To this day, every class from the four classes got buffed & unlocked more builds with Patch 13, except veteran, got nerfed down, and became dull.
Nerfs over the updates
Veteran Class History over Patch 13->16 (2023/October → 2024/January)
Veteran potency has dropped hugely after Patch 13 (The Skill Tree Update) having a weird lengthy Skill Tree and lack of keystones, while removing many old passives and actives.
Got promised in Patch 14 as one of the three objectives of the patch was fix veteran, but it only lead to a worse situation , nerfing many passives, resulting in overall less toughness or HP depend on which skill tree.
Patch 15 (Anniversary Update 1) the main objective was to introduce keystones to veteran tree, which made the tree even longer than the already long tree, while also nerfing many of the previous actives and passives and adding it through the keystones.
Patch 16 (Anniversary Update 2) Shovels took a nerf to “Defense” modifier, making it worst modifier to exist right now.
Shovel Nerf
Defense Modifier only gives 2 benefits with it, making it a lacking modifier for shovel unlike other melee weapons.
Patch 17 grenades took a huge nerf, killing grenadier builds, which impacted both Krak & Frag Grenades, reducing their damage by nearly 1/2, (Average Krak was 13K with Grenade Tinker, now it is 7K, now even with Combat Stim, it’s damage is 9.1K).
Patch Road to Redemption: (Scavenger Nerf & One Way Smoke)
Road to No Ranged, although buffs to marksmen tree (left tree of veteran), yet veteran lost his root, scavenger (ammo regen on specialist/elite kill), also buffs to marksmen tree didn’t consider what is wrong with the tree, as not being able to keep with your team, require to use knife to hastily reposition not to lose stacks, and was just universal buff. With it a new unit that throws gas, which is one way smoke for enemy ranged units, also as for the new gas modifier, which also reinforces the same issue of one-way smoke for enemy ranged AI.
Related Problems:
Issues Related to Veteran as a Class: | Issues related to Veteran Class only |
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Extremely Large skill Tree | all 3 classes node average is 76, veteran nodes is at 99 nodes , no matter what you choose you only gain 30% of the tree benefit, unlike other classes you do get 40% of what the class have to offer |
Long Tree to Keystone | 18 node to reach keystone in straight line is too long , other classes reaches faster and with smaller skill tree. |
Large Amount Keystone modifier | 6 nodes each with slight buff for a keystone, while with 30 skill points , and with overly extended tree its hard to manage, as 6 points is 20% of available points to utilize. |
Ultimate/Active ability upgrades Loosely Spread | Ultimate upgrades either gives slight bonus, or gives a debuff |
Grenade upgrades are underwhelming/spread widely | very limited grenades, while need to compensate within the skill tree, atleast 2-3 points are required for grenades to be effective, a node for getting 1+ grenade in inventory. node for extra damage, node for 5% nade on specialist kill. |
Keystone Counters teamwork | Mainly about Executioner Stance/VoC Tree keystones. As in Executioner stance you are required to either keep behind your team, ensuring precise hits or you are at risk losing your stacks, in a heavily melee game, losing your ranged stacks because you move kinda weird. As in Tagging, tags getting immediately removed if a player tagged something else, while also managing those stacks are purely passive, doing your role perfectly does not allow faster gaining in stacks or anything , even if a friendly player is in danger, or i want to spot a demonhost, i should not do it, so i wont waste my stacks. |
2 Ultimates are still underwhelming | Executioner Stance is still underwhelming even in term of damage (it gives 36% Damage Bonus on weakspot) , skipping it , going to VoC and to any Exec Keystones is a better choice, as it got striped clean in Patch 13. As for stealth ability, is quite out of veteran class scope, and just plain weaker and dull than zealots stealth |
Keystone stacks requires project management plan | tagging does not stockpile on target, you mark a target with 4 stacks, you would need to wait for 10 seconds (gain 5 stacks), to tag the target again , just to apply 1+ extra tag, while also tagging is not sticky. |
All Toughness Regen based on kills | always need to compete on taking final blow , either weakspot or killing target with melee. kill steal is required to gain Toughness, while also require mix of both keystone toughness and active toughness skills. |
Issues Related to game mechanic: | General game mechanic that affects shooter gameplay |
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Cover is Inconsistent | Cover do sometimes blocks enemy ranged attacks, while sometimes ranged attacks are all headshots and just instantly breaks toughness. |
Suppressing Fire is Inconsistent | Suppressing works depending not sure on what parameter, not every time do ranged enemy gets suppressed, even when choosing Suppressing Blessing and 50%+ Suppression from skill tree. |
Mobility & Dashing > Cover & Suppression | its much easier to just dash+slide and rush into ranged infantry than engage them with ranged weaponry while also much more effective. |
New pox smoke is one way smoke | allowing shooters to target you through the pox smoke, while you cant see a thing, while also force you to relocate, and it bypass walls, makes it a worse shooter experience. |
Summary:
With all those issues related to veteran as a class and ranged gameplay as a mechanic, really makes playing as veteran a frustrating unfun experience, not being able to perform your role and doing roles that other classes do much easier better and with less micromanaging.
Either than even caring about what they broke, we just got Hotfix #37, as if no post exists on their official forums, steam, reddit or discord.
we have seen:
- Zealot not using any Ranged Weapon (except throwing knife)
- Psyker with 0 Melee Damage
- Ogyrn not leaving his left click
but not a veteran, its better to melee build as veteran than ranged build from how bad it is.
Many Similar posts has been written all over the forums but none has been addressed from October/2023.