So hear me out.
I don’t mean that legend players are less skilled obviously, my whole point is that legend players in general have a whole different ethos about playing, and it’s worse than the lower levels.
Firstly, I’m talking about PUG’s rather than pre-made groups of friends who play together regularly. Clearly these friends are going to stick together and help each other.
Not so for a PUG in legend, Oh boy.
Here’s some generalisations as to why I think legend players are thoroughly worse than Champ/Vet/ and recruit players.
They get downed or die? Drop
They lose a grim? Drop
Someone else loses a grim? Drop
Someone doesn’t kill a Leech fast enough to prevent them downing? Abuse + drop
Yolo into a crowd and get downed? Drop
Get frustrated with noobflamer spam hitting them? Drop
Fed up with Elf Hagbane FF? Unload your Brace of Pistols into the elf and drop.
and so on. I’m sure you could list far more examples of Legend players dropping for reasons that ultimately either; Stop them getting MAH GREEN CIRCLES or stop their chance of getting an Emp Vault.
Playing this morning, I had several runs with a dwarf player where we endured this kind of thing over and over again. In fact the dwarf player even commented that we’d basically done a couple of 2 man runs because of the amount of time people spent joining, dropping, joining, dropping ad nauseum.
Now this kind of behaviour doesn’t happen nearly as often in Champion and lower. Players stay, players who are downed watch other players who are still alive to try and see how they’re staying upright and watch their playstyle, players don’t get so confident in their own YEEHAW playstyle that they stick together a bit more (not always obviously) and there is a bit less of a focus on ploughing through to get the vaults. (chests in the case of Champ)
So, somewhere here (and my search-fu is weak) was a thread discussing some punishment for dropping or leaving as host. Having put up with the load of tripe that happened this morning with people just dropping at the drop of a hat (haha) then I’d be in favour of some kind of punishment for simply dropping whenever you felt like it.
Programmer-wizard types could surely check whether it was a voluntary drop rather than a connection issue, and there could be a Ranald Penalty for continuously dropping.
Keep bailing out and Ranald will stiff you more than usual, to the point I’d enjoy seeing people have a NEGATIVE impact on their chest progress bar for being pillocks and bailing out for nothing.
Now please remember we’re discussing the ethos of play, rather than the skill. Recruit players will obviously do daft things because they’re new to the game. Running away on their own, missing grims and tomes etc and charging Machine Gunners but that is a SKILL and EXPERIENCE thing.
Someone please try and convince me Legend players in PUG aren’t complete idiots.