[Tips and Info] Kerillian

Other ‘Tips and Info’ threads for other Characters are linked at the bottom.


  1. Waystalker
  2. Handmaiden
  3. Shade
  4. Sister of The Thorn
  5. Weapons
  6. Links to other threads

Feel free to ask or answer any questions, and I’ll add it to the main post, so it’s easier to find. I will add, remove or reword sections on request.


Introduction:

These are discussion threads, where the aim is to share and test different mechanical interactions or gameplay strategies that aren’t made clear by game descriptions or by general gameplay experience. For that reason I will not be focusing on breakpoints too heavily.

For in-depth guides with specific stat builds and breakpoints, check out Sleezyrats and Royal w/ Cheese’s guides on Steam guides:



1. Waystalker:

1. Waystalker:


Health: 120 (with 20% Health on Necklace) - 135 (with WPoS Passive)
Cooldown: 80s (56 Seconds with 30% CDR)
Cooldown Reduction On-Hit: 0.35s
Cooldown Reduction On-Damaged: 0.3


Tips:

  • Potential 30% CDR (before Spirit Arrows), which is worthwhile due to ammo sustain or Blood Shot-Career Skill interaction (possibly bugged)
  • Potential 45% Attack Speed with Drakira’s Alacrity, which also applies to melee Attack Speed
  • Drakira’s Alacrity is Longbow’s highest Boss damage
  • Attack Speed affects Bow draw speed
  • Try to stay out of Melee as much as possible, and get used to shooting while in Melee range
  • Blood Shot grants more Trueshot Volley arrows, doubling their effects (bug)
  • Stamina/CDR becomes best on Waystalker due to the 20% CDR from the Talent, this allows you maintain ammo for spam shooting throughout the map
  • Amaranthe’s heal is affected by Boon of Shallya, and is better than Regen
  • Ultimate aim is not altered by suppression. This applies to Piercing Shot
  • Hagbane with Ricochet explodes on bounces, so there’s a potential for more than 4 explosion with Blood Shot active
  • Moonbow and Hagbane Shortbow do not work with Serrated Shots. Even with a direct hit
  • Killing multiple Elites/Specials with Kurnous’ Reward gives you ammo back for each one

General opinion:

Waystalker is one of my most played Careers. The best advice I can give is to stay out of melee and go for as many headshots as you can. I generally use the 1H Sword and Longbow, either running Serrated Shots or Drakira’s Alacrity, and try to stay out of melee for as long as possible.

In terms of Talents, the level 10 Row has lots of variation, and heavily determines your playstyle.

Row 20, while Passive, offers a lot of choice.

On Row 25, Fervent Huntress is useful, but very situational. It’s outdone by Asrai Focus killing power, especially since Blood Shot is bugged right now. Stacking Drakira’s Alacrity and Fervent Huntress, then using Movement Speed increasing attacks is pretty fun though. I just wish it was less situational.

Ricochet is useful for Hagbane. Every time an arrow ricochets, the explosion Staggers and damages. Whether it’s worthwhile over Blood Shot with Asrai Focus is a different story.

Asrai Focus is the best Talent on the level 25 Row, which is kind of sad since it’s a Passive. It effectively gives you more ammo from Kurnous’ Reward, or more damage with Loaded Bow + Bloodshot (broken or intended OP interaction), which you should be running with Moonbow and Javelin. It’s the lowest effort, highest reward choice.

I feel like Asrai Focus should be completely removed, so that Row can have 3 unique Talents that are on a level playing field.

Waystalker’s melee options are all viable, with Glaive getting you slightly stuck in the mud in higher density. A Drakira’s Alacrity with Fervent Huntress build could help with that, using Moonbow to maintain buffs.

All of her Bows are viable, with Swiftbow being the most underappreciated. Swiftbow takes a lot of effort to make it work, but ends up dealing a lot more sustained damage than her other Bows, even if it doesn’t feel that way while using it.

Synergy:

Waystalker works with anything, but prefers to be with Melee Careers who can make space for her.

Waystalker has good synergy with WPoS and GK, due to Waystalker’s Passive AoE Health Regen, GK’s Quest AoE Health Regen, and WPoS’s From Fury, Fortitude.


Questions:

Is the Blood Shot Ult interaction confirmed to be a bug or intentional?

Ranged Traits interaction with Blood Shot?
Blood Shot interacts with all Traits, except Conservative Shooter.

