Starting first with the arrow tracers:
Much like gas and boss walls, ungor archer arrow tracer visibility is impacted by graphical settings, meaning that someone playing on lower settings is put at a significant disadvantage in their attempts to dodge arrows compared to someone playing on higher graphic settings - made worse by the fact that we are not sure which settings the tracers are linked to. If ungor archers are to remain in the game in their current form, this needs to be addressed.
Second issue is their impact on gameplay:
Put simply, ungor archers do not add anything meaningful to the gameplay. Instead, they simply add frustration. I personally, as well as when I speak to other players, and read forums/reddit/discord come across anyone who honestly has a feeling of satisfaction when dealing well with archers. Instead, when the vast majority of players (again, in my experience) come across archers, the thought process is along the lines of “how can I play this more passively than I would otherwise play?”
They actively worsen the game. They force players to turtle more, they hit through block (they can hit around shields, since shields will not block the whole area), they knock you out of aiming, they can interrupt healing, dodges, ultimates (both aura ultimates and dash/leap ultimates), and revives, and for some unknown reason they cause an absurd amount of hitstun. They frequently spawn in clumps of 5-10+ sharing the exact same slot, they’ll also spread out in a wide firing line, resulting in any cover that you could use being useless.
The recent change to reduce their accuracy did nothing to help. Making something that is un-fun more RNG does not suddenly make them more fun, it just… makes them more RNG, but still un-fun. As it stands, archers either need a complete rework or removal. At the absolute, bear minimu, they need to not cause hitstun, interruption, and their arrow tracers should not be tied to graphical settings.