Welcome to Patch 3.3 on PC. Whilst not gargantuan in size or number of fixes, it is a precursor to some fun stuff coming very soon! No more waffle, on to the notes.
Patch Notes
Added quick salvage button to gamepad UI.
Fixed 2 of the most common crashes.
Bots should now replenish ammo from Ammo Boxes with much more consistency.
Healing Potions should no longer be wasted if you’re hit right at the moment the potion is consumed.
Bots now heal when they have Natural Bond if they are safe and wounded.
Patrols will now aggro in Lamp Oil Fire.
Blightstormers should be less prone to casting without Line of Sight. This wont stop them from casting and teleporting away, giving the appearance of a LOSless cast.
Fort Bongobadgers - moved two respawns slightly to fix issue where they connected to the wrong path.
Fort Brunchymunchies - Fixed a bunch of navigation issues experienced by Bot AI counterparts.
Fort Brandybutter - Fixed a conflict between Night Mod & Twitch Darkness event.
Fort Bringyourownbottle - Fixed a specific location where bots wouldn’t revive the player.
Righteous Stand - Bots should no longer get stuck on the ladder leading to 2nd Grimoire.
Righteous Stand - The wall shot out by a canon should be network synchronised now, so players who hot join at that location will be able to continue.
At this point I’m sure there’s a whiteboard in the FS offices where every employee can add names for Burblespew and Brachsenbrücke so Hedge has something to use in the patch notes.
About time. Patrols are getting bullied enough. At least give them some attack time before they are getting low-effort soloed by a Zealot on Cataclysm.
Also about time. It doesn’t happen to often. But when it happens …
When I saw “Patch 3.3” you got our hopes up for some new features.
Shouldn’t it be Patch “3.2.1” since it only contains some minor fixes?
It’s also in line with “quality of life” update.
A little triggered to see Baconbritches in the patch notes but no dialling back of the nerf it copped a while back. It’s such a joke of final event at the moment it really stands out.
Some nice little stuff here for sure though. Excited to see what’s coming up.
Well, take a step in to game development and see why what you ask might be an impossibility. We hope this solves it in all cases, but if we wrote that I’m sure you’d be the first to scream at us if it happens again
Why does this, in combination with most of the fixes being bot improvements, sound like there might be an honest to Sigmar bot improvement update incoming? Am I connecting the dots wrong, will the update ‘just’ be Runesmith Bardin?
I have my bots picking up ammunition pouches without my command from now on. Is this intended ? It’s not mentioned in the patch description.
Thank you.