t4 pinning fire, t4 shattering impact, pinning fire tiers difference was huge back then
No, why? Pinning fire is a universal damage.
It wasn’t, so i could say “with t4 pinning fire”, right. But they changed rending to be not vs “real armor” like flak and carapace, but vs any armor type now.
yes but you don’t get stacks from shooting bosses, tested this many times, without mobs around you can stun with nades before your volley to the boss, i’m only talking on bosses
it always was, but the damage increase would cap immediately on Unyelding
Well ok, i’m bad at knowing all nuances in different patches. But the thing is you could destroy even DH back then with magdumping it in the head while he or she or whatever is asleep, just like it works with shotguns and witch in l4d2.
fine, but here is the thing, since i was (am) an idiot i was trying this alone, and i never managed to cew trough even close to half his hp, even with my most stable bolter (doing the 30 shot volley)
now if i run focus target i can bring it so low that 1 tap with the powersword is often enough to finish it (in malestorm ofc)
and on a side notes, i was doing witches on left 4 dead 2 aswell, but i would prepare my team mates before hand so that doesnt count
But can you play with bolter running forward and magdumping 90% of the run, like knife zealot kinda can and having x2 more damage than every other teammate? Well not rly.
the last mission was the no ammo pickup one, the other vets ran survivalist but i tried to stay away from them cause they stink, i still got like 2 mags worth of survivalist ammo though
the psyker multitool was running mk4 saber, voidstrike and assail if you were curious about his crazy damages, can’t remember his F though, probably the left side one to apply the burn stacks
Ehhhh… yes? Depends? Most of the things you see on your average run are low effort things. I would say voc is realy OP on plasma, cause how easy you can farm CDR.
With suboptimal things like chainsword and overall being range-melee hybrid vet it’s overtuned to some degree like other things in the game, but 1 poxburster still can delete 50% of hp.
Aswell as without Exestance swaping to bolter takes some time.
Looks good overall (except damage taken on some) but it’s a fair trade of damge for protection, i suppose.
Also i don’t remember how this scoreboard works, lol, those melee/range damage counts doesn’t make sense for me when i look at actual damage.
i spawned 4 ok, and i’ve let them hit me, this is good enough for me
of course i’ve exagerated, but most of the times they explode all together making you fly out of the range of the others, so its no problem surviving waves of those
even if you get caught out of position a cuple times
(i run 45% corruption resistence curios aswell, they like my poxburster resistence curios for me, but you take like 30 corrpution damage instead of 50)
pox walkers are funny they hit you for 100 damage at first, then only 50 on the next, because the corruption bar fills the empty space in your health bar
so with my stats the first hit me for 80, the second for 50, third 50, forth 50, and by then they didn’t even reach my full wound with the corruption cause 30x4 is 120 and i got 130 each wound, so i can just get downed by anything and get back to 130 hp and 1 wound
no with bolter i dont play range, i play mostly melee, and full auto into mixed hordes bellies, then there might be a range factor when the gunners spam show up, 1 tap them quickly and move on
That is some strange way too look at the things, ngl. Most of the time you probably don’t have 4 poxbursters blowing up at the same time near you from different directions. It’s either 1 who survived, or was blown by teammates near you, or you pushed it and some mob blocked your dodge after so you were to close, or mute pushed burster into you, etc.
So cathching 1 costs you 100 hp wich is half of vet hp or near so. It’s maybe not so common if you are playing mostly range but in melee it’s a common risk.
But you said you are mostly magdumping and run forward like it was before patch 13? Because back then it wasn’t mostly melee vet that accidentaly fullauto into the horde. It was ~80% range bolter vet, magdumping was his main gameplay loop.
And if your are playing mostly in melee, i don’t get what is Exestance value for melee oriented build then besides quickswap. I use voc for that purpose to create some space and team shared protection, because bolter takes some time to draw out and when i don’t have such ability i lock gunners in melee like a budget zealot.
Also what is your melee weapon? Because chainswords need some crowd control assistance is another reason i like voc.
You could do it a few times in a match, but it wasn’t like that, it was never like that. It was either 2 shot burst or ADS if you didn’t want to run out.
Magdumps were for clearing enemies off downed allies (which is no longer as viable) or special trains.
ye this is exactly how i play bolter vet since release, even back then bolter was an ammo hungry weapon, i never spammed it whole game, my gamestyle never changed
i mean, its how i was tought in vermintide, hell, since left 4 dead 2
At those few times elites was there, like 2 crushers 2 maulers or something at max, so bolter vet was the only one who is killing elite blobs and saves the team from turtling too long.
Yea i don’t know guys, either we are refer to different patches, but my expirience was completely different. I may be wrong about was it before big mass blessing buff or after, but there was a period of time it was a thing. I believe it was (or still was) a thing when auric was released, but even if not in those times, there clearly was a period of bolter magdumper, maybe it was somewhat closer to the game release period.
Other people mentioned it too in this thread. But since i don’t have any vid from those times it’s kinda whatever.