Honestly was debating on making another post like this yesterday when I just ran into this like 3 games in a row. You hit the nail on the head exactly.
Losing due to poor positioning or a lack of enemy control is annoying but you go ‘dang, I gotta get better at that next time’.
But trappers just aren’t fun, and so many runs that are just going so dang smoothly just immediately fail and lose just because they spawn to many trappers at once, or spawn one perfectly behind the wave, and you, the front liner, get immediately cooked and watch all the rest of your team that you thought were competent go down like flies as you realize ‘ohh, I was really doing that much huh?’.
And it’s just, so infuriating as you didn’t lose because you did something wrong or didn’t control the wave correctly, you lost because the game actively says straight to your face ‘the way you are playing the game is wrong’. Like, if you aren’t sitting 50 yards back constantly kitting the wave and having your head constantly turning 360 degrees you WILL get trappered by one that just spawned behind you you had no hope of reacting to, and then you just cry as your team doesn’t decide to help you and everyone just loses.
It takes all the agency away from the player and robs the game of one of it’s core gameplay loops. I heavily have to question myself every time I decide I want to play taunt/melee Ogryn or play Zealot as any playstyle besides gun/knife. If you don’t have the right weapon with exactly the right roll on it you physically don’t have the dodge half the time to get away from the trapper because you are actively pushing yourself into the wave to you know, control it? because you’re entire kit is designed around thriving in the carnage? Because you’d be totally fine doing that level of clear for a while and reacting to the other specials in turn appropriately but one single trapper and 5 poxwalkers got your number and you’re screwed?
It’s just, so friggen bad and I’ve made a hate letter post even longer than this one a while ago about them, and even at hour 800 I still feel this way.
Trappers are unfun game design, they are bad, there is nothing about them that feels good, and unlike dogs you can’t even argue the fact that this being a ‘shooter game’ makes it so that you can clear them off your team mates at any distance. If you are front lining the wave and get trappered you just die, and it never feels good. It never feels justified, it never feels like something YOU did wrong.
It always feels like the game is just actively ripping you out of it’s incredibly fun game-play loop just because screw you that’s why, and you just sob as you get kicked back to the long loading screen and get negative rewards just because you all died 20-30 minutes in just because the game decided you do.
No inherent mistakes, nothing to learn from, just ‘ohh the game spawned a trapper behind you mid swing and you lost, bad game go next’. It’s just such an immersion killer and there’s been so many nights I’ve either quite or gotten so close to quitting just because ‘ooh there goes another 30 minutes down the drain because this pile of actual waste just ruined another perfectly fine run, great, thank you, afheofhyeoah insert more colorful speech here as I throw my keyboard’.
Just,
- Please just make trappers a mash to escape, this game is so fast paced now and so fluid in every other way, please please PLEASE just make trappers a mash to escape just PLEASSE stop making me feel like all you (fatshark) want me to do is uninstall because I’m once again on the ground flailing because I dare not pick Veteran/Psyker/Gun Ogryn and want to engage with your melee and dodge system with the tools YOU PLACED IN FRONT OF ME!