Longbow 2-tap breakpoints:
https://www.ranalds.gift/build/SLL1KocbTPpnkwMOLwU7/view


2. Handmaiden:

2. Handmaiden:


Health: 150 (with 20% Health on Necklace) - 172 or 194 (With Heart of Oak and WPoS Passive)
Cooldown: 20s (18s with 10% CDR)
Cooldown Reduction On-Hit: 0.25s
Cooldown Reduction On-Damaged: 0.5


Tips:

  • Potential 90% Block Cost (110% with Foot Knight’s Block Cost Passive)
  • Potential 55% Dodge Distance with Dance of Blades and Dual Daggers
  • Potential 45% Crit Chance (before inherent Crit Chance on Melee Weapons)
  • Potential 45% Attack Speed (75% with Asrai Alacrity)
  • Potential 130% Stamina Regeneration - Push more
  • Has an unlisted 1 Stamina Passive (half of a Stamina Shield)
  • Holding Block, and holding revive, and then pressing Ult will let you revive people while moving
  • If you start bandaging and then press your Career Skill, you can bandage during it
  • Holding Right Click after using your Ultimate will stop you moving
  • If you’re on VOIP with your group, have them call out when they’re low Stamina, if they’re in a tight situation. You can then Ult to them and help them out
  • With Power From Pain Ultimate, 10% Cooldown Reduction on Trinket will cause your Ult Cooldown to end right before your Crit Chance stacks fall off, allowing you to maintain stacks, and have Ult more often
  • Asrai Alacrity missed attacks do not consume stacks, however ranged attacks do consume stacks, but gain no benefit to their damage or Attack Speed
  • Push-Attack with Sword and Dagger use up one stack of Asrai Alacrity
  • Dance of Blades grants 10% Power for 2 seconds, not just for one attack as the Talent description states
  • Attacks can still track you during your Career Skill, unless you use Gift of Ladrielle (Stealth)

General opinion:

Handmaiden has a lot of useful defensive stats that allow you to play very aggressively and deal a lot of sustained damage throughout the map. As you can push so often, you can keep enemies in a constant state of CC and vulnerability. You then have the mobility to deal with Bosses and Elites. Playing close to your group and making them able to spam Push too, will cause most Hordes to die while they’re lying on the floor.

Maintaining Crit Chance stacks with Power From Pain, and Hunter with the Moonbow, is the highest DPS you can reach as Handmaiden. The playstyle is very fun and rewarding, and allows you to play aggressively, outkilling enemies rather than surviving them.

On Cata and Cata+, Focused Spirit and Bladedancer become weak, due to their value-to-risk. Focused Spirit is removed by the tiniest bit of AoE damage and even friendly fire. Bladedancer just puts you at unnesessary risk compared to how much damage it does. Even with Power Stacking and Hunter, Bladedancer doesn’t have the range to make it worthwhile.

Temporary Health On-Kill is never worth it.

Every Melee Weapon works on Handmaiden, if you build properly for it. You can even make up for Glaive and Elven Axe’s high stat requirements.

While Swiftslaying is always better, other Traits do become more viable due to the amount of Attack Speed available to Handmaiden.

Her Ranged choices all work except Swift Bow. Hagbane does struggle to maintain ammo on anything other than Waystalker though.

Ranged Handmaiden builds are a meme and don’t really work, Handmaiden can have some Power to Cleave, but that’s it. Swift Bow Crit Stacking doesn’t really work, as you need to use your Career Skill into melee range before benefiting.

Synergy:

Handmaiden synergises well with low Stamina Careers and is good at making space or pocket CCing for Ranged Careers. Weapons that use a lot of Push-Attacks always benefit from having Handmaiden in the group.

As she doesn’t have a huge amount of bursty Boss damage, it’s preferable to have a Boss killer in the group.

Slayer with Dual Axes and Huntsman benefit when you’re using Shield and Spear.


Questions:

Oak Stance vs Asrai Alacrity?
Asrai Alacrity is a no-brainer for almost every good Handmaiden build, but it still has it’s downsides. Having to Push Bosses and Elites that you can’t Stagger, and landing Pushes while kiting high density. This is where Oak Stance can win out. It won’t do as much damage in the long run, but it’s higher damage while kiting is undeniable. 5% doesn’t seem like a lot of Crit Chance, but when added on to Power From Pain, and when you include Hunter/Swiftslaying procs, it’s a completely viable choice.


