Here is my feedback to the Veteran after making 2nd one and leveling it to 30.
Veteran tree is very very strong to the point you don’t need keystones. This is a good thing but also kind of a bad one.
Your talents kinda don’t matter for Malice and Lower Difficulties it’s all about basic game knowledge there. Heresy is where you can find some harder parts with packs of Elites and specialists that can give you a bit of a hard time so having a Voice of Command helps a lot to keep the team alive and somewhat carry.
Damnation and beyond is where you can see limitations for what weapons can you use and talents needed to deal with a pack of not just specialists and elites, but the nonstop spawn of poxes (horde mobs).
After patch 13 Lasguns are in a bad spot mostly due to almost no evolution of the Executioner stance and Keystones don’t do much for single-shot weapons(except plasma gun) lost of 90% a reduction is big for shooter vet play style.
Executioner needs a rework. Currently, it gives you 25% Weakspot dmg and ranged dmg and highlights enemies.
Suggestion:
Executioner stance grants 30% Rending, 20% Ranged dmg last 5 sec. Cooldown 45 sec.
Side node:
Slayer - Killing Elites, Specialist adds 1sec to the duration of Executioner stance up to 12 seconds.
Well Trained - Greatly reduces recoil and spread
Also, there could be (Suppressing fire - Increases suppression dealt by 25% and delays enemies recovery by 1 sec)
This way it’s more universal and can give you that needed dmg boost when too much staff is charging at you.
Marksman’s Focus currently: Ranged Weakspot kills grant 3 stack(s) of Focus. Up to 10 Max Stacks. Sprinting, sliding, and walking removes stacks. Each stack of Focus grants +7.5% Ranged Finesse Power and +1% Reload Speed. Ranged Weakspot kills let you move without losing stacks for 3s. Ranged Weakspot hits let you move without losing stacks for 1s.
So this is just too dependent on multiple conditions, don’t move, hit consistently weakstops and crit.
It has 3 dependencies making this too punishing and not fun to play.
Suggestion:
Marksman’s Focus: Hitting a weakspot grant you 1 stack weakspot kills grant additional 2 stacks (weakspot kill 3stacks). 1Stack of Focus adds 5% Ranged Finesse Power. Missing a weakspot makes you lose 5stacks. Upon reaching 15 stacks you trigger Marksman’s Zeal to gain 10% Critical chance for 8 seconds. Cooldown 10sec.
While stacks work as passive crit dmg boost, the active part gives you a chance to truly play that ranged class style.
Side node:
Hidden and Dangerous - While marksman Zeal is active 90% thread reduction from melee enemies.
Long Range Assassin - While marksman Zeal is active 15% Weakspot dmg
Keen Eye - While marksman Zeal is active weakspots are highlighted.
Infiltrate (stealth) while it’s powerful and useful for survivability I kinda don’t find this fitting into Veteran tree.
Suggestion: Replace Infiltrate with Eagle Eye
Eagle Eye - highlight Elites, and Specialist enemies for 10 sec. Cooldown 30sec.
Side node
Oh Shiny - highlights all lootable resources (ammo, stims, crates, grenades etc.)
Too big to miss - highlights Ogryns and Monstrosities
Overwatch - Your Combat Ability gains +1 charge, but +33% Cooldown.
Focus Target - some players for whatever reason spam this to the point of absolute annoyance…
Focus Target It should be applicable only if you have 5 stacks or more. It also won’t restrict you from tagging when you want to save it for the enemy that doesn’t die in 1 hit…
Naturally, some talent would have to be changed, removed, or merged.
These are my views and suggestions on Veteran tree.