cheerleader and Grenadier Vet got a lot better, but I’m sick and tired of it. Sure, let’s play team support for the OP classes that’s the way. I feel like an aura bot from an ARPG which was fine for 2 patches, but I kinda had enough.
If you are surviving with 3 toughness curios congratulations, but that’s not what I would call a good option. Again, my damn Ogryn builds have more toughness than my Vet builds at base while having more TDR than Vet with IW up.
Let that sink in. The Ogryn with 3x eHP and +1 wounds also has more effective toughness, it’s just madness.
Rant.
BTW I’m kinda just pissed that the side keystones are a piece of crap. I might just drop the game for a while. Got tired of making it work having to jump in hoops to get close to anything else the game has to offer while being forced into stupid playstyles that don’t feel good at all, while people on forums keep b-tching about the ranged class while Ogryn and Zealot remain absolutely busted.
Smoke Vet was the most fun I had the last month that build is downright crap that now has 1 more point to play with unless you drop Duck and Dive which just makes it less special. The whole build only goes for WS to load ammo into plasma, the thing even works better if you just drop the keystone and pick something else up.
They even managed to mess up the plasma making it “missfire” which just makes my all-time favorite weapon super sh-t to use.