I know someone literally just made a post somewhat about this an hour ago, but I feel I must exposit my wows lest they continue to fester within my unholy personage and corrupt my very being.
Disclaimer, this is coming from a player that plays Damnation/Auric near exclusively cause that’s where the fun is to me, and high special count tends to be a way of life. I tend to do quickplay a lot as well as my stamina for this game is a lot larger than most of my friends, so take that as you will.
Trappers feel entirely antithetical to what this game wants to be after all it’s updates, and they make me feel an unholy hate for my teammates in ways I don’t want to feel, and I wish them to be changed for this reason.
It’s bad enough they are clearly fundamentally broken, shooting through walls with hitboxes that for some reason can thread the needle through terrain but also can pass right by me then hit my screen like my big toe wasn’t quite far enough. While also only sometimes having their audio cue’s register and not getting the ‘heavy breathing’ tell hardly at all if ever.
But baring the fixes, the unit just doesn’t make sense in this game to me. A unit that can shoot barely dodge-able, uninterruptible nets through entire waves of enemies at a range that can only be countered by a hot swap to some form of ranged implement just feels so incredibly bad, especially when it IMMEDIATELY halts game play, has no way for the player who got hit to get out of it, and makes you hope to the emperor that one of your team mates has the knowledge and understanding to sprint over to you and hold interact for the 1 second it takes to free you. And you swear bloody murder when they don’t/can’t and a wave that easily could have been dealt with by your holy fervor wipes your entire team because you dared to have the audacity to play the game aggressively.
It just feels terrible, in every conceivable way. And you might wonder ‘why don’t you hate dogs/mutants this much?’, well, it’s because they have counter play. A dog has a narrow hitbox making them more often than not dodge-able, AND can be pushed making them feel that much more like a ‘ooh I screwed up’ moment verses a ‘what the F$%$ game?!?’ moment. And Mutants don’t kill you, they can often LEAD to death, but at least their interrupt, while still incredibly annoying, doesn’t immediately mean you’ve just lost, good day sir. Though I could see there hitboxes lowered…the amount of times that hand baton passes my big toe after a dodge…(not to mention they both get shot off you, making it much less of a risk on your team to free you).
But in any event, that I feel above explains my main issue with trappers. They have little (dodging and hoping the extremely generous trapper hit box doesn’t hit you) to no counter play (being in the middle of a manageable wave but hearing the trapper noise and knowing you are literally just dead, you can’t do anything. This wave you could easily cleave through without losing any health is now your tomb, and all you have left to do is swear and afk for the next 10 minutes), for an effect that is literally the most flow ending state the game can produce. Not only that, but the trapper actively makes it HARDER for your team to actually get you up. Where you the front line tank for your team, forging ahead with your heavy Eviscerator Zealot/Shield Ogryn and making sure your team just has to focus specials and the stragglers? Well you aren’t now, you’re just a wriggling slab of meat and your team just died because you where the tank and the wave’s no longer being held. Are you a veteran, in the midst of your team taking care of what is visible? Nope, you’re the tank now, the trapper just shot you through the wave and you’re hastily hit dodge wasn’t good enough, you’re dead, goodbye.
I could go on, but I’ve exposited enough on my pain. I just feel this enemy type isn’t fun, and need more counter play given to them to allow it more to be on the player, more than the game when it comes to dealing with them. This game has a rather rich slew of weaponry, and an incredible depth in it’s melee combat. But you are actively discouraged from playing it’s melee combat ESPECIALLY as an Ogryn because if you for even a second have an enemy to either side of you, you are just dead. 3 dregs and a trapper? boss monster, you are screwed. You can do nothing. It feels terrible and makes me not even want to play taunt Ogryn or Zealot in general because unless you bring super big dodge distance weapon here that does jack sh$% to the wave, you can’t play the game 50% of the time, and you’ll be left cursing your team mates out for not holding the interact button for LITERALLY 1 SECOND instead of just saying ‘na I got this’ and cursing yourself for not acting on X input right.
I curse all the bad Gun Ogryns and Knife Zealots with a revolver I see in my games that have no wave clear/survivability and get their cheeks clapped on repeat, but at least they feel like they can deal with a trapper…(also I shouldn’t HAVE to feel like I NEED a quick draw weapon and a dream to deal with something I feel, just because I want to use a boltgun shouldn’t mean I just can’t play the game actually).
To provide some actual feedback/solutions, I feel for starters, just lowering/narrowing the hitbox and making them hit allied units with the trap (fizzling on allied units) would go a LONG way to making them feel less bullsh$%. Suddenly the wave can feel like a layer of added protection, instead of like just a reason to get immediately screwed. Also making them aim at the feet of Ogryn or like their waist instead of their head/center mass seems like that would be needed to make this change work too, since they sort of aim up which passes over the wave and that just would make the big man just so sad in his natural element.
Adding a counter would make me big happy too, my only main thought would be either:
- Make them a bullet, so the dodge state ALWAYS makes them pass by you
- Make it so blocking in their direction blocks them at the cost of a chunk of stamina or something.
either of those I feel would just make them feel LEAGUES better and make me not just want to run my hand through my monitor whenever I hear them. That combined with the previous change above would be just the best thing ever for me. Would be the main thing besides just outright deleting them from the game XD.
I just want to feel like there’s options available to me with a trapper, like with the rest of the cast of enemies, verses feeling like ‘ohh, if the game doesn’t like me/I don’t have a dodge increasing weapon/a quick draw weapon and CLEAR LINE OF SITE, I’m just dead’. I feel that’s also the most frustrating thing to, the fact the trapper doesn’t need to see me, doesn’t need to know where I am, they can just aim at me through any object and any form of anything and ruin my day. The horde stops me from dealing with it, but it doesn’t stop the trapper, why? A gunner has friendly fire, a reaper to, why not the trapper?
It just, it causes me pain…so…so much pain…and is the one blemish on an otherwise insanely fun experience that makes me so jaded toward newer players, and I don’t want it to, but like
When the game goes from ‘the most fun I’ve had ever in a horde shooter’ to ‘load screen simulator’ with one charge up sound, the crash is so heavy I can’t help but get mad.
And when it’s as much on my team mates for not holding interact as it is on me for getting hit by it…
It makes the games where I’m with good players just that much more noticeable from the games where I’m not. And while that should obviously be the case, it feels like butts being like ‘I could have carried this/done so much more here’, but you can’t, because none of your team mates walked 3 feet to pick you up before you went down, and now you just failed the emperor.