3. Shade:

3. Shade:


Health: 120 (with 20% Health on Necklace) - 135 (with WPoS Passive)
Cooldown: 60s ()
Cooldown Reduction On-Hit: 0.5s
Cooldown Reduction On-Damaged: 0.2s


Tips:

  • Potential % Cooldown Reduction
  • Potential 30% Movement Speed
  • Potential 20% Crit Chance
  • Potential x?% Damage Reduction (with Barkskin active)
  • Potential 150% Backstab damage
  • Unlisted 5% Passive Crit Chance
  • Dual Wield Weapons benefit more from her Career Skill’s damage increases than her 1H and 2H Weapons, as DW Weapons hit twice with their Heavy Attack
  • Dual Wield Weapons Heavy Attacks grant two stacks Exquisite Huntress stacks
  • You can hit two enemies with one Career Skill usage with Dual Wield Weapons
  • Stealth isn’t just for big damage. If your team is wiping, use it to reposition or push ahead to ress people. Even if you need to use a Concentration Potion it can be worthwhile
  • Thrown Javelins Cleave grant Exquisite Huntress stacks
  • Volley Crossbow grants Exquisite Huntress stacks
  • Career Skill deals more damage on Monster headshots
  • Cloak of Pain will allow you to shoot twice from stealth, but is not a guaranteed crit

General opinion:

Exquisite Huntress is the highest DPS, as the majority of her Melee Weapons have a consistent headshot Cleave angle.

Exploit Weakness deals ok damage with Weapons that can Bleed, and can actually deal a significant amount of Boss damage with the Javelin’s melee on Bosses. There isn’t many enemies tanky enough or unarmoured enough for it to take off. She also doesn’t have access to Power, which would increase DoT damage.

This Talent can’t really take off due to a lack of Bleed/Poison ability on Weapons, or how late it comes in combos, and low ammo on Hagbane (which kills the targets anyway). By the time you’ve got the Bleed up, the enemy is usually dead anyway:

  • SnD: Push-Attack & Light 4
  • DD: Lights
  • Javelin: Light 5

In terms of Melee Weapon choices, Dual Wield Weapons benefit the most from her Stats and Talents, especially due to the fact that Heavy Attacks during her Career Skill hit twice.

While they can work, Greatsword and Glaive don’t really feel like they have a huge amount of synergy with her Talent and Passive choices. Movement Speed builds can make them feel a little better, but Glaive’s main problem is a low Stamina count on top of a low Dodge Range and low Dodge count, and Shade excels in avoidance rather than stationary fighting.

Her ranged options are similar to Handmaiden, where everything works except Swift Bow.

Volley Crossbow can work as a Horde clear with Conservative Shooter, on linear Hordes, and grants Exquisite Huntress, and also help clear Specials. It has the same damage profile as Saltzpyre’s Volley Crossbow, but doesn’t gain the same bonuses (BH: Power + Crit% WHC: Tagging Zealot: Power), unless you only go for headshots. If you already have someone using a sniper in your party, Javelin is the better option.

Synergy:
Shade can almost play solo throughout the map, but benefits a lot from having tankier Careers that can create space and take the aggro away from her. She has really good synergy with Ironbreaker due to his Career skill.

If you float around a tanky Career it’s difficult to take any damage as Shade.


Questions:

Is there any specific Boss resistances that effect the Boss deleting Dagger build?
Yes, all Lord/Boss reduce Infiltrate damage. For some reason, Badvar/Gatekeeper phase 1/Minatour reduce it more than other Bosses.


4. Sister of The Thorn:

4. Sister of The Thorn:


Health: 150 (with 20% Health on Necklace) - 172 (with WPoS Passive)
Cooldown: 40s (36s with 10% CDR)
Cooldown Reduction On-Hit: 0.3s
Cooldown Reduction On-Damaged: 0.4s


Tips:

