Blame the “elite players” in Fatshark’s exclusive discord for all the problems with veterans tree.
That’s certainly a view. Afaik the current talent trees are a result of internal Fatshark team work. Also I’m not here for the “blame game”.
Whilst I find vet tree underwhelming, its not for the lack of power, vet has too much of it. It’s the lack of survivability options (hence why so many builds are centred around the Voice of Command), and a certain level of bloat which is problematic. No game is perfect, and I doubt this is the final state of Darktide balance passes.
Try out Stealth with -90% threat modifier. It is extremely clutch and very hard to die, and you can play gun heavy or melee heavy if you choose while the buff is active because things just don’t attack you. Its pretty much 10s of stealth where you can still attack, it lets you be crazy aggressive and head off spawns. I was really biased against this node initially but after trying it with the same open mind I approached Loner I realized it’s easily 85% as good as VoC. Gold Toughness + Iron Will is just that broken and easy, but there are at least equally strong loadouts to consider imo.
My solution to the las weapons being underwhelming is to mod all the autoguns into lascarbines and “lasrifles” with both weapon customisation and pewpew mods. Unfortunately, they share the bullet projectile with revolvers so they’re las revolvers too.
Those three were mutually exclusive picks at lvl 30.
They were indeed on a single talent node.
Ah right my bad.
All lvl 30 talents granted the refresh when killing designated target. My foggy brain was thinking of “refresh upon killing shooters“.
I have literally stated that , what he typed was changed though.
so some of the reply maybe out of context.
Just for the record, you can check timestamps on those posts and see that my last edit to my post was 20 minutes before you replied to it. I didn’t change it after you replied or anything like that, you probably just got confused
You are correct, yet Fatshark forum didnt refresh instant or in time I was writing post.
also that I type in a software , then just copy paste here in the forums box.
easier to perform templating and syntaxing
You’re looking at this one the wrong way. This is one of Vet’s greatest strengths because it also balances him out. His tree has awesome variety. In most of my vet builds, I fall maybe 2-4 points short of having my entire wishlist of nodes that I desire for stomping pub games. If they condensed it and kept the same power he’d be the GOAT of all classes easily IMO. However, I do make an exception for Weapon Specialist. It’s so bloated and I’m not sure why. Most of the value is in the Keystone.
I find it very weird you neglected to mention the 1 grenade / minute node. Everyone else would kill to have that node. It makes nades consistent and Vet is also the only class in the game that can force ammo crates to replenish grenades. The “underwhelming” aspect of what you’re talking about, IMO, is that in order to grenade spam people have to invest a few points here and there. But this is not underwhelming - this is the cost one has to pay to have a nade spamming build. Frag and Krak are amazing with investment, so I think this is already close to perfect as is.
Is there a typo here? Executioner Stance doesn’t have stacks; one just has to kill highlighted targets to keep it going. What you wrote sounds like a complaint about Marksman’s Focus rather than anything else. I don’t know what VoC has to do with this.
Executioner needs a small buff like +% Reload Speed but more than that is overkill. If it were competitive with VoC, which is literally the best career skill in the game, it’d be broken. I actually run Executioner myself with a Laspistol and have few complaints about it. The skill itself is very useful because of the wide variety of bonuses attached to it that make gunplay so much easier.
Totally disagree about Infiltrate btw. It’s not meant to be a boss killing skill at all and has some extremely powerful nodes attached to it. -90% Aggro and +1 Infiltrate are crazy. Leave No One Behind makes Stealth vet a mobility god in bad situations. I’ve run this with PS6 and Recon Lasgun, of all guns. It’s very good. I tend to win more than I lose with it.
Very situational, not much to say about this. I play aggressive with Executioner’s Stance sometimes using Ghost and have nothing to complain about; I run and gun. Cover specifically only matters in a “room full of shooters / gunners / reapers” situation which is rare enough.
I actually suggested a nice solution to this in Gameplay Feedback, which is to buff Smoke Grenades to cancel existing pox smoke clouds in their area of effect on use along with a movement speed bonus.
I’ve played Vet with “ranged build” focus more than melee most of my time playing Vet since the Talent Tree patch and I usually stomp my games just fine with him. I don’t want to personally blame you for your experiences, that’s silly. Still, I do wonder about the talent trees you’ve set up for your Veteran because I’ve generally had a very positive time with the class. The only exception for me would be Marksman’s Focus because I don’t enjoy standing still at all in this kind of game. Generally, I find Vet’s nodes to be so useful that I skip his Keystones to take more from the rest of the tree.
Guy said
As in the keystones that are set in the skill tree, below those two class abilities.
That said, i have no idea why the guy thinks, that those keystones are anti teamwork.
Especially the tag keystone, which provides all effects to teammates as well.
Its indeed you get lot of options, but not when scattered, and those are not really options when you are forced to follow a certain path deep in to reach a vital important node.
I have not neglected it, its literarily in the title (bolded). You get low amount of nades and MUST compensate to make grenades glow, if you went Krak nades, you get 2 by default and if you didnt choose any resupply grenade nodes, your grenades are much under lacking.
I run both 60 seconds and 5% elite/special kill, as I do find 5% on specialist/elite better than 60 seconds, especially at maelstrom.
also that old (pre-pacth 13) 60 second did store its charge, now it dont.
Also the grenade nerf really messed up the grenades, both krak and frag. I understand there was some bugs as applying 40% instant brittleness with Axe + Frag bleed grenade, or even zealot throwing knives 1 shooting crusher or with psyker. But those things could be fixed rather than striping ranged damage buff out of Grenades.
That what we both agreed on here, cover is quite uneffective, and even with a room full of ranged just rush and each into melee range they either relocate, switch to melee, or perform melee attacks, espically as Gunners doing melee attacks make them not shoot you for a couple of seconds, just running around like tornado allows you to dodge all bullets.
Even as you said with Exec Stance, its all about sliding/dodging.

