Vet Keystones post Patch 15.2

It doesn’t, that’s why I say “stop”. It doesn’t “deplete” but it stop (or pause) stam regen

Okay? Still don’t know what you are trying to say. You keep getting really caught up in saying a load of stuff about stamina but not a lot about the keystones. This is starting to seem off-topic.

To my understanding, you don’t put emphasis on stam regen start time the way I do.

That’s why I think you think otherwise because I put huge emphasis on the the stem regen start time. It’s my understanding based on your comments but maybe I misunderstood.

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This?

Splint & push = consume stamina
dodge doesn’t consume stamina (it consumes dodge count). But even tho it doesn’t consume stamina, it pause stam regeneration.

Ah you misunderstand then. The stamina that exists outside the WS optional nodes are more than enough, at least for me.

I think I see what you are saying now. You want another stam regen delay instead of the stam refresh in WS, yeah?

If so I would agree that would be better than a burst of 20% stamina that will be gone nearly as fast as it comes. I think swapping one stamina optional node in WS for dodge distance and count and the other with stamina regen rate and delay would be good changes that don’t make WS more powerful but more meaningfully make it more survivable.

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Yep, exactly! :+1: I don’t spec into keystone :sweat_smile:

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Very much so off-topic, but it is something I really want in the game is a stamina-related aura on whatever class comes out next whenever they get around to it. I have mentioned I really want loner to just be swapped out for a +1/s stamina regen or -0.25s regen delay aura, especially since most agree 2 coherency toughness regen is just not very good.

Off-topic, I know, but I wanted to make my position on the importance of stamina more clear. I run a +3 stamina on all but ogryn (his weapons have plenty of stamina).

That be kinda crazy ngl considering Psykers can get it too. They will be a pushing machine. :rofl: Wondering if they have melee weapons with amazing push-attacks. If so, it’d be crazy. :thinking:

Yeah, but considering their abysmal max stam I don’t think it would be too crazy. Not exactly something to build for, ya know? Just a nice thing to have. The stamina regen rate is more likely but a man can dream.

Wait until FS gives Kruber’s Sword & Mace to Psykers. That wep push-attack kills everything while defending everything. :joy:

Scrolling through the messages here and it seems a bit heated. My opinion is the vet talets are solid rn, if not one if the strongest trees.
The keystones are fine as well. I like them. I personally take weapon specialist for the melee attack speed. Its easy to keep 100% up time. One range killl every 10 seconds is doable.

Unpopular opinion, but there are more pressing issues in the games skill trees than the 4th vet rework lol.

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This is the thing I’m most confused about. Is it really that hard to pull out your gun and shoot something? Even just 1 groaner in front of you?

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You might have skipped a lot of discussions about this topic.

It’s not that it’s hard, it’s unnatural. Pulling your gun randomly just to gain a buff doesn’t feel good an usually is non-optimal.


Since even this post is very long, I collected some posts that will hopefully help clear the confusion you have.

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Oh look, a person who can’t just drop things. I had dropped it the moment I was asked to. But here you are, bringing it up again.

@Shining_Darkness and @Reginald no need to start a second round of pvp here one was enough.

Yeah, I know. Am I not allowed to defend myself?

I understand both of you in this case, and one reply is fine just tried to prevent a flamewar again before it starts rolling. :slight_smile:

Naw we good, We get each other.

I disagree about both points. I think WS has fun and natural flow to it that is very compatible with quickdraw weapons though it does kinda annoy me to lose my buffs when i switch weapons betwee fights due to the trigger conditions being what they are. In a fight i dont really object to quick blasting something with my shotgun or whatever to keep my buffs going.

Ironically MFocus favors automatic weapons more than non-automatic.

I just don’t agree with this assessment. Martyrdom is hardly a passive and requires a lot of active health management throughout the game. Hitting the sweet spot and staying there is pretty key. Its maybe not as involved as WSpecialist or as finicky as MFocus but its no less complex than say Focus Target.

I see i may have missed the resolution. I’ll leave well enough alone then.