Trapper nets have been left unchanged for so long that I’m starting to worry that they’re not just a bug that Fatshark deems too low priority to fix, and that they’re actually intended to be some inter-dimensional cosmic horror being that can quantum tunnel their way through anything between them and the player.
Now I think most players can agree that nets should not be able to travel through fences, railings, stairs, crates, the corners of buildings, or pretty much any other terrain feature that you might intuitively try to use as cover. And all of those things definitely need to be addressed, but in my opinion the most egregious thing that nets can travel through is ENEMIES.
My biggest issue with trappers is that they can stand safely behind a horde of poxwalkers, or a patrol of crushers while not exposing themselves to the players at all, and fire a net with zero line of sight that will just magically phase through everything and drag me to my doom. If the enemies around you are thick enough that there’s no room to dodge, and you don’t have a ranged option that can penetrate deep enough to interrupt the net shot, then there’s actually no counterplay. The trapper just gets a free guaranteed grab and there’s nothing you can do about it.
Trappers should require line of sight to fire their nets. When they’re mixed in with other enemies, they should actively attempt to reposition until they can find a clear shot. And if the horde is thick enough, or funnelled through a choke point so that there simply is no clear shot to be found, then they should just wait in the back or run for cover until they can find it. If an enemy does happen to get in the way after the net has been launched, then they should block the net just like any other piece of cover should.
In previous discussions on the topic I’ve seen some opinions that this would make trappers too easy to counter by just keeping a crusher or something in between you and them, but I think it’s a really fun and engaging gameplay mechanic that can already be employed against other enemies such as gunners. And I think trappers are already fast enough that they would still pose a significant challenge while they’re trying to reposition to find line of sight.
Oh and while we’re on the subject of fixing trapper nets, I also think they should have some projectile drop because some net shots travel ridiculously far after being dodged by their intended target but that’s a much smaller issue that I can live with.
TL;DR: Trapper nets shouldn’t be able to travel through objects and enemies, and they should require an actual line of sight to fire.
Thank you for coming to my TED talk.