Trapper

“your fault for re engaging”

My guy you want to keep a flawed mechanic in the game that generates more frustration than actual difficulty. THERE IS A REASON THIS TYPE OF THREAD KEEPS COMING BACK.

I wonder why, its almost like it’s an issue with the gameplay and I want to give feedback but since we keep getting shut down by a vocal minority that never seem to never get off the forums, nothing happens and we’re stuck at this cross roads.

Yes, there sure is, we found common ground after all!

Oh my god real constructive feedback and potential changes that make the game better!

At least some people have the rational to give proper feedback with proper suggestions instead of picking a fight on the forums.

But for real though any of these changes I’d be happy with, because right now it’s just flawed.

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Trapper’s net not going through large targets would have been OK with the old enemy density, but right now considering the Crusher/Bullwark clowncar spam it will make them 100% useless, I agree with @gpkgpk

The issues that make Trappers frustrating are the fundamental issues with the game and have nothing to do with the Trapper itself, it’s just that she is probably the most dangerous specialist:

  • Sound issues are very annoying, same as silent Crushers or Pox Busters
  • Server desynchs can really screw you up (my favorite is being netted in the middle of the sawing Trapper in half with a chain weapon special, happened to me a couple of times lol)
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There it is again, The classic Trappers will be useless without the flawed mechanic of shooting through large enemies. This by itself is bad game design and Im not sure why people defend it as if their family heritage is on the line.

Here is an idea, make her go around and flank. Or any of the suggestions @Taurus7350 Made a couple messages earlier.

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The mechanic is flawed and sucks, but with such high enemy density I don’t think flanking or anything else is going to make up for Trapper being a threat on higher difficulties.

I have very limited experience with VT2, but I remember that Skaven variant of the Trapper (Packmaster) was a much better designed enemy.

Which is why my suggestion is likely the most plausible compromise.

Use the same enemy logic for nets that’s used for dogs. Slowly lose health and gain corruption when netted and other enemies will leave you alone.

The insta-death of being netted is what makes it much more infuriating.

Most of us only get netted through a mosh pit sea of huge enemies who continue their attack as you’re netted which results in instant down and quick death. So the net is pointless in its current form. The netter may as well just have a golden bullet.

If other enemies don’t attack whilst you’re netted then it gives the other players an actual chance to get to you.

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Desync/Lag will ALWAYS happen online. There’s no way around it unless the devs are Gods.

Sounds issues are one thing, varied Specialist attack speed/patterns are another, and they are a good thing. A very good thing. Sounds issues can be fixed or lessened depending how much you care by coding or reducing your graphics and allowing the sound engine more space to work ‘properly’.

If FS make Specs totally cut n dry templates that will be awful for the game which is easy already. As a PVE game with template behaviour, having some speeding up or attacking from unseen angles is a good thing and I personally enjoy dodging the more lethal disables. I enjoy running Mutie immunity on my curious, for example.

I think its a getgood issue rather than a sh1tonthegameenginetofeelbetter issue. It needs to be said.

The mechanic is fine, its been fine in games sicne time immemorial, there is no need to change what works. It works because its engaging. Are there issue? Yes. I’ve been trapped through terrain before because the trapper could see me, its BS. Does it change the fact the game is a template PVE game where, after your situational awareness, your teammates are always and will always be the difficulty modifier?

No.

Glad for you. Or sorry that happened, not reading your bait posts tho

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No worries, you just proved my point again then. Off you toddle.

edit:

I propose a change to Trappers.
Reworked Sound cue explicitly screaming “Net Loaded/Incoming !!”
Windup lengthened to 1.5 seconds. Trapper remains stationary. Net playertether range of 17m
Trappers now fire 2 nets with a 0.8s delay.

No excuse now. Kill em when they spawn. Kill em when they incoming. Kill em when they scream in your face. Kill em when they’re stationary loading their Nets. Or back up as a team to a desireable location/choke while also LoSing the net (which is going to lead to some hilarious rageTraps which I personally support).

Or just dodge the nets.

Will you read that? Are you capable?

Must say that when I fall in the net of a trapper this is close to 100% of times… my fault.

I rarely don’t hear the sounds of the specials. Really so rarely that I do not notice it.

I have never wanted to contradict the ones that report such problems, but that’s not my own experience.
Even on maelstrom auric, I did not experience problems.

