New Tide Game Idea

Didn’t know where to post this, but figured why not here, its related to Warhammer fantasy.

A lot of people are absolutely loving playing as Skaven in the new Versus mode in Vermintide 2, and that’s got me thinking… we could totally have a game called OrderTide.

What would the premise be? Well, essentially we’d be playing our own custom heroes of all the bad guy factions, working together in another co-op horde slaying kind of game.

Take some lesson from Darktide in terms of talent trees and customization of our characters, with more focus on hacking and slashing like in Vermintide, but let us play baddies.

Not just skaven mind you, but also chaos, Norscans, Dark Elves, maybe even Orkz and other factions that might work together.

It would be a very ambitious game idea considering all the different voice lines and interactions, but I think it could be really fun. Really I just wanna play several different kinds of skaven, but make them my own unique hero, rather than a generic variant.

With all the different unit types for these various factions there is no shortage of classes one could make for them. Skaven alone have so many lovely units you could turn into classes, from Warlords, to Greyseers, to Master Mutators (With little rat abomination minions like Sienna’s necromancer class!), to Plague Monks, to Warlock Engineers!

Not to mention if other races like Orkz, dark elves, and chaos are included, you’d have an even broader selection of evil nasties to play as!

What would comprise of the enemies, mostly… humans! Bretonnian, Reiklander, Kislevites, doesn’t matter, they all have a certain… numerous nature to them, bolstering their ranks with specials and elites from the Dwarfs and elves and other members of the Ordertide, we could totally have an Evil Version of Vermintide, where we get to play a small crack team of evil doers being sent on basically suicide missions to disrupt and destroy and dismantle the forces of order and goodness.

Let us make our own custom evil champions and bring chaos to the Ordertide.

What’s even better is if skaven are used as the primary faction for the players, the skaven tunnel system can be the perfect excuse as to why our crack team of chaos can appear just about anywhere in the world.

Ours would be the opposite of the Ubersreik 5, but… more expendable, not quite like Rejects in Darktide, but somewhere in the middle. Elites of their respective races/factions/clans, but not renowned heroes.

The thing is that those faction don’t really work as tide factions.

Like if we wanted to have a tide game where we play as evil factions. Then it most likely would be Lizardmen, who do somewhat work as it.

As for a tide game where we play as Skaven, those don’t really make much sense lorewise, Skaven aren’t really much of individual fighter. Having a Skaven PoV game would work best as a more Pay Day styled game, where stealth is a bigger component.

I mean lets be real here, I dont think realism matters as much with Darktide’s existence. Look at the enemies we fight there, yeah plain no name guardsman wouldn’t stand a chance against chaos spawns or beasts of nurgle, yet that is exactly what we play. I don’t think making top elite skaven is out of the question.

I mean look at Queek Headtaker as a perfect example of a solo fighting skaven, and technically we’d be fighting in a squad of 4 so we wouldn’t truly be solo fighters. Also the fact that there are a plethora of races that could comprise that squad of 4, like IDK… a chaos champion, or Black Orc Boss, or some such.

Honestly I see humans working better as a Tide faction than Lizardmen, tbf I’m using the Total War series as a good reference given Lizardmen in there seem to focus more on Saurians than skinks, and even then most skinks tend to keep at range. Humans tend to be more numerous have more a lean towards being melee units than skinks.

Lorewise LM work way better than Human. LM book have Tehenhauin’s Host for example which fought against the Skaven in the same numbers.

And TW is a sand box game, doesn’t really point to how much of the LM troops are composed of Skink, Saurus or Kroxigor.


Everything we fight in VT2 and DT we can kill

It’s the numbers that we don’t fight lorewise.

Queek is an extreme and noted exception, Clan Mors is the more team fighter, and they too still aren’t going to be facing hordes on their own.

It’s still quite the antithesis to what Skaven are.

For those sure, Having Chaos Chosen as PoV characters would be a great PoV against LM for example, like a Druchii Anointed (Slaanesh); a Dark Magister (Tzeentch)…

Aye, but I think it would be more fun to fight humans as skaven then lizards.

In VT2 and DT, the things we kill are things we would not realistically be able to kill with a squad of 4 former reject prisoners that could basically be considered rank and file of the guard. You really gonna tell me 4 basic no name guardsmen can take down a beast of nurgle or chaos spawn or hell even a Daemonhost? Nah, its stretching disbelief far beyond capacity, but… its fun, and that’s they key point. It doesn’t need to be realistic, it can just be a fun time.

Clan Mors does breed some of the best stormvermin and clan rats in the lore that are comparative if not stronger than the basic rank and file of human armies, but they do lack in other departments as a result. You’re talking about a clan that focuses on melee and engages regularly with dwarfs, they’re gonna be, and imma take a quote from my orky boyz, 'dead ‘ard’. Hell there’s a group of skaven that even loot gromril and patchwork it together into being near invincible. There are always exceptions, hell thats basically what we’d end up being in an OrderTide game.

Bringing up the Total War example, we’d be like the generic hero units. A solo unit that is quite exceptional and can hold their own against large groups of chaff. I mean if we want to get technical, the ratling gunners and warpfire throwers are supposed to be a team based, so Vermintide 2 even took liberties with those two by plopping them together as a singular special. They are supposed to be a weapon’s team and yet… they are one entity for the sake of fun in Vermintide 2. We can ignore a good deal if the game is fun, just like we’re gonna ignore the fact that the Ubersreik 5 are not absolutely melting due to all the nurgle corruption they’ve been constantly exposed to, or lets ignore the fact that a basic halberd is able to block the swing of a troll without breaking its shaft, or how being drenched in warpfire doesn’t immediately disintegrate the heroes, or how the thin metal shields are withstanding more than a few shots from a ratling gun, etc. etc. Again, we can ignore ‘realism’ for the sake of fun. I hate the ‘realism’ argument when it comes to games because games always always always make realism take a backseat. The game itself doesn’t even hold realistic standards.

Again, I don’t think there are many people who want to kill lizards, most people that I know of dont even think of the lizardmen when they think warhammer fantasy. Plus they’re even less likely to work with say, the humans, elves, and dwarves, so you’d be losing a large part of the roster of potential specials and elites unless everything is lizards… which it should just be called Lizardtide… not a fun game from what I can see. Would feel like fighting reskinned skaven but worse.

I can’t comment on Darktide since I don’t play that game, but in Vermintide you don’t play a group of standard soldiers.

If you’ve listened to the barther and checked the lore of the characters you should know that all of them are seasoned veterans of war and talented killers with, at a minimum, several decades of experience behind them.

I’d honestly prefer to see an original IP at this point, no weird restrictions like Ogryn Ladies.

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Each to their own. For myself I am not nearly done with the Warhammer Fantasy IP.

Neither am I, I would love to see more Battle Fantasy or AoS tides, but at the same time I also would love to see FS make a tide unbridled by outside controllers, I want to see what the Devs and designers are able to imagine and build without someone saying no to stuff.

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This, I like the Warhammer IP’s, but I would love to see what a Fatshark without Restraint is actually able to do.

I’ve been dreaming of a Castlevania tide game atm.

Like having each character be the descendent of one of the Dynasty, and Alucard of course.

So you’d have a Blemond, as the ‘Medium’ knight (Think Kruber)

A Belnades as the Caster

A Danasty, ‘light’/Sneak fighter (Kerillian like)

A Gandolfi, as an Alchemist, light but explosive one

And then Alucard, as a magic knight