Welcome to Patch 1.1.2. This is a preparatory patch for the release of Sanctioned Mods.
Except for some quality of life changes for the mod screen in the Vermintide 2 Launcher, you will not notice any further changes.
Launcher:
Added an select all/none checkbox in the mod screen.
Added dependency tracking to mod screen so it will tell you if you need to subscribe to or enable a mod that one of your mods is depending on; or if you need to change the load order of your mods.
Extended the size of the mod description field in the mod screen beyond 255 characters to fill the space available to it.
Game:
Implemented Sanction Mod verification so sanctioned mods aren’t blocked from loading in the Official Realm.
Next week will see the full release of Sanctioned Mods, the first wave of mods and further info on what this entails. In the meantime, we wish you all a nice weekend
The problem with that is that most people won’t play with mods on their computer. I don’t buy a tool so that way I have to go to the swap meet and piece it together, I won’t do that with software either. Nobody wants some unknown third party moderation on their computer, neither do they want to go trudging though pages and pages of mods to get it.
And these mods aren’t solutions, look at what we have:
A mod that makes everyone talk at once.
A mod that gives you all the hats and then banns you.
A mod that tells you your base stats. (Like it matters)
A mod for melee friendly fire. (LOL)
A mod that one-shots everything and everything one-shots you.
Thats the beautiful thing about mods and the sanctioned mod system. You get to pick what you want, and devs get to pick what you can install and still get loot.
Bot improvements, weapon switch fix, disconnection resilience, UI framework, sticky grimoire, crosshair customization, enemy health bars - just to name a few highly desired things that you apparently missed.
When did you look, the very first day mods came out and almost none existed? Just checked and there are 46 mods that have applied for sanctioned status. Here’s a few:
Chat Block
Bot Improvements
Skip Cutscenes
Disconnection resilience
Scoreboard tweaks
Huntsman ult fix
Damage numbers
Wow. so game-breaking…
/sarcasm
… what? Where did I say that? I’ve spent a lot of time on the mod realm. I’m surprised you’re just assuming things about me (oh wait, no I’m not)
Many of the mods currently fix or improve on the original base game. I wasn’t suggesting that the Devs don’t have to fix anything anymore because of the mods. But some of them do and will fix actual problems in the game when they get whitelisted, without a patch from FS.
I should really look into how those mods work.
Good on you for delivering on your promises, timing notwithstanding.
Though I suppose if a mod can fix things like Krubers Ult, why can’t Fatshark? Does that really need to be a mod?