Enemy Overview:
Normal Units:
Skink Warrior: Hordes (Think Clan Rats/Ungor)
Variant:
- Hand Weapon: Mace, 1h Macuahuitl, Copper Dagger
- Hand Weapon & Shield
- Spear
Red Crested Skink: Hordes (Think Marauder/Gor)
- Great Weapon (Hammer; Axe)
- Hand Weapon & Shield
Skink Skirmisher: Horde; Ranged /Think Ungor Archer)
Or
- Javelin, Javelin & Shield
- Blowpipe
- (Poisoned Blowpipe)
Saurus Warrior: Elite (Think Gor/Mauler)
- Hand Weapon: Mace, 1h Macuahuitl, Sword
- Hand Weapon & Shield
- Spear
- Spear & Shield
Temple Guard: Uber Elite (Think Chaos Warrior)
- Hand Weapon & Shield: 1h Macuahuitl
- Halberd
- Great Weapon (Glaive like weapon)
- May have magic weapon
Kroxigor: Uber Elite (Think Chaos Warrior/Bestigor)
Less armoured than the Temple Guard but with bigger/heavier great weapon
Sacred: Uber Elite/Savage (Think Bestigor
Even less armoured than the regular Kroxigor, but charge like a Bestigor and pummel like a Savage or a Plague Monk
Specials:
Chameleon Skink: Sneak ranged unit, spawn as small group (3-6 depending to luck/difficulty)
Always has poison blowpipe, act as discrete Skaven Globadier (Gas cloud) where it’s a dart instead of the ball
Chameleon Stalker: Hard hitting Chameleon Skink, spawn singularly
(Oxyotl, first of the Chameleon Skink or something, couldn’t find any art of the Stalker since they are a champion unit)
Has limited ammo (1 or 2) who are explosive darts, which he use to stagger before charging into the fray
Depending on how Darktide’s dog work:
Salamander: Flamer Special, spawn singularly
Act quite similar to the Skaven Warpfire thrower, spawn singularly
Razordon: Gunner Special, spawn singularly
Act quite similar to the Skaven Ratling Gunner, shorter salvo but quicker on the aiming and movement
Skink Priest: Multiple ones, spawn singularly
Available with the Lore of Aqshy/Fire, Hysh/Light, Ghur/Beast, Shyish/Death, Ulgu/Shadow, Chamon/Metal, Azyr/Heaven
Basically they can go wild on them.
Lord
(5th spawning) Slaan Mage Priest: Caster Lord, has access to a personal shield which regenerate and access to the Lore of Qhaysh (High Magic) or any of the other Lore, doesn’t attack physicly, being placed on a floating seat.
Saurus Old Blood or Saurus Eternity Guardian: The most ancient of the Warrior of the LM
- Hand Weapon with additional weapon
- Hand Weapon & Shield
- Halberd
- May have magic item/weapon
Monster
Troglodon (And weak point Oracle): Saurian monster with poison spit attack (Like the Stormfiend)
Juvenile/Young Stegadon: Like a normal Triceratops, can charge and hit with his head
Stegadon with Giant Blowpipes or bow: Slower Stegadon but has multiple Skink on his howdah which heavy magic Blowpipes or Bows (Redundant)
Stegadon with Engine of the Gods: Slowest Stegadon, has an Engine of the Gods on his back that can call down pillars of light on the enemies position
Bastilodon with Solar Engine: Slow monster with ranged artillery, throw blast of stored sun power
Carnausor: Most aggressive yet not as brittle as the Troglodon, act as simple but effective bruiser monster
Amazonian
To note, there is also the possibility to include Amazonian in the mix, as they sometime are allied (Other time enemies)
This will leave us with (Without counting weapon variant):
7 Map enemies
5+ Specials
2 Lords
5 Monsters