  • Jumping through Thornwake, her Career Skill ‘Walls’ doesn’t slow you down when passing through
  • Don’t heal her! Unless she’s been downed, there’s no reason to heal SoTT, as she gets Temporary Health from other people. Let other people use the left over heals
  • If she’s low HP and in a bad spot, heal yourself and spam whatever your THP generation is
  • Let her hold the Bosses aggro, so you can feed her THP while she kites
  • Use the Wall to linearize Hordes, so people can spam damage at the choke point you’ve created
  • Hold F and left click to turn the wall
  • Walls deal a small amount of damage and staggers where it’s placed
  • Wall stops/reroutes Blightstormer Storms, blocks Gunners and Gas rats, makes Packmasters/Gutter Runners reroute
  • Tanglegrasp Thicket can be used to pull enemies off ledges if placed correctly
  • Tanglegrasp Thicket should be used to Stagger high density
  • Do not spam walls directly on top of teammates unless they’re in trouble and need to duck out. Put them slightly away
  • Walls are inconsistent with Blocking attacks, especially moving or sprint-attacks. Do not rely on them too heavily for that
  • Atharti’s Delight Bleed ticks 6 times, and stacks up to 5 times - damage is increased by Power
  • Atharti’s Delight can be applied with Ranged Attacks, once Blackvenom Blades is applied to the enemy, useful for keeping Bleeds on Bosses, especially with Deepwood Staff
  • Lingering Blackvenom can be applied via Ranged Crits
  • Light Attacks, with no armour piercing, still apply Blackvenom to armoured enemies
  • Blackvenom Blade’s DoT ticks 12 times and the damage increases with it’s own effect. Recursive Toxin doubles it
  • Heavy Attacks with Dual Wield apply both stacks of Recursive Toxin
  • Melee Attack every Elite/Boss you can to apply your poison(s), even if you have low armour piercing, you can enable your team to do more damage
  • Repel Stagger Breakpoints: in Questions section
  • Get used to your push > Light combo, to maintain high Stamina for Repel Pushes
  • Tanglegrasp Thicket can move Nurgloth, in his final phase

General Opinion:

For general gameplay, pull enemies with your Ranged Weapon, so your team can kill them. Pick the squishiest teammate, and stay close to them, using Repel to clear enemies away from them. While doing this try to get into melee as much as possible, to create space for Ranged Careers.

Daggers and SnD work best with Repel due to them having half-cost Pushes. This means you generate the Stamina to full again faster. It’s questionable as to whether Repel is ever worthwhile on Weapons without half-cost Pushes, due to having less Dodge Distance, less Dodge Count and having to block more attacks, which leaves you with less uptime of capped Stamina.

With an Atharti’s Delight/Recursive Poison build, my playstyle is to not focus on one enemy ever. I try to spread the Bleed and 24% damage increase onto as many enemies as possible to benefit my team. If you pocket a high DPS Career with this playstyle they usually delete everything.

If you’re using Deepwood Staff with Barrage try to shoot Elites or Specials in Hordes once to get stacks, and then fight in melee as much as possible.

In terms of Sister of The Thorn’s Talents, the majority of them are viable and useful, except for Incandescence. The only use I can see for it after the damage Career Skill was removed is for knocking Bosses off ledges.

Briar’s Malice will allow you to get Hunter and Swiftslaying up quickly, which can be useful for slower Weapons like Glaive. You lose a lot of sustained damage though. When combined with CDR on Trinket and Lingering Blackvenom, it’s good with Blackvenom Thicket.

Ironbark Thicket could be useful in an incredibly specific game mode or scenario, but in reality it only offers the positional effects of the Wall.

Synergy:
Extremely high synergy with Heal increase Zealot (Boon of Shallya). Actually generates a crazy amount of THP. Especially with Greatsword. You can run Faith’s Flurry (Power stacks from Ult) as him, and just get Ultimate CDR from taking damage instead, because you heal so much.

High synergy with Sienna in general, but especially with the Coruscation Staff, as you can funnel enemies and also block off corridors with SoTT’s Wall, after spamming Coruscation’s Flame Geysers, causing enemies to stand still at the wall, while being cooked.

Good synergy with anyone using an Overcharge Ranged Weapon, due to health being used as ammo.

Good synergy with Shotgun users, as you can funnel enemies with the Wall.


Questions:

Repel Stagger Breakpoints?
With Opportunist and Enhanced Power:

  • 2x Chaos stops Bestigor/Mauler overheads
  • 1x Skaven stops Stormvermin overheads

Chaos/Chaos/Armoured or Chaos/Chaos/Skaven (for ranged breakpoints) is recommended.
https://www.ranalds.gift/build/YNoNwNAYxTIcdYRxQzrx/view

What are the breakpoints with Deepwood Staff, and different Talent combinations?

Does Push/Block angle have an effect on Repel?
Yes.

