Trapper

Trapper should not be able shoot trough hordes of enemies, damned snipers and heavy gunners can’t, but trapper somehow can? This makes no sense.

3 Likes

snipers will absolutely cleave through everything and still hit you

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They will atleast kill whatever is in their way

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this again

9 Likes

Too many enemies for them not to be able to shoot through hordes. Yes, it’s infuriating when a Bulwark squad blocks a silent Trapper from view, but on the other hand a Trapper would be pretty useless if she couldn’t cleave through enemies.

That said, multiple disablers spawning back to back and all targeting one player who is still in coherency is absurd. Silent Specialists are absurd.

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Uhh

ok seriously, the whole engine seems build around the fact that collision detection and “clipping” doesnt apply to enemy entities.

kinda makes sense if you think of the matrix effect, no matter how many agent smith’ are around you, no more than 5-6 can kick your ass.

so i imagine kinda like a waiting line of every enemy type, patiently taking their turn and getting mangled at the front line… not very impressive if you ask me :smile:

now in singleplayer games like fallout i’m an immersion-nazi, modding the tiniest screw in my helmet visor to obstruct my vision where it should etc.

BUT rock/paper/scissors of darktide demands leeway for disablers in order to…well…disable.

yes its as fun as getting your ballsack stuck in a zipper having the net catch you through 10 crushers, the alternative would be no net at all… :man_shrugging:

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Dodge it, just like I will be dodging this forum topic.

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These posts are getting ridiculous and reminding me why I stayed away from any official forums.

There is clipping. There is collision detection. Please stop rationalising your poor ability to detect sound cues. Even muties are easy to dodge blind. The entire difficulty of Havoc is stacking dodge timings on top of more enemies you need to dps/aggro before they overwhelm you, dependent on your teams awareness and ability to do this vs the teams individual abiulity to dodge feces. Thats it. The only clutches that can possibly exist are saving from burst dps like slams and enemy cc and having a class/build that is attached to a brain competant enough to res teammates who go down due to lacking the ability/awareness to do the aforementioned basic game mechanics properly or simply have literally ZERO gamer sense and literally are unable to understand the competance required to move the horde back a few meters to engage in a suitable location with the team.

The cope is beyond insane.

Havoc is a modded version of the game with an increased enemy screen cap, allowing more enemies onto the field. Other and previous horde shooters have set difficulties, DT just has different ‘modes’ as skill exponentially grows. The reason oldschool games did this was to separate the skilled and more competant gamers so they could play with each other, as this element is base in DT you get Jonny-Malice playing Auric most games who cant dodge, doesnt know what his teams doing at all times, cant aggro/dps fast enough to accomodate the increased screencap of enemies, cant kite a horde even slightly to mitigate incoming dps to himself AND the team, then EITHER comes to forums asking for basic game mechanics to be buffed/nerfed accordingly (disablers, ammo, hitmass, armor etc etc) or has the smallest degree of competance to play Ogryn and then instead of all this just yolo’s off and dies alone anyway.

There are very few good gamers in DT, despite there being plenty of Auric40’s. Don’t nerf Specialists, learn the sound cues and dodge timings. If your client is magicly broken not allowing you to ‘hear’ trappers you need to reinstall and play Malice until you can kill every spec from where it spawns or play in a way that lets your longer range classes do that, then go up a diff and dodge every Spec without looking at it. Then go up a diff and pick a threat and do the same while pox are on you (unless you are a class with high Impact stat, then you just swat them off people), then upa diff until you can do all this while playing and repeat until Havoc 40.

On the topic of ‘silent specs’ these don’t exist, the AI director just spawns them so that while they have sound cues, the timing until the ‘crunch point’ of when they connect with you is shorter. This is a good thing and is a skill check. You might not want to admit that, but, I don’t care. Do you remember when the Ai director started testing us back on Hi-STG diff by spawn multiple bursters that required you to push 2 or even 3 at once to deflec tthe wave of them it was sending otherwise theyd chain detonate? I enjoyed that. A lot. Its very rarely in game now but still exists. Thats a good thing, but most players can’t handle it so its not as common, because they’d cry about it.

DT is a racing game in disguise and is all about timing and awareness. The sooner you realise it the sooner you can stop deluding yourselves as to what ‘skill’ is in the game and simply have more fun.

3 Likes

That’s a big wall of text to justify bad desinged enemy.

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And about sound cues, assuming they play at all, often there’s nothing you can do if trapper behind giant horde, and there’s silent specs, you don’t play game if you think that there’s none.

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Maybe i just wasn’t in the way, but i’ve seen more than once how they hit their own and even kill them.

