Replacing tHP on cleave with crit/headshot is controversial, for sure. In my mind, cleave has always been the standard, reliable, good for everything option, that works in basically all situations. Crit/headshot has always felt the odd one out for me, and it has sucked for ages. I also don’t think that on headshot is necessary for any weapon type. Kill, cleave & stagger are the 3 pillars that work for every weapon. On headshot is more of a luxurious playstyle talent, rather than a necessity.
Greatsword is probably the weapon that is most impacted by this. Vanguard probably keeps it just fine against hordes, and Bloodlust with Mercenary keeps it decent against mauler and berserker blobs, but removing Reaper kind of guts its tHP generation against Stormvermin and Chaotic Warriors. Reaper generated you good tHP in any situation, and while certainly a big strength of the Greatsword, it doesn’t compare to stagger on official realm still. And this is speaking just about the Greatsword, no doubt there’s other weapons like Dual Swords that are greatly affected by this as well.
I also don’t think that Fatshark would be willing to accept this mod if Reaper is removed. It’s a staple for too many weapons, and players are too used to it. It would feel weird to not have it. And I will absolutely never accept a row with 4 talents in it, it’s just far too unsightly and alien.
My proposal is to merge headshots with tHP on kill. So something like “Headshots grant x tHP, killing enemies also grants x tHP.” Remove the crit component, cause it’s unnecessary and favours certain careers more. Most weapons that would normally take Bloodlust are also weapons that are good to get headshots with, and assuming the numbers are balanced, I think this would be good. If Velsix and his ilk are incapable of parting ways with on headshot, then the only reasonable course of action is to permanently ban him from the game and forums.
I think that would be grossly overpowered with heavy spam weapons, since you’d always be getting the max tHP you’d normally get from cleave, but only from one target. Insane sustain from monsters, banner bearers, singular elites. It’s cleave on steroids. It’s not hard to hit headshots with something like Greatsword at all. I just can’t agree with this.
It’s why I proposed nerfing the first hit to only give 0.5 or 0.75 tHP, to focus it more on actually cleaving more enemies, rather than just being a sort of “on hit” talent.