Trappers, problematic since 2022 ; do something about it?

https://forums.fatsharkgames.com/t/audio-bugs-fix-them/116818
https://forums.fatsharkgames.com/t/im-tired-boss/116792
https://forums.fatsharkgames.com/t/its-time/117262
https://forums.fatsharkgames.com/t/another-rant-post-about-audio/117372
https://forums.fatsharkgames.com/t/silent-trappers-and-dogs-that-jump-through-walls-around-corners-are-not-a-fun-mechanic/115105
https://forums.fatsharkgames.com/t/sort-out-trappers-net/113507

There’s been a billion threads about trappers, how incredibly dangerous they are, how they can shoot through 300 hitmass, from high or low ledges, and through geometry sometimes, how they stop making any noise once you hit Auric intensities… And this has become a well-known annoyance because specials spawn in an uninterrupted conga-line in high difficulties.

‘Hot’ take : getting netted shouldn’t equal being instantly downed (unless a teammate is literally next to where the trapper pulls you over ; but then sticking close to teammates all the time is risky for different reasons because of AOEs attacks and bursters that can only be pushed by their chosen target).

  • Getting the net off someone is nearly instant but by the time the teams realizes, you’ll have taken 2/3 of HP damage (if your teams is on point) or you’re just down because even the weakest Auric mook hits hard.

‘Hot’ take n°2 : Trappers are much more threatening than the other disablers (the dog and mutants) but spawn in similar proportions.

  • Having 2 trappers spawn simultaneously and on top of each other (which is common enough in Auric, and when coordinated strikes happen) means their nets can become almost unavoidable unless one of them is killed in advance.
  • Their visual and sound profile is not very distinctive. The most common way experienced players have to avoid getting netted in high-intensity situations is to react to the sound of net being shot in the vicinity, and dodge-slide in a direction you hope is perpendicular to it.
  • You either stagger the trapper before she shoots or you dodge the net : there’s no third option. You cannot destroy the net while it’s in flight. If you don’t have room to dodge sideways, you’re screwed. If you dodge just before getting shot at, you have dodge recovery time, and you’re screwed. If you dodge into enemies, you stop dead in your tracks, and you’re screwed.

But why have trappers been designed this way at all ? When being chewed on by dogs, you don’t get kicked in the nards by other enemies and get instantly downed. Mutants are the same, and even throw you out of trouble more often than not.

A proposition : getting netted should dump all aggro and make you take fixed periodic damage from the electrified net. But getting rid of the net takes much longer.

The gist of my reasoning is this ; at this time, getting netted has a mostly binary outcome. Either you get saved almost immediately by a teammate, or you get downed instantly by the 10 mooks surrouding you right away, meaning you lose a wound or just die.
Compare this to dogs, which can still catch you by surprise if you position yourself badly and give them a run-up for an instant pounce. But the damage they do is fixed, and you can either push them or dodge, your choice. Being surrounded isn’t a death sentence against dogs.

TL;DR : It would put a lot of complaining to rest if getting netted had consequences similar to getting pounced on by a dog.

3 Likes