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How else is the Trapper gonna put the fear of Nurgle into you? If it didn’t clip it would be a joke as-is.

Unless it’s re-worked in other ways like having a fast melee trap – see the VT2 Hook-rat for example. I’d rather have ol’ clippy tbh.

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…would kind of be funny if they tapped other elites/specials like gunners gun down enemies in between… also kinda wish i could crouch dodge like hook rat =p …maybe a Vet only prone crouch dodge =p =p

read? (appearantly)

isnt = to doesnt exist.

you want to rage-bait again for whatever reason suit yourself :shrug: aint worth my time.

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I’ve come to the understanding that at least on the forum, everyone just loves being hypocrites about trappers. Simultaneously going ‘omg they would become so useless’ while also say ‘I literally never have a problem with them I’m perfect and wonderful and amazing and can always hear them and never get hit by them ever’. So which do you care about? Because by your own logic, you’d rather they just increase the trappers net by 300% and have it shoot like a sniper shot across map because ‘they aren’t an issue’, and it just baffles me how little people seem to care about ‘meeting people where they are at’ on this and would rather just keep arguing a point they don’t even logically stand behind.

To op, I agree, but this topic has also been ‘debated’ to death. People in this forum enjoy games that are just lost with no control of their own, and these posts have been many and all resulted in the same consensus. Many want the game to function consistently and not have a single enemy type that just randomly breaks the rules and feels awful to lose too, many others as stated above like being hypocrites and just telling the others to ‘get good’.

Your only real recourse is to download mods (such as Cackling Trapper) to fix it for yourself as best as possible and just ignore the rest of the game until all trappers are dead and you can play it again, or accept the fact some missions are just programmed unwinnable based on who’s in them and what comes your way and you’ll just have to ‘go next’. With the amount of times this kind of post has been brought up only to get ignored by FS as the community eats itself in knots is insane at this point. Even if making a unit just have to run behind you to trap you (something it often does anyway) and not shoot through units that literally block it’s sight line would in fact, not make it somehow ‘not a threat’, as it’s still shooting a 1 shot kill over the wave and causing you to instantly be a sitting duck for all the massive enemy spam that wants your cheeks flambade.

Only thing I ask for at this point is at least making the ‘dodge state’ mean anything to them, they are ‘shooting’ at you, it would be nice if slides at the very least let you get around their BS. But alas, sometimes a silent trapper will just appear behind you/behind a pack of crushers and bulwarks and drop you on the ground, the community has decreed ‘better alt-f4/go next’ than fix this terrible enemy.

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But I (mostly) enjoy the way trappers operate…
Maybe that means I (mostly) enjoy zippersack too!
New Zealot fetish penance unlocked :grimacing:

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reminds me of the one class mate in vocational school, shortly after the “incident” nicknamed “the zebra”

poor dude literally got the whole length stuck in there, zipping his pants in a hurry.

yikes :face_with_spiral_eyes:

thats the magic word considering trappers.

on their own they’re fine, some combos though you’re simply fugged but thats a tradeoff i’m willing to take.

just rewatched a match of mine with multiple bulwarks sharing one floor tile, putting spartan phalanx to shame :smile:

another corridor: 2 crushers ghosting through each other racing to get a whack in…

these are things that need to be in order for the whole thing to work though.

trapper’s like the scorpion on the frogs back, she simply cant help her nature :rofl:

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I would deffo welcome some tweaks to the trapper.

More audible approach considering the danger e.g. being able to shoot thru any mass, pulling you out of position thru crowds and being hit while incapacitated on the ground.
Put her wind up sounds higher up the food chain. On higher difficulties she can get drowned out a bit.
Maybe also stop her being able to shoot thru crushers, reapers and bosses.

Otherwise Iv generally trained myself to dodge when I hear her wind up. I dont look around to find out where its from. Sometimes I dodge in to it :sweat_smile:

Actually, most things in this game, much like V2, are about listening, not looking. Sound tells you everything you need to know. Its why I prefer to play with no VC, its actually a distraction. Even more so when someone just complains all the time about woulda coulda shoulda. Thats why my VC is at 0.

There are, ofc, some issues with the sound especially as you get higher up the difficulties. As @Ralendil keeps saying, the engine is having a hard time at high diff dealing with the spam AND playing all the required sound cues.

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Uhhhh

Clearly not a fan of IDDNOCLIP. Guess we IDKFA this one. I’ll need IDDQD to withstand this.

FYI, people that disagree with you arent ‘rage baiters’. Additionally, if replying wasnt worth your time, why did you? I’m having a hard time understanding your complaint here. Do enemies not clip, or do they?

1 Like