Hello, this is my first post on DT forums, even though I’ve been playing solo quickplay Damnation+ for months, lately switching to Auric missions. Only played other difficulties with low level friend who’s still learning and lvling up characters. I have 800 hours in the game and played all 4 classes, even though I enjoyed Vet the most because of their iconic WH40K weapon selection.
Unfortunately, you guys at Fatshark completely screwed up Veteran.
1. Decreased ammo indeed makes the game feel worse, just like other posters said, but especially for Veteran players who rely on ranged combat and ammo availability more than other classes.
Plasma Gun, MY FAVORITE WEAPON IN THE GAME, is now barely usable, because in Auric missions you spend ammo faster than you can gain. Last mission I played with Plasma I couldn’t even restore full ammo unless I used an ammo crate. I constantly had below 100 ammo on Plasma during said mission, and no ammo pickups were in sight… I know it’s considered endgame content and it should be played with the best builds for the best chance of success, but this was not the case before the recent patch.
2. You’ve tried to add more variety to building Vet, but ultimately restricted people to using the same builds again.
Damnation+ players know that now “Lasgun Rending Veteran” is the new go-to build. Since you guys nerfed Vet’s ammo passive, only with lasguns you don’t constantly run out of ammo, especially if there are other players with ranged-focused builds to compete for ammo. Why does the left skill tree path has both the “lasgun ammo save on crit” and “25% additional ammo”? You make so that one weapon type has good ammo efficiency, while others are starving for it, unless you always go for the same talents which some weapons like Plasma Gun, revolver or shotguns desperately need.
3. Support Veteran is kinda fun, until you realize it is ultimately pointless and its design is mostly carried by weapon choice and Krak-grenades, rather than the shout ability and its support talents.
I like the part where you press the ult as a support Vet and they scream, “For Cadia!”. Other than that, this “subclass” feels very weird-- like a worse version of trample Ogryn. Since you won’t be dealing insane amounts of damage during your ultimate and you now also have less ammo, you absolutely need Krak-grenades for this build to compensate for the lower damage output which defeats the whole point of build variety in this new system.
The shout ultimate is great for buffing everyone’s toughness, but the node that lets you resurrect teammates is a waste of a skill point. Sure, it might save people in situations where you’d save them anyway, but has myriad of issues in practice: it doesn’t resurrect teammates if they’re held captive, during a horde you can’t even get to your teammates to use it (unlike Ogryn with his trample), and you’re better off just spamming the ability to give them toughness while they are still on their feet.
At least it’s not as awful as the other resurrect talent in the right path of the skill tree…
4. Smoke grenades and the whole stealth build for Veteran is probably the worst build path across all 4 classes.
Stealth build for Zealot makes sense, because they are already engaging enemies in close combat and are often the ones saving their downed teammates, because it’s easier for them thanks to their i-frames on dodging, sliding and their undying passive. Not to mention Ogryn with their 500 HP with full HP curios and uninterruptible passive. When it comes to Veteran, stealth doesn’t fit all that well.
You want the most squishy class (along with Psyker) to constantly risk engaging enemies in close combat for what? To use now completely underpowered due to ammo economy shotguns? To save teammates when Zealots and Ogryns can still do it 3x better? You want us to use this ability during the horde events to do the objectives? I guess that makes sense, but does it really help all that much with its short duration and high cooldown time, or can you simply do without it?
Smoke grenades have a lot of issues too. They decrease visibility for your own teammates, unless you take a talent which highlights enemies for everyone during your ult. With other grenades, you instantly get their value and know what they are good for, but with smoke grenades you have to constantly guess the best time to use them and wonder if they’ve done anything of value at all.
And FOR THE HOLY GOD EMPEROR, all those stupid melee nodes in the right path… I guess it’s kinda good now since you guys ruined ammo gain and now you have to melee as Veteran much more? I feel so useless when instead of killing specials with precise headshots I have to spam melee on a once long range-focused class…
Remember when several months ago people used to say that Vets who melee too much during fights are really bad players? Well, now every Vet build other than lasguns is like that…
In conclusion?
- Revert the ammo drops change or at least let Veteran gain passively more ammo.
- Give a buff to shout ultimate to make it more reliable and make its talents more impactful.
- Rework stealth skill tree along with smoke grenades.