Thrust useless now

It really isn’t any more broken than a properly set up Heavy Sword, the only difference is HS is a million times more frustrating to build.

Also invulniVet with autopistol, Kantrael 12 or a brauto is significantly worse about being main character mode.

leaving aside when he pulls out the powercyclersword part time and deletes the entire horde getting as many kills as a zealot while also doing the same number via ranged. But lets not talk about the power sword in case fatshark tries to nerf it into obscurity again.

I’ve found the randos using PSword who use the meta build on vet tend to be most likely to get flattened once their damage resistance ends and tend to be horrible in melee.

The antax and rashad ones, however, will be deleting everything.

BB overperforms with lights, but sucks against everything not tagged infested, unarmored or flak. I would agree that in general Ogryn could have used a slight damage bump. Like putting the Shovel at 330 damage heavies and bumping the club strikedown to 420, idk.

Only change I want on Shovel is the removal of the hard cap on damaged enemies in a swing. What I’d really like is a minor buff to the knife with heavy sweeps to make more use of skullbreaker’s passives and feats that encourage the use of heavies.

welcome to the crucian roulette treatment

I do have a pretty good heavy sword, my random Ogryn BB knives below 50 games played felt twice as powerful. You can even look at the calculator it deals like 3x the damage of Perfect HS with slaughterer and one blessing slot open. For what it’s not that good for… Ripper gun.

IDK man Ogryn just runs, ogryn just kills. It’s faster than you, can run longer, and blocks the view. I had played with very good autopistol vets previously that decimated half the map, but it doesn’t even compare outside STG.

I’m back to three-tapping Daemonhosts now and i actually feel some exhilaration from risking it once again. I wouldn’t mind if Thrust got a +5% buff (10/15/20/25), there are a couple other blessings that cap at +75%.

Ye deamonhosts die just fine, but how do you 3 tap it?

4 seems to be the minimum for me. Maybe a skill issue, I know that I cant reliably bonk his head every time.

Anyway I do like that I can use the deamonhost again for a quick heal up.

With the bug you could do it but then you had to hold back your swings and that’s just not the zealot way.


always aim for the head and stack both headtaker and rising conviction before going in. with slaughterer it might two-tap, but it’s hard to build up when you need it.

I’m sorry I’m confused here. Was thrust simply fixed to have the correct values (AKA returned to where it was before it was bugged) or somehow stealth nerfed? OP’s post confuses me. If it’s the former then I can’t believe someone would argue that +60% power is useless and expect us to take them seriously. It was a highly used blessing on several weapons before it became super bugged.

If the latter does anyone have more details?

Thrush was bugged for a time giving 50% power/stack instead of its normal values.

Here is the bug report. But I guess you know since you commented on the thread there.

I think what the OP is trying to say is that now Thrust is too weak.

I personally think that TH was pretty ok with the bug. Apart from the questionably high Boss damage it still wasn’t broken or better than a Caxe so it wouldn’t hurt upping the numbers on it (even if not to 50%/stack). I don’t know how it affected other weapons.

What are you on about?? I can still 2 shot crushers and 1 shot mutis in Damnation.

Returned to original values. IMO 150% per 3 stack was too much, 75-100% would be better.
The occasional high boss damage was too OP.

IMO the main problem of its uselessness is still the fact chastise is bugged, completely changing the whole interaction on the hammer, making it useless in many situations.

I know there’s a focus on the Thunderhammer here but as a Shovel enthusiast Thrust really kept the weapon competitive. I was sad to see it go, it’s a pretty decent hit to the effectiveness of the weapon.

Frankly I wasn’t upset at seeing a Thunderhammer crush a Monstrosity - it’s such a specialised weapon that it was fun seeing them have their day in the sun.

I hope Fatshark rebalances some of these weapons if not the Blessing itself.

Weren’t people complaining every other day that Trust is broken and must be nerfed or am I dreaming now?

Forgive me if I’m mistaken; I was never the biggest Thrust fan. But, wasn’t Thrust considered to be one of the best blessings in the game even before it accidently got broken?

Vet shovel or Ogryn shovel? I think Ogryn shovel is still quite good with it. 3 punches and 3 heavies kills a mutant, we couldn’t get a 2 shot on him without 80/80/80 damage and 20%+ maniacs with bugged thrust. In general Shovel has the best special attack possibly in the game, it sends enemies down like you just used ult. It can stagger more than 1 enemy unlike the knife punch and its basically instant with combo strings. People who underrate it never punch enough. Vet shovel is still fairly underwhelming for damage with thrust and carried by lights for me.

@Nish Yeah ok so people are being whack then. The blessing that every Hammer enthusiast will tell you to have over and above the notoriously strong slaughterer blessing apparently needs to be bugged to give +150% power to be worth your while. I literally never saw a single person complain that thrust was too weak before this bug. And to be clear sorry this isn’t aimed at you Nish or Hrax, just expressing disbelief that there are people who genuinely think thrust bug was good.

And yes I agree the chastise interrupt bug needs to be fixed ASAP, hurts the flow of T Hammer quite a bit.

No worries, no offence taken.

I think one reason noone complained before was because they have not seen the full potential. And of course, the thrust bug did not affect only hammer. It may be quite few weapons got better with the thrust.

With that being said, all below is from the view of Hammer zealot.

To be frank, it felt so nice to be able to 1 tap demon host on Malice. I enjoyed the foook out of it. Should that be a thing? Maybe on Malice yes.

It was nice to 2 tap DH on Damnation too, but that should not be a thing. Was that a reason they increased HP pool of monstrosities on Damnation to 35K? Maybe.

When I 1 tapped Nurgle on Damnation, I instantly said, this needs to be fixed. Or at least Nurgle needs to get some resistances.

But after seeing its potential, at least with the Mk2 Hammer, I do feel a bit that it should be maybe a bit more powerful. Mainly when its primary special designation is “single target damage”.

Maybe with 100% on 3 stacks its damage would cap on 14K. Would not be bad and would still keep monstrosities on 3 taps solo.

Maybe some of its power numbers needs to be increased per weapon, to return, for example, Ogryns showel to some glory.

To be honest, I would not complain if they would increase the damage to 35% per stack on Thrust 4 until the Chastise bug is fixed. Depending on low long it would take they might get an idea if they want to return Thrust back or not.

But on other hand i hear, there is certain stigma with Fatshark listening to user’s feedback. So I can only watch and accept whatever will happen.

I was not playing hammer in the first place because of broken Thrust, so while others might not I still enjoy the gameplay with it.

EDIT: I will still tag @FatsharkJulia , if they feel 2 paragraphs in bold are worthwhile feedback that can be passed to the team.