Vet survivalist nerf is to much

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Player Mechanics

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Only place to put it where someone from farshark will see it.
The nerf from 0-5 seconds was to much for ammo regen.
By all means if you wish to nerf vet more do so, but ure doing it in the wrong places.
Start with plasma gun having inf cleave. Have that only on fully charged shot etc.

The 5 second rule is way to punishing for a class which is designed to be at range.
consider changing it to 2 seconds. or even 3.
5 seconds means you can kill say 5 shotgunners, and only get say 5-8 ammo back.
so the rare ammo gets hoovered up even more.
This was a very bad take on your guys part, and it really does feel like a bug to me.

If i wanted to go meele i would pick oygrn or zelot.
Revert surivivlist back to 0 seconds or 2-3 so we can have fun again.
Its getting to a point hwere i wont touch this class for awhile as the ammo regen made the class unique and fun, and it dident hinder ammo pickups for the rest of the group.

At least give an indication this is being looked at as im not the only one who sees this as a class killer

2 Likes

I disagree. I think the change is much more balanced. The Aura was pretty OP before.

This isn’t a bug. It should probably be put in the gameplay feedback section.

As for the issues of balance? I can and have played games of gun focused Ogryn or Psyker, without a survivalist vet and done just fine. I personally don’t think this is a problem.

I wouldn’t be opposed into slightly reducing the cooldown time. But I do not believe it is a class killer, and hybrid combat is an intrinsic part of Darktide. Having to get your hands dirty and melee some generic shooters to save ammo for more priority targets is a tactical choice that I think the game was previously missing.

1 Like

When a gameplay change is so off the mark, it constitutes a bug.

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