Are there any other benefits to using the Wall Ultimates?
The wall effectively forces enemies out of their positional slots, in a situation where they cannot move off the wall, after their falling animation, they can die. This can be tested by floating an enemy with Deepwood, putting the wall up as they’re about to break out of the CC, and watching them die to the Wall.

This would only ever be useful on in-door maps with corridoors and an enemy population density modifier.

Do other damage increasing effects stack with hers? WHC Tag, Shrapnel, Huntsman Make 'Em Bleed, BH Open Wounds.
It stacks with everything.


5. Weapons:

5. Weapons:

This section is a combination of information from the ‘Armory’ mod and useful information about Attack combos. For more in-depth stats on Weapons, use the ‘Armory’ mod.


Melee:

Glaive:

  • Light Attacks give Movement Speed
  • Light Attacks Stagger Stormvermin and Maulers
  • Heavy 1&2 have Shield Break

Greatsword:

  • Has a 0.37 second Push-Attack with 25% Crit Chance and Linesman. One of the best Push-Attacks in the game
  • Light 1&2 have 10% inherent Crit Chance

Sword and Dagger

  • Push-Attack chains into Heavy 2
  • Has half Push Cost (half of a Stamina Shield used when Pushing)
  • Push-Attack > Heavy 2 gives Movement Speed
  • Push-Attack goes through shields
  • Push-Attack has 10% inherent Crit Chance and Bleeds
  • Light 4 and Heavy 2 have 10% inherent Crit Chance

Dual Swords

  • Push-Attack goes through shields
  • Push-Attack has 10% inherent Crit Chance
  • Light Attack 3 has 25% inherent Crit Chance, Light Attack 4 has 50% inherent Crit Chance

Dual Daggers:

  • Has half Push Cost (half of a Stamina Shield used when Pushing)
  • Light Attacks give Movement Speed
  • Push-Attack goes through shields
  • Push-Attack has 10% inherent Crit Chance and Bleeds
  • Light Attacks 3&4 have 10% inherent Crit Chance

Spear:

  • Lights 1-3 chain into Heavy 2
  • Light 4 Chains into Heavy 1
  • Light Attacks give Movement Speed

1H Sword:

  • Light Attacks give Movement Speed
  • Heavy 1, 2 & 3 have Shield Break
  • Heavy 1, 2 & 3 have 10% inherent Crit Chance
  • Unlimited dodges
  • 25% dodge range

Spear and Shield:

  • Heavy 2 has Shield Break
  • Push-Attack > Light 2 > Light 3 chain has Movement Speed
  • Heavy 1 has ‘Tank’ and Staggers Stormvermin and Maulers
  • Can Block overheads from Monsters

Elven Axe:

  • Heavy 1&2 have Shield Break
  • Push-Attack has 25% inherent Crit Chance

Ranged:

Javelin:

  • Has a very high finesse multiplier, meaning Critical Hits and Headshots deal a lot more damage than non-Crits and bodyshots in melee
  • Light Attack 5 Bleeds
  • Heavy Attacks are better on Armoured enemies, Lights are better for everything else

Deepwood Staff

  • Barrage works well with the Deepwood Staff, if you’re not running Morai Heg’s Doomsight due to it shooting 4 projectiles
  • Heat Sink with Morai-Heg’s Doomsight gives the best CC potential for Deepwood Staff
  • Atharti’s Delight is applied for every projectile Crit from the Staff, making it’s Boss damage with a Str Pot good
  • Deals 38.50 or 16 damage after it drops CC’d enemies depending on if they’re armoured or unarmoured

Hagbane:

  • Hagbane’s arrows Stagger enemies hit by the explosion
  • Scrounger requires direct hit Crits to generate ammo. Only recommended for SoTT

Longbow:

  • Needs 4 stats of Infantry/Skaven or 3 with Enhanced Power to one-shot body shot Gutter Runners

Questions:

Ranged breakpoints?
I’ve decided against getting into the depths of breakpoints beyond some meme ones, so I’ll recommend Sleezyrats and Royale w/ Cheese’s guides. These have links to builds and in-depth information on every Career and Weapon. My guides are more to share information and mechanic interactions that aren’t obvious or take some testing:

Steam Community :: Guide :: Tweaking Your Build (Supplement to the Build Guides)

Which Attacks give Movement Speed with the Dual Swords?


6. Links to other discussion threads:

6. Links to other discussion threads:

Bardin:

[Tips and Info] Bardin

Saltzpyre:

[Tips and Info] Saltzpyre

Kerillian:

[Tips and Info] Kerillian

Kruber:

[Tips and Info] Kruber

Sienna:

[Tips and Info] Sienna

2 Likes

I have a serious complaint!

