Playing high level weaves can really emphasize the design of a particular enemy and how it feels to fight them. Prior to playing weaves I didn’t really have a strong opinion of beastmen archers. They were just mildly annoying.
Fighting them in high level weaves, however, I have found them to be incredibly frustrating and incredibly unfun. They form these hyperdense stacked regiments and fire huge amounts of arrows. It is not fun at all wasting a magazine only to find out there’s still more archers in the exact same spot .
Getting hit in the back or the side with a shield is no fun (especially with the arrow then lodging front and center of your screen), makes it confusing to try and figure out where they are since your brain thinks, “oh that was from the front, but my shield was up, how did I get hit?” (meanwhile they’re off somewhere behind you and continue to shoot and interrupt your ability to block or attack the nearby melee units).
Archers seem to shoot through obstacles, through the curvature of the terrain, through each other, through all other enemies… You can’t return fire because the bodies they’re shooting through block your shots (but not theirs!). Furthermore, unlike gunners who track slowly and maintain their firing angle even if they’re not directly on you, archers track you instantly so trying to flank them feels a lot like spamming dodge and praying until you finally get up close (and in those high level weaves if you ever make it that close).
I just wished their ranged component was like a skaven sniper instead; like a glorified lifeleech with a red dot sight and a wind up so a well-timed dodge would keep you safe.
Instead for archers to be “fun” I think is going to require a series of changes - spawn less, more spread out, reduce their range, don’t let them shoot through geometry or their own units, increase their friendly fire, make it easier for you to figure out where they are (don’t spawn HUD arrow if not directly in front of the player and maybe have callouts or better indicators of direction), make fighting them more nuanced, fun, and less one-dimensional (e.g., maybe archers should have a “supply” unit/box that you can destroy that is supplying them with arrows and without it they cannot shoot so you don’t have to be weirdly accurate about wiping out literally every single archer. It’s so annoying to think you’ve killed them all and while you’re leaving one bloody camouflaged goat shoots you in the back).
Edit:
Also, pinging an archer should highlight the group of them, not just one.