I actually suggested a nice solution to this in Gameplay Feedback, which is to buff Smoke Grenades to cancel existing pox smoke clouds in their area of effect on use along with a movement speed bonus.
issue is more , its a sight blocker to one side only. just how low visibiiltiy modifier (fog) was in beta.

Executioner needs a small buff like +% Reload Speed but more than that is overkill. If it were competitive with VoC, which is literally the best career skill in the game, it’d be broken. I actually run Executioner myself with a Laspistol and have few complaints about it. The skill itself is very useful because of the wide variety of bonuses attached to it that make gunplay so much easier.
the bonuses are pretty much okayish, and horrible to what it was before. Marksmen tree is weird, the middle part between the ulti and keystone is so vital and gives lot of passive/active buffs than the ulti and the keystone nodes.

Is there a typo here? Executioner Stance doesn’t have stacks; one just has to kill highlighted targets to keep it going. What you wrote sounds like a complaint about Marksman’s Focus rather than anything else. I don’t know what VoC has to do with this.
No typo, ITS about keystones.

As in the keystones that are set in the skill tree, below those two class abilities.
That said, i have no idea why the guy thinks, that those keystones are anti teamwork.
Especially the tag keystone, which provides all effects to teammates as well.
Its not the keystone is anti-teamwork, your team do actually love you when targetting HvTs , perfectionist zealot used to tell me good boy.
the issue is the handling or managing of stacks. Take example demonhost infront of you, want to spot for team, u tag demonhost , you waste 8 stacks, that’s 16 seconds required to get those stacks back, cant tag anything in this time, that’s issue one.
during this 16 seconds to get back my 8 stacks, if i spot a trapper i will waste my damage boost which i would require for a crusher, or vice versa, i have 8 stacks on crusher while a trapper flanking my teammate, i cant alert my team about it. that’s issue two.
if a shotgunner infront of a crusher, and the spot didnt go accurate , it wastes all stacks on the shotgunner, if you removed the tag and switched to the crusher, that 8 stacks nullified for nothing.that’s issue three.
There is nothing that promotes good tagging or tagging of high value target or even fast killing of targeted enemy.
just tag any bad mob to get your toughness/stamina and maintain the damage boost.
When its goes for marksmen keystone, (now we are hated more btw due to ammo issue) we are always lacking behind, because we want our stacks, either because we cant move or ducking/crouching keep our stacks, and as the game literarily uses the “room method” between rooms you must lose those stacks too.

the issue is the handling or managing of stacks. Take example demonhost infront of you, want to spot for team, u tag demonhost , you waste 8 stacks, that’s 16 seconds required to get those stacks back, cant tag anything in this time, that’s issue one.
Then use the skull tag at the floor, instead of tagging the demonhost itself.
I once did that, and the zealot with his evis ran to the skull, then 180 to me , and gave me the stare of “WHAT ARE YOU SPOTTING”, and then oh demon host, started cutting demonhost like a tree down.
i do use the auto text chatter mod also now , to type in chat, but sadly it type just in English and premade messages.
but still the other two issues do exists even if the first issue is solved with non awakened demonhost, as for VoC.
while issue for marksmen keystone still exists sadly.
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