That is all.
They could use some work for sure. I dont think they should be removed, though. They’re a real threat, removing such a threatening enemy would be a step in the wrong direction.
The problem lies in the host to pheripheral input i’m afraid. i’d suggest replacing your input generator if possible.
what is the problem with trappers? other than the odd silent one they seem fine to me
i dont think the issue lies with the trapper but with what the map dictates as “solid”.
new map especially got some objects “noclip” for enemies or their projectiles but prove an obstacle for players.
wether thats for preventing hordes to cluster up and get stuck or gameplay “greater good”, in this instance it fks up the trappers mechanic.
I don’t think trappers being able to fire through 15 other enemies, which then leads to the player being pulled through those 15 enemies back towards the trapper, is “fine”. I don’t think trappers insta-firing after rounding a corner is “fine”.
TBH, I am surprised more people aren’t agreeing with the OP. They are a janky, buggy mess that Fatshark should have been able to fix after two years. But its Fatshark, so you know, one thing per year! This year is crafting soo… maybe in a couple years.
For a long, long time I always disagreed with this. Because for a long time it was a skill issue. But soundless specialists have been here for almost a year now, we’re way past that.
Their sound engine clearly can’t handle the aggressive spawns, yet they keep increasing the spawns with each major patch without addressing these bugs, leaving us players to suffer for it every time.
It’s really very simple: If the enemy can’t work by design, then it needs to be removed or reworked into something that can.
Getting instagibbed out of literally nowhere with no prior warnings at all is complete bs. This applies to soundless dogs, muties, crushers & maulers etc. too. But trappers are especially obnoxious since they basically never have any sounds, are ranged, shoot through frigging everything, pull you out of position and into fires & mobs, and need someone to come up close to remove the net. If they can’t get their sounds to work then trappers need to lose all of that to be even remotely fair or balanced.
The way the game works now they might as well just officially introduce an “out of the blue” mechanic like 0.5% chance per second to just up and die for no reason at all. Because that’s what it is. That’s how “fun” this bs is.
well yeah i get the logic argument there but if they couldn’t shoot through other enemy they wouldn’t ever hit. haven’t encountered the insta fire myself they always pause aim then you get the dodge now sound as they fire. is that missing for some people?
the sound engine as a whole has some issues with sounds not playing other than that though i havent seen specials having jank or bugs myself. so not sure what the problem is. the sound is a clear problem has been for a long time
Trappers are no more dangerous than dogs.
Heres a sinple solution to make them more bearable, remove the yank.
When a trapper shoots you, you fall slightly away from them (like you have just been shot with a net) instead of dragged to the trappers location.
This means that you are likely recoverable by a team mate, compared to the current issue where you are dragged strait into a BBQ rage pit of death.
While it would not fix the annoying issue of trappers shooting though stuff that looks solid or instant firing without animation, it would make them more tolerable.
Ah, the bi-weekly “trapper bad” thread. Is this one gonna have some new arguments?
Y’all would complain about the Smokers from L4D too wouldn’t y’all
You have wonderfully articulated something I’ve been trying to say for ages.
This is exactly what trappers have become, especially as there is another trapper next to them and 2 tox flamer’s to burn you the milisecond you hit the floor…then goodbye all TP and HP in 1 second.
Seeing as trapper navigation and hitbox detection etc is almost never going to be fixed (IMO), I think the best way to improve them is that a net slowly kills you at a steady speed (like hounds do) and other enemies ignore you whilst you’re netted (like hounds do). This will at least give your team mates a slither of a chance to get you back into the fight on the top difficulties instead of being insta-killed by a silent net in the middle of a crusher mosh pit.
yeah, that yank is ridiculous, especially if it pulls one back upstairs, and then even ogryns.
other than that, i think trappers are one of the few enemies able to threaten a maxed ogryn, who would cleave his way through anything if he didn’t have to deal with those pesky disablers.
as the engine seems overwhelmed by the number of sounds it has to play, it’s enough to have spidey sense show trappers and dogs, because the game floods you with visual details anyway.
I would be on board with this, if you suggested a replacement or solution for the issues.
What situations of them being bugged have you experienced?
What about them is glitched?
Why do they have to be salvaged?
The biggest issue with trappers is players who don’t care to revive you while standing above you, thinking its more effiecent to clear instead of pick-up.
If you being netted just knocked down trash you were drug through, sparing armored elites and they served as barriers to being drug, your team would have a wake of enemies to wade through and save you. You’d then be surrounded and all, but better than being shot through a bulwark shield and teleported into the middle of the horde via the power of no clip.
they haven’t been as bad recently, particularly now that they’re more easily staggered. A few months ago, they were a major problem, in particular that they could net you even if you dodge if the connection isn’t great (which is most of the time), kinda like how snipers would still hit you after you dodge into cover. I haven’t had that happen with a trapper or a sniper since a couple hotfix patches ago, and I think they already did changes to trappers being able to shoot through fences. I think issues (in general) would likely be fixed by the same fixes to their hit registration and connection-related problems at this point.
yah it takes like half a second to pick somebody up that’s been netted, but sometimes you need to clear a path to get to the person bc they’ve been dragged into the middle of a group. Best option in that case is to use a grenade if you’ve got one to displace mobs, then pick up.
the only trappers I see are silent and ruin about 50% of my games.
the hounds are still jank AF too btw, they can be silent, adjust direction midair or just “teleport” on top of you.
Both are frustrating AF.
I have come to a point that as soon as I get trapped and die I just stop playing.
Gunners and reapers have become a pain in the butt too lately, apparently engaging in melee is off the table, they rather stunlock you from range but also from melee range especially reapers are guilty of this. They just keep firing and stunning and pushing you and you can’t do nothing to get out of it. Unless your special is up.
So it’s business as usual with Fatshark not knowing how to balance endgame, them giving zero fuks about ppl complaining about it too.
So what’s point unless you like getting the typical “skill issue” type comments from the community as usual too?
Space Marine 2 is right arounfd the corner thank god!