This can never occur for the elf, never.

Even if you land a juicy patrol wide blackvenom its still the case that the mainstay damage boost only applies while the stagger is active, as soon as they arent flinched anymore its already out. So while you killed one or two the damage buff already expired until the next cast basically.

Then maybe in SoT´s case that means you kill another two right after, but then its really over without a conc pot. Really, to fully realize mainstay you need a weapon that has cleave and stagger power to make it worthwhile, the elf doesnt.

Even the other characters barely do, those builds are or were often considered very niche until warrior priest came along, he might do more in that department. And in cases where monsters dont just die outright i think it´d be a very, very unusual situation for mainstay to have any shot at competing with smiter or EP in damage output.

1 Like

Updated: Added Waystalker, Shade, Handmaiden and Weapons sections.

Still needs some editing down, and additional info.

Feel free to add anything, especially if you have resources for breakpoints.

Its lazy of me to do this, but, you can cross reference royale with cheese´s steamguides for info, he particularly notes down a fair lot of relevant breakpoints.

That or you can just leave a link to his guides as they are indeed very good :sweat_smile:

1 Like

Yeah, I’ll do it later. I never really looked at any sort of Steam guides except when I was trying to figure out Stagger-Cleave stuff. Those guys are going ham.

I need to find the right balance of things that aren’t obvious, and basic/general guide stuff. My main goal with these things was to find interactions that wasn’t obvious. E.g. Warrior Priest Bombs Granting his heal on kill thing.

1 Like

Hm if looking for such stuff specifically…i wonder, at a glance nothing in particular really comes to mind for the elf as most stuff is pretty straightforward. One thing might be that cloak of pain does more damage on monster headshots but i am unsure if its enough of it to really warrant making the effort for it.

Or that SoT´s wall doesnt really stop enemies from attacking you through the wall if you are even slightly too close to it, particularly dangerous for attacks with range like overheads or charging swings. Or even stormers depending on circumstances.

“Edit”

oh and how HM dash without stealth doesnt stop charging attacks from tracking which easily causes some real wild swings.

1 Like

PATCH: 4.6

SoTT changes:
Which Ults can Crit?

Do Ranged Crits work for " Lingering Blackvenom - Critical Strikes apply Blackvenom to enemies near the target."? YES.

Does Atharti’s Delight work with Ranged? YES.

All Career Skill sizes and ranges?

Dual Wield Heavy Attacks double stacks? YES

Shade changes:
Does shade still have the 5% unlisted Crit Chance Passive?

Potential 150%(?) backstab damage with Chain Killer?

Does Shimmer Strike’s Stealth duration stack or increase with each Special/Elite kill?

Hagbane changes:
Potential 4 Poison explosions with Blood Shot and Ricochet? YES- tradeoff is ammo generation.

Blood Shot doubling Career Skill is still a thing.

The passive not doing much damage might be an argument for asking for some alms for the staff, will wait and see a bit.

This does seem to be the case O_O

Enemy population seems liable to suffer acute increase in back pain.

Also, holy shiet, new cloak of pain is madness.

Ricochet is bugged as always so at times it doesnt bounce at all… but it can potentially bounce 3 times per shot. So it can do 4 poison explosions in one hagbane shot, or 8 if bloodshot is in play.

1 Like

I didn’t read the comment section, so apologize if someone else has already answered these :slight_smile:

Ranged Traits interaction with Blood Shot?
Triggers everything besides Conservative Shooter.

Is there any specific Boss resistances that effect the Boss deleting Dagger build?
Yes, all Lord/Boss reduce Infiltrate damage. For some reason, Badvar/Gatekeep phase 1/Minatour reduce it more than other boss.

Does Push/Block angle have an effect on Repel?
Yes.

Do other damage increasing effects stack with hers? WHC Tag, Shrapnel, Huntsman Make 'Em Bleed, BH Open Wounds.
It stacks with everything.

2 Likes

Its all good, if i am not mistaken @Kitten has been updating the post with relevant info from their own tests plus what little i added. So you´ve been nothing but helpful^^

1 Like

Thanks for the info, I’ve added it all. Sorry I can’t directly quote you into the post, because there’s a character cap.

It’s compiled from lots of different guides, but sadly quoting people into the thread to give them props causes the thread to become overpopulated.