Trappers either need to be removed or fixed

As of right now this is the only enemy in the entire game that is truly broken and for some reason it refuses to be acknowledged. This enemy has a weapon that defies the laws of physics while also being able to avoid any type of friendly fire. Every other special/disabler in the game has collision of some sort, sniper shots blowing away anything in its path, dogs jumping through hordes and knocking them over, mutants sprinting and knocking everything over in their path - a trapper net though will go through ANYTHING and EVERYTHING in its path like it is some sort of ghostly apparition just floating through huge groups and railings alike.

This is just lazy game design and its baffling to me there is a disabler in the game that completely nullifies the entire point of having disablers to begin with. It is no where near fair for a trapper to be able to hide behind a huge variety of enemies AND shoot their weapon while providing absolutely no type of downside on their end.

If this is intentional game design then I should be able to stand behind an Ogryn who has a shield out and fire directly through the Ogryn with absolutely no downside, right? Wrong, that is NOT good game design - it is just pure laziness. This is coming from someone who can easily dodge trapper nets without even seeing the trapper. 900 hours in a game makes that pretty easy. What isn’t easy nor possible is dodging something that cannot be heard or seen.

Another perfect example of this laziness is the fact we have space marines in existence during this era but we haven’t figured out how to mount the common flashlight to a vest on any character that ventures into a lights out mission. lol.

13 Likes

And stop having enemies like ragers and maulers clip inside bulwarks and crushers yet can still attack out of them.

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Only thing they need to fix imo is the borked sound they introduced in the last patch.

Most trapper seem to make not make any sound whatsoever until they shoot their net.

The sound direction and distance seem borked too and sometime make them sound farther than they actually are.

4 Likes

Yeah, I recently got shot through a wall. Trapper was a few steps down a staircase, I already made it inside a room, and somehow his net still traveled upwards and made a 90 degree turn to catch me.

with all the sh it that gets in the way of the enemies nets would be completely useless, i would be just happy that they fix the walls where they can still shoot trough, some are fine, but there are still a lot of walls where they can just clip trough

the enemies get a bit of lag correction, which usually isn’t noticable unless you’re watching the trapper who has a big slow-moving net of xmas lights what will correct it’s path through several walls if the server’s ping is awful enough.

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I get the frustration behind getting netted through ogrins, monsters etc. I really really do.

However, let me play devils advicate for just a sec. ,here (sorry Mayson)

If the net respected collision the same way bullets etc. do, the netter could never hit you while a horde is currently ongoing.
There is a certain degree of ignorange required for the net to be a threat. If the trapper needed 100% free line of sight which needs to be 2 meters wide, she would have to circle you for eternity and never actually get the opportunity to shoot her net at you.

Complete ignorance of collision can’t be the solution to prevent that though.

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while they’re fixing that, they should fix the mutant sound queues as well. i’ve had countless of those mofos running aroudnaround without yelling, and my rocks need a home.

Trappers also need a cooldown time on their net shot. If you stagger/interrupt them when they start shooting, they can shoot again instantly once the stagger wears off. So this means you can melee one, stop the first net, then instantly get netted if you don’t immediately follow up with a second melee attack.

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And would be the issue with that? Sounds perfectly fine to me.

I’ve died too many times because I’ve been netted while in the middle of a horde.

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Couldn’t agree more. It happens with all specials/elites, but the worst offender by far is the trapper. Not sure how you can so thoroughly break the sound over the course of a single patch.

If you are a disabler, you should make a sound. Period. In fact, if for some God-forsaken reason the game actually has to prioritize certain audio effects over others, disablers should be prioritized.

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Well, if the trapper can’t shoot through a horde, it presents little danger since there’s going to be a horde 90% of the time.

Tweaking environment collision (like mesh fences etc) is one thing, but enabling net collision with other enemies would make them pointless as specialists.

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The issue with that is that promotes lazy and low-skill gameplay.
And DT honestly has just about enough of it already, being a lot easier and accessible than VTs.

It certainly doesn’t need to be any easier. You want easier - there’s always T1 for that.

I don’t see hordes that often. And you are not always surrounded. So there are plenty of occasions to shoot players. Therefore they would not be pointless.

I don’t follow.

There seem to be many steps missing between trappers respecting physics and your conclusion about promoting laziness and low-skill gameplay. Would you care to explain?

All specialists enemies exist precisely to disallow you standing in a corner killing enemies with no particular risk to yourself.
All specialists are here to disrupt your usual dodge-block-swing routine and pay attention all the time. They’re implemented to synergize with chaff enemies, not to be a separate danger that can only affect you when you’re not already knee deep in chaff.

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That makes a lot of sense then. So the trappers are actually doing a damn fine job at disrupting me.

I still hate it. But thanks for the explanation.

This is absolutely needed…
I cannot count the times I have killed several snipers with my revolver while I was just aiming at one…
One time I killed 4 of them…

And same also for the collision management by the game in a melee fight. Yes, it should be fixed.
And when they are here, players should also collide. Like that an Ogryn could not go through you and block your line of sight…

Not technically true. Hounds do not have the mass to push away somethig like a Crusher, Bulwark or a monster yet they consistently jump at your throat through a wall of horde meat which surrounds you. There is a reason why some totally degen players bind their spotting keybind to light attacks etc. Snipers is my another fav these days, they shoot with no warning que, or visible laser. Fatshark fix so far made them slower, but did not address the actual problems.

I would wager that a lot of high skill player fails are a result of how broken most specials are and fixes so far involve making them slower instead of actually working as they should. We could add to this backstab sounds failing to play on elite attacks?

I would like to point out these issues also affects VT2 so may years post-launch. No idea if this is design decision or a compromise, because it would be too difficult to fix.

IMO them clipping and firing through other enemies is fair game IMO. Now being able to net you through anything you can’t shoot at them through is indeed BS, especially when corner twisting f^ckery happens. Also, although I understand and grudgingly accept it, I also detest the fact that their stagger resistance was increased to make it harder for you to interrupt them with melee attacks.