Just a thread to discuss build ideas and mechanics you’ve learned on the new Engineer Career.
So far, the build I’m enjoying most is:
///////////Flamethrower - Chaos/Inf/Berserkers (Heat Sink)////////// As of 26/11/2020, Heat Sink with Leading Shots has no interaction with the fully charged flamethrower. Thermal Equalizer or Hunter are recommended instead.
Axe/Mace and Shield
Superior Gaskets and Innovative Ammo Hoppers, seem like the best choices to me. Too much Cranking is frustrating and leaves you vulnerable.
He’s incredibly glass cannon, but the damage you can get off is crazy if you’re enabled by your team. Unlike GK he’s very team oriented.
Funnily enough, his Pistol and Cog Hammer, seem to work better on every other Career.
Shotgun doesn’t feel amazing on him, even with the Ammo after 5 melee kills. I also experimented with Scrounger, using the Crank Gun to get 4 stacks of Leading Shots, but it still felt a little slow and underwhelming. He’s really good with the other guns though.
Questions I have:
Does Cooldown Reduction on Trinket reduce the time it takes to reload?
What is Armour Piercing Slugs interaction with Flamethrower/Drakefires, and what’s the densest enemy it can pierce?
Is Leading Shots (Heat Sink) or Thermal Equalizer better?
What breakpoints can he reach with Handgun?
Feel free to add your own. I’ll add them here and any answers.