But, maybe this is because I always turn off the music? don’t know… but really, or I always feel that I have been warned and I am wrong, or I am really every times (or close to that) warned by a sound.

What I believe is that there is several places where the trappers spawn in silent. Like it was reported.
But excepted these few places… really I don’t experiment so many silent trapper spawns that I am able to really notice it…

My problem with trapper is the fact that the net can go through a mass of enemies (included crushers). Except this point, I think this enemy is fair.

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I am personally encountering silent Crushers/Bullwarks way more often than silent Trappers or Pox Busters, it’s just that they are much easier to notice and deal with than compared to a silent trapper at the back of the mixed horde.

I kinda agree with that. Maybe she should also drag you away from your team, same as the packmaster did in VT2, instead of just standing in the open and reloading the net gun.

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Same experience here… that’s the main use for Holy revenant.. because of silent crushers that can jump from above you just behind you silently…
How a so giant armored thing can be so quiet? it always surprise me :smiley:

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just my 2 cents as it’s tldr here:

trapper is either useless when unable to fire through enemies, or infuriating and unfair when able to do so.

i think a compromise solution is to have a cleave value for the net, so it can go through scrawny enemies, but not through ogryns and monsters who usually block your view.

from my experience, getting netted is annoying of course, since it one shots the most maxed ogryn, but a few other things are much worse:

  • the occasional silent trapper. or 2-3 of them stacked, so you dodge one net but land in the other. mostly a problem of too many sounds to be played at once.

  • getting yanked forward, 10 m or more, even as ogryn. through a phalanx of enemies so your mates can’t get to you and free you. :poop:

  • one thing that’s not the game’s fault, but enrages me every time: morons. when someone is netted, free him. now. it takes less than one second. good thing i don’t use voice chat, or i’d get rather loud at these people who beat half rotten meat while you’re helpless on the ground and they don’t even notice. perhaps until you’re dead and then they rescue you while you’re on fire.

ok, and when that happens, then of course the unfair net gets the blame.
btw, i think it could glow green or something to make it better visible.

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That’s my vision of the “Trapper problem”.

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Nets shouldn’t pass through bulwark shields, that’s pretty much my only complaint these days

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The thing is, as @Enforest repeated, enemy ogryns are everywhere, and they would effectively shield you from nets. I’d selfishly laugh my arse off if this were a thing as I could likely easily exploit the mechanic to my advantage. Seems likes it would be a huge nerf to the trapper, removing her from the board entirely.

And a few of us bring this up often, the stacked special issue is maddening and leads to all sorts of actual unfair scenarios, be it trapper sniper, bomber, it messes up your mental math.
IMHO this is the most egregious special issue ATM, but we still don’t know if it’s 2 specials that are meant to be separated or 1 that spawned a conjoined twin; I’m leaning towards the latter given the number at one time, but I could be wrong.

I always disliked ogryn being yeeted or yanked like a puny skinny human, especially considering the worse all-around dodges. Even butt-stomping through trash now is no substitute for better dodges.

LOL welcome to pug Hel. Quite frankly the majority of pug nettings and related downs are player errors.

Keep trappers in their current state for Havoc.

Please do something to make their feedback more fair for everyone else (with any of the decent suggestions in this and a dozen other threads). Havoc people can have their hard pe-pe game mode with B.S. mechanics while the rest of us can enjoy becoming more skilled an enjoy the fruits of that labor with proper gameplay feedback.

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maybe the net should just ever so slightly nudge oggies apart so at least we get a brief line of sight to retaliate with ranged weapons.

doesnt need to be a whole V cone but something to bring in a shot or two.

apart from that, clown car trappers are the most annyoing for me.

having dodged one correctly, still being in motion without a way to alter your direction and the second or third overlaps her net, getting you without a tool to prevent.

as :poop: as snipers being 100% leading their shots when you drop from a ledge or are vertical in any way, but can be dodged infinitely horizontally :man_shrugging:

rules for thee but not for me

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This is the same scenario I’m getting frustrated with to the point IDC if the entire trapper gets nerfed in other ways since they don’t seem to be able/willing to fix the duplicate spawn issue or sound issues linked with it.

Rat packmaster was no where near this frustrating and I definitely remember the multitude of threads back in the day asking to nerf that bugger for similar reasons.

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